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|
// Copyright 2017 GFX developers
//
// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or
// http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or
// http://opensource.org/licenses/MIT>, at your option. This file may not be
// copied, modified, or distributed except according to those terms.
use super::*;
use std::ops::Range;
#[repr(u64)]
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
pub enum MTLPrimitiveType {
Point = 0,
Line = 1,
LineStrip = 2,
Triangle = 3,
TriangleStrip = 4,
}
#[repr(u64)]
#[allow(non_camel_case_types)]
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
pub enum MTLIndexType {
UInt16 = 0,
UInt32 = 1,
}
#[repr(u64)]
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
pub enum MTLVisibilityResultMode {
Disabled = 0,
Boolean = 1,
Counting = 2,
}
#[repr(u64)]
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
pub enum MTLCullMode {
None = 0,
Front = 1,
Back = 2,
}
#[repr(u64)]
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
pub enum MTLWinding {
Clockwise = 0,
CounterClockwise = 1,
}
#[repr(u64)]
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
pub enum MTLDepthClipMode {
Clip = 0,
Clamp = 1,
}
#[repr(u64)]
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
pub enum MTLTriangleFillMode {
Fill = 0,
Lines = 1,
}
bitflags! {
/// https://developer.apple.com/documentation/metal/mtlblitoption
#[allow(non_upper_case_globals)]
pub struct MTLBlitOption: NSUInteger {
/// https://developer.apple.com/documentation/metal/mtlblitoption/mtlblitoptionnone
const None = 0;
/// https://developer.apple.com/documentation/metal/mtlblitoption/mtlblitoptiondepthfromdepthstencil
const DepthFromDepthStencil = 1 << 0;
/// https://developer.apple.com/documentation/metal/mtlblitoption/mtlblitoptionstencilfromdepthstencil
const StencilFromDepthStencil = 1 << 1;
/// https://developer.apple.com/documentation/metal/mtlblitoption/mtlblitoptionrowlinearpvrtc
const RowLinearPVRTC = 1 << 2;
}
}
#[repr(C)]
#[derive(Copy, Clone, Debug)]
pub struct MTLScissorRect {
pub x: NSUInteger,
pub y: NSUInteger,
pub width: NSUInteger,
pub height: NSUInteger,
}
#[repr(C)]
#[derive(Copy, Clone, Debug)]
pub struct MTLViewport {
pub originX: f64,
pub originY: f64,
pub width: f64,
pub height: f64,
pub znear: f64,
pub zfar: f64,
}
#[repr(C)]
#[derive(Copy, Clone, Debug)]
pub struct MTLDrawPrimitivesIndirectArguments {
pub vertexCount: u32,
pub instanceCount: u32,
pub vertexStart: u32,
pub baseInstance: u32,
}
#[repr(C)]
#[derive(Copy, Clone, Debug)]
pub struct MTLDrawIndexedPrimitivesIndirectArguments {
pub indexCount: u32,
pub instanceCount: u32,
pub indexStart: u32,
pub baseVertex: i32,
pub baseInstance: u32,
}
#[repr(C)]
#[derive(Copy, Clone, Debug)]
pub struct VertexAmplificationViewMapping {
pub renderTargetArrayIndexOffset: u32,
pub viewportArrayIndexOffset: u32,
}
pub enum MTLCommandEncoder {}
foreign_obj_type! {
type CType = MTLCommandEncoder;
pub struct CommandEncoder;
pub struct CommandEncoderRef;
}
impl CommandEncoderRef {
pub fn label(&self) -> &str {
unsafe {
let label = msg_send![self, label];
crate::nsstring_as_str(label)
}
}
pub fn set_label(&self, label: &str) {
unsafe {
let nslabel = crate::nsstring_from_str(label);
msg_send![self, setLabel: nslabel]
}
}
pub fn end_encoding(&self) {
unsafe { msg_send![self, endEncoding] }
}
pub fn insert_debug_signpost(&self, name: &str) {
unsafe {
let nslabel = crate::nsstring_from_str(name);
msg_send![self, insertDebugSignpost: nslabel]
}
}
pub fn push_debug_group(&self, name: &str) {
unsafe {
let nslabel = crate::nsstring_from_str(name);
