blob: ffade083b06a82e3539b7aea91529792c4181c39 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
|
<svg xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
class="reftest-wait"
onload="setTimeAndSnapshot(3, true)">
<title>Test animation of the "numOctaves" <integer> attribute on the "feTurbulence" element</title>
<script xlink:href="smil-util.js" type="text/javascript"/>
<!-- This is an unfinished and unused testcase that would not pass given the
current implementation strategy. This testcase assumes that the
strategy should be to give each value an equal slice of the simple
duration. In other words if animating from 1 to 4 in 4 seconds, then
each of the values 1, 2, 3 and 4 would get 1 second each.
See the comment in anim-feTurbulence-numOctaves-01.svg for more on
implementation strategy.
-->
<!-- Animation of integers is actually more complicated than lengths. It's
necessary to "jump" from value to value since you're dealing with
discrete integers rather than continuous real numbers.
The spec doesn't say exactly how to behave, but we assume that the each
of the values in a from-to animation gets an equal slice of the simple
duration. We also assume that at times that are exactly midway between
two integers, we should jump to the "next" integer. In other words, when
animating from 0 to 1 in 1 second, at 0.5 seconds the value changes to
1; but when animating from 1 to 0 in 1 second, at 0.5 seconds the value
changes to 0. This is different from floor(), round() or ceil()
behavior, and we test that by animating both "up" and "down" below.
-->
<!-- Some tests animating *up* to higher values. -->
<!-- Each of the four values should get an equal slice of the duration -
that is 3.25s - so at 3s the animated value should still be 1. -->
<filter id="filter_1" x="0%" y="0%" width="100%" height="100%">
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1">
<animate attributeName="numOctaves"
calcMode="linear"
begin="0s" dur="13s"
to="4"
fill="freeze"/>
</feTurbulence>
</filter>
<rect width="20" height="20" filter="url(#filter_1)"/>
<!-- Each of the four values should get an equal slice of the duration -
that is 3s - so at exactly 3s the animated value should become 2. -->
<filter id="filter_2" x="0%" y="0%" width="100%" height="100%">
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1">
<animate attributeName="numOctaves"
calcMode="linear"
begin="0s" dur="12s"
to="4"
fill="freeze"/>
</feTurbulence>
</filter>
<rect x="20" width="20" height="20" filter="url(#filter_2)"/>
<!-- Each of the four values should get an equal slice of the duration -
that is 1.25s - so at 3s the animated value should still be 3. -->
<filter id="filter_3" x="0%" y="0%" width="100%" height="100%">
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1">
<animate attributeName="numOctaves"
calcMode="linear"
begin="0s" dur="5s"
to="4"
fill="freeze"/>
</feTurbulence>
</filter>
<rect x="40" width="20" height="20" filter="url(#filter_3)"/>
<!-- Each of the four values should get an equal slice of the duration -
that is 1s - so at exactly 3s the animated value should become 4. -->
<filter id="filter_4" x="0%" y="0%" width="100%" height="100%">
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1">
<animate attributeName="numOctaves"
calcMode="linear"
begin="0s" dur="4s"
to="4"
fill="freeze"/>
</feTurbulence>
</filter>
<rect x="60" width="20" height="20" filter="url(#filter_4)"/>
<!-- Some tests animating *down* to lower values. -->
<!-- Each of the four values should get an equal slice of the duration -
that is 3.25s - so at 3s the animated value should still be 4. -->
<filter id="filter_5" x="0%" y="0%" width="100%" height="100%">
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4">
<animate attributeName="numOctaves"
calcMode="linear"
begin="0s" dur="13s"
to="1"
fill="freeze"/>
</feTurbulence>
</filter>
<rect y="20" width="20" height="20" filter="url(#filter_5)"/>
<!-- Each of the four values should get an equal slice of the duration -
that is 3s - so at exactly 3s the animated value should become 3. -->
<filter id="filter_6" x="0%" y="0%" width="100%" height="100%">
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4">
<animate attributeName="numOctaves"
calcMode="linear"
begin="0s" dur="12s"
to="1"
fill="freeze"/>
</feTurbulence>
</filter>
<rect x="20" y="20" width="20" height="20" filter="url(#filter_6)"/>
<!-- Each of the four values should get an equal slice of the duration -
that is 1.25s - so at 3s the animated value should still be 2. -->
<filter id="filter_7" x="0%" y="0%" width="100%" height="100%">
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4">
<animate attributeName="numOctaves"
calcMode="linear"
begin="0s" dur="5s"
to="1"
fill="freeze"/>
</feTurbulence>
</filter>
<rect x="40" y="20" width="20" height="20" filter="url(#filter_7)"/>
<!-- Each of the four values should get an equal slice of the duration -
that is 1s - so at exactly 3s the animated value should become 1. -->
<filter id="filter_8" x="0%" y="0%" width="100%" height="100%">
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4">
<animate attributeName="numOctaves"
calcMode="linear"
begin="0s" dur="4s"
to="1"
fill="freeze"/>
</feTurbulence>
</filter>
<rect x="60" y="20" width="20" height="20" filter="url(#filter_8)"/>
<!-- Some 'by' animation tests -->
<!-- Each of the four values should get an equal slice of the duration -
that is 1.25s - so at 3s the animated value should still be 3. -->
<filter id="filter_9" x="0%" y="0%" width="100%" height="100%">
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1">
<animate attributeName="numOctaves"
calcMode="linear"
begin="0s" dur="5s"
by="3"
fill="freeze"/>
</feTurbulence>
</filter>
<rect y="40" width="20" height="20" filter="url(#filter_9)"/>
<!-- Each of the four values should get an equal slice of the duration -
that is 1s - so at exactly 3s the animated value should become 4. -->
<filter id="filter_10" x="0%" y="0%" width="100%" height="100%">
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1">
<animate attributeName="numOctaves"
calcMode="linear"
begin="0s" dur="4s"
by="3"
fill="freeze"/>
</feTurbulence>
</filter>
<rect x="20" y="40" width="20" height="20" filter="url(#filter_10)"/>
<!-- calcMode="paced" tests -->
<!-- Each of the four values should get an equal slice of the duration -
that is 1.25s - so at 3s the animated value should still be 2. -->
<filter id="filter_11" x="0%" y="0%" width="100%" height="100%">
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4">
<animate attributeName="numOctaves"
calcMode="paced"
begin="0s" dur="5s"
values="4; 3; 1"
fill="freeze"/>
</feTurbulence>
</filter>
<rect y="60" width="20" height="20" filter="url(#filter_11)"/>
<!-- Each of the four values should get an equal slice of the duration -
that is 1s - so at exactly 3s the animated value should become 1. -->
<filter id="filter_12" x="0%" y="0%" width="100%" height="100%">
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4">
<animate attributeName="numOctaves"
calcMode="paced"
begin="0s" dur="4s"
values="4; 3; 1"
fill="freeze"/>
</feTurbulence>
</filter>
<rect x="20" y="60" width="20" height="20" filter="url(#filter_12)"/>
</svg>
|