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/* vim:set ts=4 sw=2 sts=2 ci et: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsSocketTransportService2_h__
#define nsSocketTransportService2_h__
#include "PollableEvent.h"
#include "mozilla/Atomics.h"
#include "mozilla/LinkedList.h"
#include "mozilla/Logging.h"
#include "mozilla/Maybe.h"
#include "mozilla/Mutex.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/net/DashboardTypes.h"
#include "nsCOMPtr.h"
#include "nsASocketHandler.h"
#include "nsIDirectTaskDispatcher.h"
#include "nsIObserver.h"
#include "nsIRunnable.h"
#include "nsIThreadInternal.h"
#include "nsITimer.h"
#include "nsPISocketTransportService.h"
#include "prinit.h"
#include "prinrval.h"
struct PRPollDesc;
class nsIPrefBranch;
//-----------------------------------------------------------------------------
namespace mozilla {
namespace net {
//
// set MOZ_LOG=nsSocketTransport:5
//
extern LazyLogModule gSocketTransportLog;
#define SOCKET_LOG(args) MOZ_LOG(gSocketTransportLog, LogLevel::Debug, args)
#define SOCKET_LOG1(args) MOZ_LOG(gSocketTransportLog, LogLevel::Error, args)
#define SOCKET_LOG_ENABLED() MOZ_LOG_TEST(gSocketTransportLog, LogLevel::Debug)
//
// set MOZ_LOG=UDPSocket:5
//
extern LazyLogModule gUDPSocketLog;
#define UDPSOCKET_LOG(args) MOZ_LOG(gUDPSocketLog, LogLevel::Debug, args)
#define UDPSOCKET_LOG_ENABLED() MOZ_LOG_TEST(gUDPSocketLog, LogLevel::Debug)
//-----------------------------------------------------------------------------
#define NS_SOCKET_POLL_TIMEOUT PR_INTERVAL_NO_TIMEOUT
//-----------------------------------------------------------------------------
// These maximums are borrowed from the linux kernel.
static const int32_t kMaxTCPKeepIdle = 32767; // ~9 hours.
static const int32_t kMaxTCPKeepIntvl = 32767;
static const int32_t kMaxTCPKeepCount = 127;
static const int32_t kDefaultTCPKeepCount =
#if defined(XP_WIN)
10; // Hardcoded in Windows.
#elif defined(XP_MACOSX)
8; // Hardcoded in OSX.
#else
4; // Specifiable in Linux.
#endif
class LinkedRunnableEvent final
: public LinkedListElement<LinkedRunnableEvent> {
public:
explicit LinkedRunnableEvent(nsIRunnable* event) : mEvent(event) {}
~LinkedRunnableEvent() = default;
already_AddRefed<nsIRunnable> TakeEvent() { return mEvent.forget(); }
private:
nsCOMPtr<nsIRunnable> mEvent;
};
//-----------------------------------------------------------------------------
class nsSocketTransportService final : public nsPISocketTransportService,
public nsISerialEventTarget,
public nsIThreadObserver,
public nsIRunnable,
public nsIObserver,
public nsINamed,
public nsIDirectTaskDispatcher {
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSPISOCKETTRANSPORTSERVICE
NS_DECL_NSISOCKETTRANSPORTSERVICE
NS_DECL_NSIROUTEDSOCKETTRANSPORTSERVICE
NS_DECL_NSIEVENTTARGET_FULL
NS_DECL_NSITHREADOBSERVER
NS_DECL_NSIRUNNABLE
NS_DECL_NSIOBSERVER
NS_DECL_NSINAMED
NS_DECL_NSIDIRECTTASKDISPATCHER
static const uint32_t SOCKET_LIMIT_MIN = 50U;
nsSocketTransportService();
// Max Socket count may need to get initialized/used by nsHttpHandler
// before this class is initialized.
static uint32_t gMaxCount;
static PRCallOnceType gMaxCountInitOnce;
static PRStatus DiscoverMaxCount();
bool CanAttachSocket();
// Called by the networking dashboard on the socket thread only
// Fills the passed array with socket information
void GetSocketConnections(nsTArray<SocketInfo>*);
uint64_t GetSentBytes() { return mSentBytesCount; }
uint64_t GetReceivedBytes() { return mReceivedBytesCount; }
// Returns true if keepalives are enabled in prefs.
bool IsKeepaliveEnabled() { return mKeepaliveEnabledPref; }
bool IsTelemetryEnabledAndNotSleepPhase();
PRIntervalTime MaxTimeForPrClosePref() { return mMaxTimeForPrClosePref; }
// According the preference value of `network.socket.forcePort` this method
// possibly remaps the port number passed as the arg.
void ApplyPortRemap(uint16_t* aPort);
// Reads the preference string and updates (rewrites) the mPortRemapping
// array on the socket thread. Returns true if the whole pref string was
// correctly formed.
bool UpdatePortRemapPreference(nsACString const& aPortMappingPref);
protected:
virtual ~nsSocketTransportService();
private:
//-------------------------------------------------------------------------
// misc (any thread)
//-------------------------------------------------------------------------
// The value is guaranteed to be valid and not dangling while on the socket
// thread as mThread is only ever reset after it's been shutdown.