msg_send![self, pushDebugGroup: nslabel]
}
}
pub fn pop_debug_group(&self) {
unsafe { msg_send![self, popDebugGroup] }
}
}
pub enum MTLParallelRenderCommandEncoder {}
foreign_obj_type! {
type CType = MTLParallelRenderCommandEncoder;
pub struct ParallelRenderCommandEncoder;
pub struct ParallelRenderCommandEncoderRef;
type ParentType = CommandEncoderRef;
}
impl ParallelRenderCommandEncoderRef {
pub fn render_command_encoder(&self) -> &RenderCommandEncoderRef {
unsafe { msg_send![self, renderCommandEncoder] }
}
}
pub enum MTLRenderCommandEncoder {}
foreign_obj_type! {
type CType = MTLRenderCommandEncoder;
pub struct RenderCommandEncoder;
pub struct RenderCommandEncoderRef;
type ParentType = CommandEncoderRef;
}
impl RenderCommandEncoderRef {
pub fn set_render_pipeline_state(&self, pipeline_state: &RenderPipelineStateRef) {
unsafe { msg_send![self, setRenderPipelineState: pipeline_state] }
}
pub fn set_viewport(&self, viewport: MTLViewport) {
unsafe { msg_send![self, setViewport: viewport] }
}
pub fn set_front_facing_winding(&self, winding: MTLWinding) {
unsafe { msg_send![self, setFrontFacingWinding: winding] }
}
pub fn set_cull_mode(&self, mode: MTLCullMode) {
unsafe { msg_send![self, setCullMode: mode] }
}
pub fn set_depth_clip_mode(&self, mode: MTLDepthClipMode) {
unsafe { msg_send![self, setDepthClipMode: mode] }
}
pub fn set_depth_bias(&self, bias: f32, scale: f32, clamp: f32) {
unsafe {
msg_send![self, setDepthBias:bias
slopeScale:scale
clamp:clamp]
}
}
pub fn set_scissor_rect(&self, rect: MTLScissorRect) {
unsafe { msg_send![self, setScissorRect: rect] }
}
pub fn set_triangle_fill_mode(&self, mode: MTLTriangleFillMode) {
unsafe { msg_send![self, setTriangleFillMode: mode] }
}
pub fn set_blend_color(&self, red: f32, green: f32, blue: f32, alpha: f32) {
unsafe {
msg_send![self, setBlendColorRed:red
green:green
blue:blue
alpha:alpha]
}
}
pub fn set_depth_stencil_state(&self, depth_stencil_state: &DepthStencilStateRef) {
unsafe { msg_send![self, setDepthStencilState: depth_stencil_state] }
}
pub fn set_stencil_reference_value(&self, value: u32) {
unsafe { msg_send![self, setStencilReferenceValue: value] }
}
pub fn set_stencil_front_back_reference_value(&self, front: u32, back: u32) {
unsafe {
msg_send![self, setStencilFrontReferenceValue:front
backReferenceValue:back]
}
}
pub fn set_visibility_result_mode(&self, mode: MTLVisibilityResultMode, offset: NSUInteger) {
unsafe {
msg_send![self, setVisibilityResultMode:mode
offset:offset]
}
}
pub fn set_vertex_amplification_count(
&self,
count: NSUInteger,
view_mappings: Option<&[VertexAmplificationViewMapping]>,
) {
unsafe {
msg_send! [self, setVertexAmplificationCount: count viewMappings: view_mappings.map_or(std::ptr::null(), |vm| vm.as_ptr())]
}
}
// Specifying Resources for a Vertex Shader Function
pub fn set_vertex_bytes(
&self,
index: NSUInteger,
length: NSUInteger,
bytes: *const std::ffi::c_void,
) {
unsafe {
msg_send![self,
setVertexBytes:bytes
length:length
atIndex:index
]
}
}
pub fn set_vertex_buffer(
&self,
index: NSUInteger,
buffer: Option<&BufferRef>,
offset: NSUInteger,
) {
unsafe {
msg_send![self,
setVertexBuffer:buffer
offset:offset
atIndex:index
]
}
}
pub fn set_vertex_buffer_offset(&self, index: NSUInteger, offset: NSUInteger) {
unsafe {
msg_send![self,
setVertexBufferOffset:offset
atIndex:index
]
}
}
pub fn set_vertex_buffers(
&self,
start_index: NSUInteger,
data: &[Option<&BufferRef>],
offsets: &[NSUInteger],
) {
debug_assert_eq!(offsets.len(), data.len());
unsafe {
msg_send![self,
setVertexBuffers: data.as_ptr()
offsets: offsets.as_ptr()
withRange: NSRange {
