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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-private.h: Private declarations and functions
*
* Copyright 2007 OpenedHand
* Copyright 2009 Intel Corporation.
* Copyright 2010 Red Hat, Inc.
* Copyright 2010 Florian Müllner
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ST_PRIVATE_H__
#define __ST_PRIVATE_H__
#include <glib.h>
#include <cairo.h>
#include "st-widget.h"
#include "st-bin.h"
#include "st-shadow.h"
G_BEGIN_DECLS
#define I_(str) (g_intern_static_string ((str)))
#define ST_PARAM_READABLE (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)
#define ST_PARAM_WRITABLE (G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
#define ST_PARAM_READWRITE (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)
G_END_DECLS
ClutterActor *_st_widget_get_dnd_clone (StWidget *widget);
void _st_actor_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gboolean y_fill,
gfloat *min_width_p,
gfloat *natural_width_p);
void _st_actor_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gboolean x_fill,
gfloat *min_height_p,
gfloat *natural_height_p);
void _st_set_text_from_style (ClutterText *text,
StThemeNode *theme_node);
CoglPipeline * _st_create_texture_pipeline (CoglTexture *src_texture);
/* Helper for widgets which need to draw additional shadows */
CoglPipeline * _st_create_shadow_pipeline (StShadow *shadow_spec,
CoglTexture *src_texture,
float resource_scale);
CoglPipeline * _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
ClutterActor *actor);
cairo_pattern_t *_st_create_shadow_cairo_pattern (StShadow *shadow_spec,
cairo_pattern_t *src_pattern);
void _st_paint_shadow_with_opacity (StShadow *shadow_spec,
CoglFramebuffer *framebuffer,
CoglPipeline *shadow_pipeline,
ClutterActorBox *box,
guint8 paint_opacity);
#endif /* __ST_PRIVATE_H__ */
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