// This member should only ever be read on the socket thread.
nsIThread* mRawThread{nullptr};
// Returns mThread in a thread-safe manner.
already_AddRefed<nsIThread> GetThreadSafely();
// Same as above, but return mThread as a nsIDirectTaskDispatcher
already_AddRefed<nsIDirectTaskDispatcher> GetDirectTaskDispatcherSafely();
//-------------------------------------------------------------------------
// initialization and shutdown (any thread)
//-------------------------------------------------------------------------
Atomic<bool> mInitialized{false};
// indicates whether we are currently in the process of shutting down
Atomic<bool> mShuttingDown{false};
Mutex mLock{"nsSocketTransportService::mLock"};
// Variables in the next section protected by mLock
// mThread and mDirectTaskDispatcher are only ever modified on the main
// thread. Will be set on Init and set to null after shutdown. You must access
// mThread and mDirectTaskDispatcher outside the main thread via respectively
// GetThreadSafely and GetDirectTaskDispatchedSafely().
nsCOMPtr<nsIThread> mThread MOZ_GUARDED_BY(mLock);
// We store a pointer to mThread as a direct task dispatcher to avoid having
// to do do_QueryInterface whenever we need to access the interface.
nsCOMPtr<nsIDirectTaskDispatcher> mDirectTaskDispatcher MOZ_GUARDED_BY(mLock);
UniquePtr<PollableEvent> mPollableEvent MOZ_GUARDED_BY(mLock);
bool mOffline MOZ_GUARDED_BY(mLock) = false;
bool mGoingOffline MOZ_GUARDED_BY(mLock) = false;
// Detaches all sockets.
void Reset(bool aGuardLocals);
nsresult ShutdownThread();
//-------------------------------------------------------------------------
// socket lists (socket thread only)
//
// only "active" sockets are on the poll list. the active list is kept
// in sync with the poll list such that:
//
// mActiveList[k].mFD == mPollList[k+1].fd
//
// where k=0,1,2,...
//-------------------------------------------------------------------------
class SocketContext {
public:
SocketContext(PRFileDesc* aFD,
already_AddRefed<nsASocketHandler>&& aHandler,
PRIntervalTime aPollStartEpoch)
: mFD(aFD), mHandler(aHandler), mPollStartEpoch(aPollStartEpoch) {}
SocketContext(PRFileDesc* aFD, nsASocketHandler* aHandler,
PRIntervalTime aPollStartEpoch)
: mFD(aFD), mHandler(aHandler), mPollStartEpoch(aPollStartEpoch) {}
~SocketContext() = default;
// Returns true iff the socket has not been signalled longer than
// the desired timeout (mHandler->mPollTimeout).
bool IsTimedOut(PRIntervalTime now) const;
// Engages the timeout by marking the epoch we start polling this socket.
// If epoch is already marked this does nothing, hence, this method can be
// called everytime we put this socket to poll() list with in-flags set.
void EnsureTimeout(PRIntervalTime now);
// Called after an event on a socket has been signalled to turn of the
// timeout calculation.
void DisengageTimeout();
// Returns the number of intervals this socket is about to timeout in,
// or 0 (zero) when it has already timed out. Returns
// NS_SOCKET_POLL_TIMEOUT when there is no timeout set on the socket.
PRIntervalTime TimeoutIn(PRIntervalTime now) const;
// When a socket timeout is reset and later set again, it may happen
// that mPollStartEpoch is not reset in between. We have to manually
// call this on every iteration over sockets to ensure the epoch reset.
void MaybeResetEpoch();
PRFileDesc* mFD;
RefPtr<nsASocketHandler> mHandler;
PRIntervalTime mPollStartEpoch; // time we started to poll this socket
};
using SocketContextList = AutoTArray<SocketContext, SOCKET_LIMIT_MIN>;
int64_t SockIndex(SocketContextList& aList, SocketContext* aSock);
SocketContextList mActiveList;
SocketContextList mIdleList;
nsresult DetachSocket(SocketContextList& listHead, SocketContext*);
void AddToIdleList(SocketContext* sock);
void AddToPollList(SocketContext* sock);
void RemoveFromIdleList(SocketContext* sock);
void RemoveFromPollList(SocketContext* sock);
void MoveToIdleList(SocketContext* sock);
void MoveToPollList(SocketContext* sock);
void InitMaxCount();
// Total bytes number transfered through all the sockets except active ones
uint64_t mSentBytesCount{0};
uint64_t mReceivedBytesCount{0};
//-------------------------------------------------------------------------
// poll list (socket thread only)
//
// first element of the poll list is mPollableEvent (or null if the pollable
// event cannot be created).