location: start_index,
length: data.len() as _,
}
]
}
}
pub fn set_vertex_texture(&self, index: NSUInteger, texture: Option<&TextureRef>) {
unsafe {
msg_send![self,
setVertexTexture:texture
atIndex:index
]
}
}
pub fn set_vertex_textures(&self, start_index: NSUInteger, data: &[Option<&TextureRef>]) {
unsafe {
msg_send![self,
setVertexTextures: data.as_ptr()
withRange: NSRange {
location: start_index,
length: data.len() as _,
}
]
}
}
pub fn set_vertex_sampler_state(&self, index: NSUInteger, sampler: Option<&SamplerStateRef>) {
unsafe {
msg_send![self,
setVertexSamplerState:sampler
atIndex:index
]
}
}
pub fn set_vertex_sampler_states(
&self,
start_index: NSUInteger,
data: &[Option<&SamplerStateRef>],
) {
unsafe {
msg_send![self,
setVertexSamplerStates: data.as_ptr()
withRange: NSRange {
location: start_index,
length: data.len() as _,
}
]
}
}
pub fn set_vertex_sampler_state_with_lod(
&self,
index: NSUInteger,
sampler: Option<&SamplerStateRef>,
lod_clamp: Range<f32>,
) {
unsafe {
msg_send![self,
setVertexSamplerState:sampler
lodMinClamp:lod_clamp.start
lodMaxClamp:lod_clamp.end
atIndex:index
]
}
}
// Specifying Resources for a Fragment Shader Function
pub fn set_fragment_bytes(
&self,
index: NSUInteger,
length: NSUInteger,
bytes: *const std::ffi::c_void,
) {
unsafe {
msg_send![self,
setFragmentBytes:bytes
length:length
atIndex:index
]
}
}
pub fn set_fragment_buffer(
&self,
index: NSUInteger,
buffer: Option<&BufferRef>,
offset: NSUInteger,
) {
unsafe {
msg_send![self,
setFragmentBuffer:buffer
offset:offset
atIndex:index
]
}
}
pub fn set_fragment_buffer_offset(&self, index: NSUInteger, offset: NSUInteger) {
unsafe {
msg_send![self,
setFragmentBufferOffset:offset
atIndex:index
]
}
}
pub fn set_fragment_buffers(
&self,
start_index: NSUInteger,
data: &[Option<&BufferRef>],
offsets: &[NSUInteger],
) {
debug_assert_eq!(offsets.len(), data.len());
unsafe {
msg_send![self,
setFragmentBuffers: data.as_ptr()
offsets: offsets.as_ptr()
withRange: NSRange {
location: start_index,
length: data.len() as _,
}
]
}
}
pub fn set_fragment_texture(&self, index: NSUInteger, texture: Option<&TextureRef>) {
unsafe {
msg_send![self,
setFragmentTexture:texture
atIndex:index
]
}
}
pub fn set_fragment_textures(&self, start_index: NSUInteger, data: &[Option<&TextureRef>]) {
unsafe {
msg_send![self,
setFragmentTextures: data.as_ptr()
withRange: NSRange {
location: start_index,
length: data.len() as _,
}
]
}
}
pub fn set_fragment_sampler_state(&self, index: NSUInteger, sampler: Option<&SamplerStateRef>) {
unsafe {
msg_send![self, setFragmentSamplerState:sampler
atIndex:index]
}
}
pub fn set_fragment_sampler_states(
&self,
start_index: NSUInteger,
data: &[Option<&SamplerStateRef>],
) {
unsafe {
msg_send![self,
setFragmentSamplerStates: data.as_ptr()
withRange: NSRange {
location: start_index,
length: data.len() as _,
}
]
}
}
pub fn set_fragment_sampler_state_with_lod(
&self,
index: NSUInteger,
sampler: Option<&SamplerStateRef>,
lod_clamp: Range<f32>,
) {
unsafe {
msg_send![self,
setFragmentSamplerState:sampler
lodMinClamp:lod_clamp.start
lodMaxClamp:lod_clamp.end
atIndex:index
]
}
}
// Drawing Geometric Primitives
pub fn draw_primitives(
&self,
primitive_type: MTLPrimitiveType,
vertex_start: NSUInteger,
vertex_count: NSUInteger,
) {
unsafe {
msg_send![self,
drawPrimitives: primitive_type
vertexStart: vertex_start
vertexCount: vertex_count
]
}
}
pub fn draw_primitives_instanced(
&self,
primitive_type: MTLPrimitiveType,
vertex_start: NSUInteger,
vertex_count: NSUInteger,
instance_count: NSUInteger,
) {
unsafe {
msg_send![self,
drawPrimitives: primitive_type
