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<html>
  <head>
    <title>Test that drawImage() calls don't reset the canvas' transform</title>
    <script type="text/javascript">
      function go() {
        var canvas = document.getElementById("canvas");
        var ctx = canvas.getContext("2d");

        ctx.setTransform(2, 0, 0, 2, 0, 0);

        // SVG image that draws nothing
        ctx.drawImage(document.getElementById("image"), 0, 0);

        // Check that ctx's transform wasn't reset by the drawImage call
        ctx.fillStyle = "blue";
        ctx.fillRect(20, 20, 50, 50);
      }
    </script>
  </head>
  <body onload="go()">
    <canvas id="canvas" width="200" height="200"></canvas>
    <img id="image" src="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' width='1' height='1'></svg>" style="display: none">
  </body>
</html>