//-------------------------------------------------------------------------
nsTArray<PRPollDesc> mPollList;
PRIntervalTime PollTimeout(
PRIntervalTime now); // computes ideal poll timeout
nsresult DoPollIteration(TimeDuration* pollDuration);
// perfoms a single poll iteration
int32_t Poll(TimeDuration* pollDuration, PRIntervalTime ts);
// calls PR_Poll. the out param
// interval indicates the poll
// duration in seconds.
// pollDuration is used only for
// telemetry
//-------------------------------------------------------------------------
// pending socket queue - see NotifyWhenCanAttachSocket
//-------------------------------------------------------------------------
AutoCleanLinkedList<LinkedRunnableEvent> mPendingSocketQueue;
// Preference Monitor for SendBufferSize and Keepalive prefs.
nsresult UpdatePrefs();
static void UpdatePrefs(const char* aPref, void* aSelf);
void UpdateSendBufferPref();
int32_t mSendBufferSize{0};
// Number of seconds of connection is idle before first keepalive ping.
int32_t mKeepaliveIdleTimeS{600};
// Number of seconds between retries should keepalive pings fail.
int32_t mKeepaliveRetryIntervalS{1};
// Number of keepalive probes to send.
int32_t mKeepaliveProbeCount{kDefaultTCPKeepCount};
// True if TCP keepalive is enabled globally.
bool mKeepaliveEnabledPref{false};
// Timeout of pollable event signalling.
TimeDuration mPollableEventTimeout MOZ_GUARDED_BY(mLock);
Atomic<bool> mServingPendingQueue{false};
Atomic<int32_t, Relaxed> mMaxTimePerPollIter{100};
Atomic<PRIntervalTime, Relaxed> mMaxTimeForPrClosePref;
// Timestamp of the last network link change event, tracked
// also on child processes.
Atomic<PRIntervalTime, Relaxed> mLastNetworkLinkChangeTime{0};
// Preference for how long we do busy wait after network link
// change has been detected.
Atomic<PRIntervalTime, Relaxed> mNetworkLinkChangeBusyWaitPeriod;
// Preference for the value of timeout for poll() we use during
// the network link change event period.
Atomic<PRIntervalTime, Relaxed> mNetworkLinkChangeBusyWaitTimeout;
// Between a computer going to sleep and waking up the PR_*** telemetry
// will be corrupted - so do not record it.
Atomic<bool, Relaxed> mSleepPhase{false};
nsCOMPtr<nsITimer> mAfterWakeUpTimer;
// Lazily created array of forced port remappings. The tuple members meaning
// is exactly:
// <0> the greater-or-equal port number of the range to remap
// <1> the less-or-equal port number of the range to remap
// <2> the port number to remap to, when the given port number falls to the
// range
using TPortRemapping =
CopyableTArray<std::tuple<uint16_t, uint16_t, uint16_t>>;
Maybe<TPortRemapping> mPortRemapping;
// Called on the socket thread to apply the mapping build on the main thread
// from the preference.
void ApplyPortRemapPreference(TPortRemapping const& portRemapping);
void OnKeepaliveEnabledPrefChange();
void NotifyKeepaliveEnabledPrefChange(SocketContext* sock);
// Socket thread only for dynamically adjusting max socket size
#if defined(XP_WIN)
void ProbeMaxCount();
#endif
bool mProbedMaxCount{false};
// Report socket status to about:networking
void AnalyzeConnection(nsTArray<SocketInfo>* data, SocketContext* context,
bool aActive);
void ClosePrivateConnections();
void DetachSocketWithGuard(bool aGuardLocals, SocketContextList& socketList,
int32_t index);
void MarkTheLastElementOfPendingQueue();
#if defined(XP_WIN)
Atomic<bool> mPolling{false};
nsCOMPtr<nsITimer> mPollRepairTimer;
void StartPollWatchdog();
void DoPollRepair();
void StartPolling();
void EndPolling();
#endif
void TryRepairPollableEvent();
CopyableTArray<nsCOMPtr<nsISTSShutdownObserver>> mShutdownObservers;
};
extern nsSocketTransportService* gSocketTransportService;
bool OnSocketThread();
} // namespace net
} // namespace mozilla
#endif // !nsSocketTransportService_h__
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