vertexStart: vertex_start
vertexCount: vertex_count
instanceCount: instance_count
]
}
}
pub fn draw_primitives_instanced_base_instance(
&self,
primitive_type: MTLPrimitiveType,
vertex_start: NSUInteger,
vertex_count: NSUInteger,
instance_count: NSUInteger,
base_instance: NSUInteger,
) {
unsafe {
msg_send![self,
drawPrimitives: primitive_type
vertexStart: vertex_start
vertexCount: vertex_count
instanceCount: instance_count
baseInstance: base_instance
]
}
}
pub fn draw_primitives_indirect(
&self,
primitive_type: MTLPrimitiveType,
indirect_buffer: &BufferRef,
indirect_buffer_offset: NSUInteger,
) {
unsafe {
msg_send![self,
drawPrimitives: primitive_type
indirectBuffer: indirect_buffer
indirectBufferOffset: indirect_buffer_offset
]
}
}
pub fn draw_indexed_primitives(
&self,
primitive_type: MTLPrimitiveType,
index_count: NSUInteger,
index_type: MTLIndexType,
index_buffer: &BufferRef,
index_buffer_offset: NSUInteger,
) {
unsafe {
msg_send![self,
drawIndexedPrimitives: primitive_type
indexCount: index_count
indexType: index_type
indexBuffer: index_buffer
indexBufferOffset: index_buffer_offset
]
}
}
pub fn draw_indexed_primitives_instanced(
&self,
primitive_type: MTLPrimitiveType,
index_count: NSUInteger,
index_type: MTLIndexType,
index_buffer: &BufferRef,
index_buffer_offset: NSUInteger,
instance_count: NSUInteger,
) {
unsafe {
msg_send![self,
drawIndexedPrimitives: primitive_type
indexCount: index_count
indexType: index_type
indexBuffer: index_buffer
indexBufferOffset: index_buffer_offset
instanceCount: instance_count
]
}
}
pub fn draw_indexed_primitives_instanced_base_instance(
&self,
primitive_type: MTLPrimitiveType,
index_count: NSUInteger,
index_type: MTLIndexType,
index_buffer: &BufferRef,
index_buffer_offset: NSUInteger,
instance_count: NSUInteger,
base_vertex: NSInteger,
base_instance: NSUInteger,
) {
unsafe {
msg_send![self,
drawIndexedPrimitives: primitive_type
indexCount: index_count
indexType: index_type
indexBuffer: index_buffer
indexBufferOffset: index_buffer_offset
instanceCount: instance_count
baseVertex: base_vertex
baseInstance: base_instance
]
}
}
pub fn draw_indexed_primitives_indirect(
&self,
primitive_type: MTLPrimitiveType,
index_type: MTLIndexType,
index_buffer: &BufferRef,
index_buffer_offset: NSUInteger,
indirect_buffer: &BufferRef,
indirect_buffer_offset: NSUInteger,
) {
unsafe {
msg_send![self,
drawIndexedPrimitives: primitive_type
indexType: index_type
indexBuffer: index_buffer
indexBufferOffset: index_buffer_offset
indirectBuffer: indirect_buffer
indirectBufferOffset: indirect_buffer_offset
]
}
}
// TODO: more draws
// fn setVertexBufferOffset_atIndex(self, offset: NSUInteger, index: NSUInteger);
// fn setVertexBuffers_offsets_withRange(self, buffers: *const id, offsets: *const NSUInteger, range: NSRange);
// fn setVertexSamplerStates_lodMinClamps_lodMaxClamps_withRange(self, samplers: *const id, lodMinClamps: *const f32, lodMaxClamps: *const f32, range: NSRange);
/// Adds an untracked resource to the render pass.
///
/// Availability: iOS 11.0+, macOS 10.13+
///
/// # Arguments
/// * `resource`: A resource within an argument buffer.
/// * `usage`: Options for describing how a graphics function uses the resource.
///
/// See <https://developer.apple.com/documentation/metal/mtlrendercommandencoder/2866168-useresource?language=objc>
#[deprecated(note = "Use use_resource_at instead")]
pub fn use_resource(&self, resource: &ResourceRef, usage: MTLResourceUsage) {
unsafe {
msg_send![self,
useResource:resource
usage:usage
]
}
}
/// Adds an untracked resource to the render pass, specifying which render stages need it.
///
/// Availability: iOS 13.0+, macOS 10.15+
///
/// # Arguments
/// * `resource`: A resource within an argument buffer.
/// * `usage`: Options for describing how a graphics function uses the resource.
/// * `stages`: The render stages where the resource must be resident.
///
/// See <https://developer.apple.com/documentation/metal/mtlrendercommandencoder/3043404-useresource>
pub fn use_resource_at(
&self,
resource: &ResourceRef,
usage: MTLResourceUsage,
stages: MTLRenderStages,
) {
unsafe {
msg_send![self,
useResource: resource
usage: usage
stages: stages
]
}
}
/// Adds an array of untracked resources to the render pass, specifying which stages need them.
///
/// When working with color render targets, call this method as late as possible to improve performance.
///
/// Availability: iOS 13.0+, macOS 10.15+
///
/// # Arguments
/// * `resources`: A slice of resources within an argument buffer.
/// * `usage`: Options for describing how a graphics function uses the resources.
/// * `stages`: The render stages where the resources must be resident.
pub fn use_resources(
&self,
resources: &[&ResourceRef],
usage: MTLResourceUsage,
stages: MTLRenderStages,
) {
unsafe {
msg_send![self,
useResources: resources.as_ptr()
count: resources.len() as NSUInteger
usage: usage
stages: stages
]
}
}
/// Adds the resources in a heap to the render pass.
///
/// Availability: iOS 11.0+, macOS 10.13+
///
/// # Arguments:
/// * `heap`: A heap that contains resources within an argument buffer.
///
/// See <https://developer.apple.com/documentation/metal/mtlrendercommandencoder/2866163-useheap?language=objc>
#[deprecated(note = "Use use_heap_at instead")]
pub fn use_heap(&self, heap: &HeapRef) {
unsafe { msg_send![self, useHeap: heap] }
}
/// Adds the resources in a heap to the render pass, specifying which render stages need them.
///
/// Availability: iOS 13.0+, macOS 10.15+
///
/// # Arguments
/// * `heap`: A heap that contains resources within an argument buffer.
/// * `stages`: The render stages where the resources must be resident.
///
pub fn use_heap_at(&self, heap: &HeapRef, stages: MTLRenderStages) {
unsafe {
msg_send![self,
useHeap: heap
stages: stages
]
}
}
/// Adds the resources in an array of heaps to the render pass, specifying which render stages need them.
///
/// Availability: iOS 13.0+, macOS 10.15+
///
/// # Arguments
///
/// * `heaps`: A slice of heaps that contains resources within an argument buffer.
/// * `stages`: The render stages where the resources must be resident.
pub fn use_heaps(&self, heaps: &[&HeapRef], stages: MTLRenderStages) {
unsafe {
msg_send![self,
useHeaps: heaps.as_ptr()
count: heaps.len() as NSUInteger
stages: stages
]
}
}
pub fn execute_commands_in_buffer(
&self,
buffer: &IndirectCommandBufferRef,
with_range: NSRange,
) {
unsafe { msg_send![self, executeCommandsInBuffer:buffer withRange:with_range] }
}
pub fn update_fence(&self, fence: &FenceRef, after_stages: MTLRenderStages) {
unsafe {
msg_send![self,
updateFence: fence
afterStages: after_stages
]
}
}
pub fn wait_for_fence(&self, fence: &FenceRef, before_stages: MTLRenderStages) {
unsafe {
msg_send![self,
waitForFence: fence
beforeStages: before_stages
]
}
}
}
pub enum MTLBlitCommandEncoder {}
foreign_obj_type! {
type CType = MTLBlitCommandEncoder;
pub struct BlitCommandEncoder;
pub struct BlitCommandEncoderRef;
type ParentType = CommandEncoderRef;
}
impl BlitCommandEncoderRef {
pub fn synchronize_resource(&self, resource: &ResourceRef) {
unsafe { msg_send![self, synchronizeResource: resource] }
}
pub fn fill_buffer(&self, destination_buffer: &BufferRef, range: crate::NSRange, value: u8) {
unsafe {
msg_send![self,
fillBuffer: destination_buffer
range: range
value: value
]
}
}
pub fn generate_mipmaps(&self, texture: &TextureRef) {
unsafe { msg_send![self, generateMipmapsForTexture: texture] }
}
pub fn copy_from_buffer(
&self,
source_buffer: &BufferRef,
source_offset: NSUInteger,
destination_buffer: &BufferRef,
destination_offset: NSUInteger,
size: NSUInteger,
) {
unsafe {
msg_send![self,
copyFromBuffer: source_buffer
sourceOffset: source_offset
toBuffer: destination_buffer
destinationOffset: destination_offset
size: size
]
}
}
pub fn copy_from_texture(
&self,
source_texture: &TextureRef,
source_slice: NSUInteger,
source_level: NSUInteger,
source_origin: MTLOrigin,
source_size: MTLSize,
destination_texture: &TextureRef,
destination_slice: NSUInteger,
destination_level: NSUInteger,
destination_origin: MTLOrigin,
) {
unsafe {
msg_send![self,
copyFromTexture: source_texture
sourceSlice: source_slice
sourceLevel: source_level
sourceOrigin: source_origin
sourceSize: source_size
toTexture: destination_texture
destinationSlice: destination_slice
destinationLevel: destination_level
destinationOrigin: destination_origin
]
}
}
pub fn copy_from_buffer_to_texture(
&self,
source_buffer: &BufferRef,
source_offset: NSUInteger,
source_bytes_per_row: NSUInteger,
source_bytes_per_image: NSUInteger,
source_size: MTLSize,
destination_texture: &TextureRef,
destination_slice: NSUInteger,
destination_level: NSUInteger,
destination_origin: MTLOrigin,
options: MTLBlitOption,
) {
unsafe {
msg_send![self,
copyFromBuffer: source_buffer
sourceOffset: source_offset
sourceBytesPerRow: source_bytes_per_row
sourceBytesPerImage: source_bytes_per_image
sourceSize: source_size
toTexture: destination_texture
destinationSlice: destination_slice
destinationLevel: destination_level
destinationOrigin: destination_origin
options: options
]
}
}
/// https://developer.apple.com/documentation/metal/mtlblitcommandencoder/1400756-copy
pub fn copy_from_texture_to_buffer(
&self,
source_texture: &TextureRef,
source_slice: NSUInteger,
source_level: NSUInteger,
source_origin: MTLOrigin,
source_size: MTLSize,
destination_buffer: &BufferRef,
destination_offset: NSUInteger,
destination_bytes_per_row: NSUInteger,
destination_bytes_per_image: NSUInteger,
options: MTLBlitOption,
) {
unsafe {
msg_send![self,
copyFromTexture: source_texture
sourceSlice: source_slice
sourceLevel: source_level
sourceOrigin: source_origin
sourceSize: source_size
toBuffer: destination_buffer
destinationOffset: destination_offset
destinationBytesPerRow: destination_bytes_per_row
destinationBytesPerImage: destination_bytes_per_image
options: options
]
}
}
pub fn optimize_contents_for_gpu_access(&self, texture: &TextureRef) {
unsafe { msg_send![self, optimizeContentsForGPUAccess: texture] }
}
pub fn optimize_contents_for_gpu_access_slice_level(
&self,
texture: &TextureRef,
slice: NSUInteger,
level: NSUInteger,
) {
unsafe {
msg_send![self,
optimizeContentsForGPUAccess: texture
slice: slice
level: level
]
}
}
pub fn optimize_contents_for_cpu_access(&self, texture: &TextureRef) {
unsafe { msg_send![self, optimizeContentsForCPUAccess: texture] }
}
pub fn optimize_contents_for_cpu_access_slice_level(
&self,
texture: &TextureRef,
slice: NSUInteger,
level: NSUInteger,
) {
unsafe {
msg_send![self,
optimizeContentsForCPUAccess: texture
slice: slice
level: level
]
}
}
pub fn update_fence(&self, fence: &FenceRef) {
unsafe { msg_send![self, updateFence: fence] }
}
pub fn wait_for_fence(&self, fence: &FenceRef) {
unsafe { msg_send![self, waitForFence: fence] }
}
}
pub enum MTLComputeCommandEncoder {}
foreign_obj_type! {
type CType = MTLComputeCommandEncoder;
pub struct ComputeCommandEncoder;
pub struct ComputeCommandEncoderRef;
type ParentType = CommandEncoderRef;
}
impl ComputeCommandEncoderRef {
pub fn set_compute_pipeline_state(&self, state: &ComputePipelineStateRef) {
unsafe { msg_send![self, setComputePipelineState: state] }
}
pub fn set_buffer(&self, index: NSUInteger, buffer: Option<&BufferRef>, offset: NSUInteger) {
unsafe { msg_send![self, setBuffer:buffer offset:offset atIndex:index] }
}
pub fn set_buffers(
&self,
start_index: NSUInteger,
data: &[Option<&BufferRef>],
offsets: &[NSUInteger],
) {
debug_assert_eq!(offsets.len(), data.len());
unsafe {
msg_send![self,
setBuffers: data.as_ptr()
offsets: offsets.as_ptr()
withRange: NSRange {
location: start_index,
length: data.len() as _,
}
]
}
}
pub fn set_texture(&self, index: NSUInteger, texture: Option<&TextureRef>) {
unsafe {
msg_send![self,
setTexture:texture
atIndex:index
]
}
}
pub fn set_textures(&self, start_index: NSUInteger, data: &[Option<&TextureRef>]) {
unsafe {
msg_send![self,
setTextures: data.as_ptr()
withRange: NSRange {
location: start_index,
length: data.len() as _,
}
]
}
}
pub fn set_sampler_state(&self, index: NSUInteger, sampler: Option<&SamplerStateRef>) {
unsafe {
msg_send![self,
setSamplerState:sampler
atIndex:index
]
}
}
pub fn set_sampler_states(&self, start_index: NSUInteger, data: &[Option<&SamplerStateRef>]) {
unsafe {
msg_send![self,
setSamplerStates: data.as_ptr()
withRange: NSRange {
location: start_index,
length: data.len() as _,
}
]
}
}
pub fn set_sampler_state_with_lod(
&self,
index: NSUInteger,
sampler: Option<&SamplerStateRef>,
lod_clamp: Range<f32>,
) {
unsafe {
msg_send![self,
setSamplerState:sampler
lodMinClamp:lod_clamp.start
lodMaxClamp:lod_clamp.end
atIndex:index
]
}
}
pub fn set_bytes(&self, index: NSUInteger, length: NSUInteger, bytes: *const std::ffi::c_void) {
unsafe {
msg_send![self,
setBytes: bytes
length: length
atIndex: index
]
}
}
pub fn dispatch_thread_groups(
&self,
thread_groups_count: MTLSize,
threads_per_threadgroup: MTLSize,
) {
unsafe {
msg_send![self,
dispatchThreadgroups:thread_groups_count
threadsPerThreadgroup:threads_per_threadgroup
]
}
}
pub fn dispatch_threads(&self, threads_per_grid: MTLSize, threads_per_thread_group: MTLSize) {
unsafe {
msg_send![self,
dispatchThreads:threads_per_grid
threadsPerThreadgroup:threads_per_thread_group
]
}
}
pub fn dispatch_thread_groups_indirect(
&self,
buffer: &BufferRef,
offset: NSUInteger,
threads_per_threadgroup: MTLSize,
) {
unsafe {
msg_send![self,
dispatchThreadgroupsWithIndirectBuffer:buffer
indirectBufferOffset:offset
threadsPerThreadgroup:threads_per_threadgroup
]
}
}
pub fn set_threadgroup_memory_length(&self, at_index: NSUInteger, size: NSUInteger) {
unsafe {
msg_send![self,
setThreadgroupMemoryLength:size
atIndex: at_index
]
}
}
/// Specifies that a resource in an argument buffer can be safely used by a compute pass.
///
/// Availability: iOS 11.0+, macOS 10.13+
///
/// # Arguments
/// * `resource`: A specific resource within an argument buffer.
/// * `usage`: The options that describe how the resource will be used by a compute function.
pub fn use_resource(&self, resource: &ResourceRef, usage: MTLResourceUsage) {
unsafe {
msg_send![self,
useResource: resource
usage: usage
]
}
}
/// Specifies that an array of resources in an argument buffer can be safely used by a compute pass.
///
/// Availability: iOS 11.0+, macOS 10.13+
///
/// See <https://developer.apple.com/documentation/metal/mtlcomputecommandencoder/2866561-useresources>
///
/// # Arguments
/// * `resources`: A slice of resources within an argument buffer.
/// * `usage`: The options that describe how the array of resources will be used by a compute function.
pub fn use_resources(&self, resources: &[&ResourceRef], usage: MTLResourceUsage) {
unsafe {
msg_send![self,
useResources: resources.as_ptr()
count: resources.len() as NSUInteger
usage: usage
]
}
}
/// Specifies that a heap containing resources in an argument buffer can be safely used by a compute pass.
///
/// Availability: iOS 11.0+, macOS 10.13+
///
/// See <https://developer.apple.com/documentation/metal/mtlcomputecommandencoder/2866530-useheap>
///
/// # Arguments
/// * `heap`: A heap that contains resources within an argument buffer.
pub fn use_heap(&self, heap: &HeapRef) {
unsafe { msg_send![self, useHeap: heap] }
}
/// Specifies that an array of heaps containing resources in an argument buffer can be safely
/// used by a compute pass.
///
/// Availability: iOS 11.0+, macOS 10.13+
///
/// # Arguments
/// * `heaps`: A slice of heaps that contains resources within an argument buffer.
pub fn use_heaps(&self, heaps: &[&HeapRef]) {
unsafe {
msg_send![self,
useHeaps: heaps.as_ptr()
count: heaps.len() as NSUInteger
]
}
}
pub fn update_fence(&self, fence: &FenceRef) {
unsafe { msg_send![self, updateFence: fence] }
}
pub fn wait_for_fence(&self, fence: &FenceRef) {
unsafe { msg_send![self, waitForFence: fence] }
}
}
pub enum MTLArgumentEncoder {}
foreign_obj_type! {
type CType = MTLArgumentEncoder;
pub struct ArgumentEncoder;
pub struct ArgumentEncoderRef;
}
impl ArgumentEncoderRef {
pub fn encoded_length(&self) -> NSUInteger {
unsafe { msg_send![self, encodedLength] }
}
pub fn alignment(&self) -> NSUInteger {
unsafe { msg_send![self, alignment] }
}
pub fn set_argument_buffer(&self, buffer: &BufferRef, offset: NSUInteger) {
unsafe {
msg_send![self,
setArgumentBuffer: buffer
offset: offset
]
}
}
pub fn set_argument_buffer_to_element(
&self,
array_element: NSUInteger,
buffer: &BufferRef,
offset: NSUInteger,
) {
unsafe {
msg_send![self,
setArgumentBuffer: buffer
startOffset: offset
arrayElement: array_element
]
}
}
pub fn set_buffer(&self, at_index: NSUInteger, buffer: &BufferRef, offset: NSUInteger) {
unsafe {
msg_send![self,
setBuffer: buffer
offset: offset
atIndex: at_index
]
}
}
pub fn set_buffers(
&self,
start_index: NSUInteger,
data: &[&BufferRef],
offsets: &[NSUInteger],
) {
assert_eq!(offsets.len(), data.len());
unsafe {
msg_send![self,
setBuffers: data.as_ptr()
offsets: offsets.as_ptr()
withRange: NSRange {
location: start_index,
length: data.len() as _,
}
]
}
}
pub fn set_texture(&self, at_index: NSUInteger, texture: &TextureRef) {
unsafe {
msg_send![self,
setTexture: texture
atIndex: at_index
]
}
}
pub fn set_textures(&self, start_index: NSUInteger, data: &[&TextureRef]) {
unsafe {
msg_send![self,
setTextures: data.as_ptr()
withRange: NSRange {
location: start_index,
length: data.len() as _,
}
]
}
}
pub fn set_sampler_state(&self, at_index: NSUInteger, sampler_state: &SamplerStateRef) {
unsafe {
msg_send![self,
setSamplerState: sampler_state
atIndex: at_index
]
}
}
pub fn set_sampler_states(&self, start_index: NSUInteger, data: &[&SamplerStateRef]) {
unsafe {
msg_send![self,
setSamplerStates: data.as_ptr()
withRange: NSRange {
location: start_index,
length: data.len() as _,
}
]
}
}
pub fn set_render_pipeline_state(
&self,
at_index: NSUInteger,
pipeline: &RenderPipelineStateRef,
) {
unsafe {
msg_send![self,
setRenderPipelineState: pipeline
atIndex: at_index
]
}
}
pub fn set_render_pipeline_states(
&self,
start_index: NSUInteger,
pipelines: &[&RenderPipelineStateRef],
) {
unsafe {
msg_send![self,
setRenderPipelineStates: pipelines.as_ptr()
withRange: NSRange {
location: start_index,
length: pipelines.len() as _,
}
]
}
}
pub fn constant_data(&self, at_index: NSUInteger) -> *mut std::ffi::c_void {
unsafe { msg_send![self, constantDataAtIndex: at_index] }
}
pub fn new_argument_encoder_for_buffer(&self, index: NSUInteger) -> ArgumentEncoder {
unsafe {
let ptr = msg_send![self, newArgumentEncoderForBufferAtIndex: index];
ArgumentEncoder::from_ptr(ptr)
}
}
}
|