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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /chart2/source/view/diagram | |
parent | Initial commit. (diff) | |
download | libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'chart2/source/view/diagram')
-rw-r--r-- | chart2/source/view/diagram/VDiagram.cxx | 703 |
1 files changed, 703 insertions, 0 deletions
diff --git a/chart2/source/view/diagram/VDiagram.cxx b/chart2/source/view/diagram/VDiagram.cxx new file mode 100644 index 000000000..2ce114676 --- /dev/null +++ b/chart2/source/view/diagram/VDiagram.cxx @@ -0,0 +1,703 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <ShapeFactory.hxx> +#include <VDiagram.hxx> +#include <Diagram.hxx> +#include <PropertyMapper.hxx> +#include <ViewDefines.hxx> +#include <Stripe.hxx> +#include <ObjectIdentifier.hxx> +#include <DiagramHelper.hxx> +#include <ChartType.hxx> +#include <BaseGFXHelper.hxx> +#include <ChartTypeHelper.hxx> +#include <ThreeDHelper.hxx> +#include <defines.hxx> +#include <editeng/unoprnms.hxx> +#include <svx/scene3d.hxx> +#include <svx/e3dsceneupdater.hxx> +#include <tools/diagnose_ex.h> + +namespace chart +{ +using namespace ::com::sun::star; +using namespace ::com::sun::star::chart2; + +VDiagram::VDiagram( + const rtl::Reference<Diagram> & xDiagram, const drawing::Direction3D& rPreferredAspectRatio, + sal_Int32 nDimension ) + : m_nDimensionCount(nDimension) + , m_xDiagram(xDiagram) + , m_aPreferredAspectRatio(rPreferredAspectRatio) + , m_fXAnglePi(0) + , m_fYAnglePi(0) + , m_fZAnglePi(0) + , m_bRightAngledAxes(false) +{ + if( m_nDimensionCount != 3) + return; + + ThreeDHelper::getRotationAngleFromDiagram( xDiagram, m_fXAnglePi, m_fYAnglePi, m_fZAnglePi ); + if( ChartTypeHelper::isSupportingRightAngledAxes( + DiagramHelper::getChartTypeByIndex( m_xDiagram, 0 ) ) ) + { + if(xDiagram.is()) + xDiagram->getPropertyValue("RightAngledAxes") >>= m_bRightAngledAxes; + if( m_bRightAngledAxes ) + { + ThreeDHelper::adaptRadAnglesForRightAngledAxes( m_fXAnglePi, m_fYAnglePi ); + m_fZAnglePi=0.0; + } + } +} + +VDiagram::~VDiagram() +{ +} + +void VDiagram::init( const rtl::Reference<SvxShapeGroupAnyD>& xTarget ) +{ + m_xTarget = xTarget; +} + +void VDiagram::createShapes( const awt::Point& rPos, const awt::Size& rSize ) +{ + m_aAvailablePosIncludingAxes = rPos; + m_aAvailableSizeIncludingAxes = rSize; + + if( m_nDimensionCount == 3 ) + createShapes_3d(); + else + createShapes_2d(); +} + +::basegfx::B2IRectangle VDiagram::adjustPosAndSize( const awt::Point& rPos, const awt::Size& rSize ) +{ + ::basegfx::B2IRectangle aAllowedRect( BaseGFXHelper::makeRectangle(m_aAvailablePosIncludingAxes,m_aAvailableSizeIncludingAxes) ); + ::basegfx::B2IRectangle aNewInnerRect( BaseGFXHelper::makeRectangle(rPos,rSize) ); + aNewInnerRect.intersect( aAllowedRect ); + + if( m_nDimensionCount == 3 ) + aNewInnerRect = adjustPosAndSize_3d( BaseGFXHelper::B2IRectangleToAWTPoint(aNewInnerRect), BaseGFXHelper::B2IRectangleToAWTSize(aNewInnerRect) ); + else + aNewInnerRect = adjustPosAndSize_2d( BaseGFXHelper::B2IRectangleToAWTPoint(aNewInnerRect), BaseGFXHelper::B2IRectangleToAWTSize(aNewInnerRect) ); + + return aNewInnerRect; +} + +::basegfx::B2IRectangle VDiagram::adjustPosAndSize_2d( const awt::Point& rPos, const awt::Size& rAvailableSize ) +{ + m_aCurrentPosWithoutAxes = rPos; + m_aCurrentSizeWithoutAxes = rAvailableSize; + if( m_aPreferredAspectRatio.DirectionX > 0 && m_aPreferredAspectRatio.DirectionY > 0) + { + //do not change aspect ratio + awt::Size aAspectRatio( static_cast<sal_Int32>(m_aPreferredAspectRatio.DirectionX*FIXED_SIZE_FOR_3D_CHART_VOLUME), + static_cast<sal_Int32>(m_aPreferredAspectRatio.DirectionY*FIXED_SIZE_FOR_3D_CHART_VOLUME )); + m_aCurrentSizeWithoutAxes = ShapeFactory::calculateNewSizeRespectingAspectRatio( + rAvailableSize, aAspectRatio ); + //center diagram position + m_aCurrentPosWithoutAxes = ShapeFactory::calculateTopLeftPositionToCenterObject( + rPos, rAvailableSize, m_aCurrentSizeWithoutAxes ); + + } + + if( m_xWall2D.is() ) + { + m_xWall2D->setSize( m_aCurrentSizeWithoutAxes); + m_xWall2D->setPosition(m_aCurrentPosWithoutAxes); + } + + return BaseGFXHelper::makeRectangle(m_aCurrentPosWithoutAxes,m_aCurrentSizeWithoutAxes); +} + +void VDiagram::createShapes_2d() +{ + OSL_PRECOND(m_xTarget.is(), "is not proper initialized"); + if (!m_xTarget.is()) + return; + + //create group shape + rtl::Reference<SvxShapeGroupAnyD> xOuterGroup_Shapes = ShapeFactory::createGroup2D(m_xTarget); + m_xOuterGroupShape = xOuterGroup_Shapes; + + rtl::Reference<SvxShapeGroupAnyD> xGroupForWall( ShapeFactory::createGroup2D(xOuterGroup_Shapes,"PlotAreaExcludingAxes") ); + + //create independent group shape as container for datapoints and such things + m_xCoordinateRegionShape = ShapeFactory::createGroup2D(xOuterGroup_Shapes,"testonly;CooContainer=XXX_CID"); + + bool bAddFloorAndWall = DiagramHelper::isSupportingFloorAndWall( m_xDiagram ); + + //add back wall + { + m_xWall2D = ShapeFactory::createRectangle( xGroupForWall ); + + try + { + OSL_ENSURE( m_xDiagram.is(), "Invalid Diagram model" ); + if( m_xDiagram.is() ) + { + uno::Reference< beans::XPropertySet > xWallProp( m_xDiagram->getWall()); + if( xWallProp.is()) + PropertyMapper::setMappedProperties( *m_xWall2D, xWallProp, PropertyMapper::getPropertyNameMapForFillAndLineProperties() ); + } + if( !bAddFloorAndWall ) + { + //we always need this object as dummy object for correct scene dimensions + //but it should not be visible in this case: + ShapeFactory::makeShapeInvisible( m_xWall2D ); + } + else + { + //CID for selection handling + OUString aWallCID( ObjectIdentifier::createClassifiedIdentifier( OBJECTTYPE_DIAGRAM_WALL, u"" ) );//@todo read CID from model + m_xWall2D->SvxShape::setPropertyValue( UNO_NAME_MISC_OBJ_NAME, uno::Any( aWallCID ) ); + } + } + catch( const uno::Exception& ) + { + TOOLS_WARN_EXCEPTION("chart2", "" ); + } + } + + //position and size for diagram + adjustPosAndSize_2d( m_aAvailablePosIncludingAxes, m_aAvailableSizeIncludingAxes ); +} + +static E3dScene* lcl_getE3dScene( const rtl::Reference<SvxShapeGroupAnyD>& xShape ) +{ + return dynamic_cast< E3dScene* >(xShape->GetSdrObject()); +} + +static void lcl_setLightSources( + const uno::Reference< beans::XPropertySet > & xSource, + const uno::Reference< beans::XPropertySet > & xDest ) +{ + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_1, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_1)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_2, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_2)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_3, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_3)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_4, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_4)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_5, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_5)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_6, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_6)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_7, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_7)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_8, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTON_8)); + + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_1, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_1)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_2, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_2)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_3, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_3)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_4, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_4)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_5, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_5)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_6, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_6)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_7, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_7)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_8, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTDIRECTION_8)); + + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_1, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_1)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_2, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_2)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_3, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_3)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_4, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_4)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_5, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_5)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_6, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_6)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_7, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_7)); + xDest->setPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_8, + xSource->getPropertyValue( UNO_NAME_3D_SCENE_LIGHTCOLOR_8)); +} + +namespace +{ + +void lcl_ensureScaleValue( double& rfScale ) +{ + OSL_ENSURE(rfScale>0, "calculation error for automatic 3D height in chart"); + if( rfScale<0 ) + rfScale = 1.0; + else if( rfScale<0.2 ) + rfScale = 0.2; + else if( rfScale>5.0 ) + rfScale = 5.0; +} + +} + +void VDiagram::adjustAspectRatio3d( const awt::Size& rAvailableSize ) +{ + OSL_PRECOND(m_xAspectRatio3D.is(), "created shape offers no XPropertySet"); + if( !m_xAspectRatio3D.is()) + return; + + try + { + double fScaleX = m_aPreferredAspectRatio.DirectionX; + double fScaleY = m_aPreferredAspectRatio.DirectionY; + double fScaleZ = m_aPreferredAspectRatio.DirectionZ; + + //normalize scale factors + { + double fMax = std::max( std::max( fScaleX, fScaleY) , fScaleZ ); + fScaleX/=fMax; + fScaleY/=fMax; + fScaleZ/=fMax; + } + + if( fScaleX<0 || fScaleY<0 || fScaleZ<0 ) + { + //calculate automatic 3D aspect ratio that fits good into the given 2D area + double fW = rAvailableSize.Width; + double fH = rAvailableSize.Height; + + double sx = fabs(sin(m_fXAnglePi)); + double sy = fabs(sin(m_fYAnglePi)); + double cz = fabs(cos(m_fZAnglePi)); + double sz = fabs(sin(m_fZAnglePi)); + + if(m_bRightAngledAxes) + { + //base equations: + //fH*zoomfactor == sx*fScaleZ + fScaleY; + //fW*zoomfactor == sy*fScaleZ + fScaleX; + + if( fScaleX>0 && fScaleZ>0 ) + { + //calculate fScaleY: + if( !::basegfx::fTools::equalZero(fW) ) + { + fScaleY = (fH/fW)*(sy*fScaleZ+fScaleX)-(sx*fScaleZ); + lcl_ensureScaleValue( fScaleY ); + } + else + fScaleY = 1.0;//looking from top or bottom the height is irrelevant + } + else if( fScaleY>0 && fScaleZ>0 ) + { + //calculate fScaleX: + if( !::basegfx::fTools::equalZero(fH) ) + { + fScaleX = (fW/fH)*(sx*fScaleZ+fScaleY)-(sy*fScaleZ); + lcl_ensureScaleValue(fScaleX); + } + else + fScaleX = 1.0;//looking from top or bottom height is irrelevant + } + else + { + //todo + OSL_FAIL("not implemented yet"); + + if( fScaleX<0 ) + fScaleX = 1.0; + if( fScaleY<0 ) + fScaleY = 1.0; + if( fScaleZ<0 ) + fScaleZ = 1.0; + } + } + else + { + //base equations: + //fH*zoomfactor == cz*fScaleY + sz*fScaleX; + //fW*zoomfactor == cz*fScaleX + sz*fScaleY; + //==> fScaleY*(fH*sz-fW*cz) == fScaleX*(fW*sz-fH*cz); + if( fScaleX>0 && fScaleZ>0 ) + { + //calculate fScaleY: + double fDivide = fH*sz-fW*cz; + if( !::basegfx::fTools::equalZero(fDivide) ) + { + fScaleY = fScaleX*(fW*sz-fH*cz) / fDivide; + lcl_ensureScaleValue(fScaleY); + } + else + fScaleY = 1.0;//looking from top or bottom the height is irrelevant + + } + else if( fScaleY>0 && fScaleZ>0 ) + { + //calculate fScaleX: + double fDivide = fW*sz-fH*cz; + if( !::basegfx::fTools::equalZero(fDivide) ) + { + fScaleX = fScaleY*(fH*sz-fW*cz) / fDivide; + lcl_ensureScaleValue(fScaleX); + } + else + fScaleX = 1.0;//looking from top or bottom height is irrelevant + } + else + { + //todo + OSL_FAIL("not implemented yet"); + + if( fScaleX<0 ) + fScaleX = 1.0; + if( fScaleY<0 ) + fScaleY = 1.0; + if( fScaleZ<0 ) + fScaleZ = 1.0; + } + } + } + + //normalize scale factors + { + double fMax = std::max( std::max( fScaleX, fScaleY) , fScaleZ ); + fScaleX/=fMax; + fScaleY/=fMax; + fScaleZ/=fMax; + } + + // identity matrix + ::basegfx::B3DHomMatrix aResult; + aResult.translate( -FIXED_SIZE_FOR_3D_CHART_VOLUME/2.0, + -FIXED_SIZE_FOR_3D_CHART_VOLUME/2.0, + -FIXED_SIZE_FOR_3D_CHART_VOLUME/2.0 ); + aResult.scale( fScaleX, fScaleY, fScaleZ ); + aResult.translate( FIXED_SIZE_FOR_3D_CHART_VOLUME/2.0, + FIXED_SIZE_FOR_3D_CHART_VOLUME/2.0, + FIXED_SIZE_FOR_3D_CHART_VOLUME/2.0 ); + + // To get the 3D aspect ratio's effect on the 2D scene size, the scene's 2D size needs to be adapted to + // 3D content changes here. The tooling class remembers the current 3D transformation stack + // and in its destructor, calculates a new 2D SnapRect for the scene and it's modified 3D geometry. + E3DModifySceneSnapRectUpdater aUpdater(lcl_getE3dScene(m_xOuterGroupShape)); + + m_xAspectRatio3D->setPropertyValue( UNO_NAME_3D_TRANSFORM_MATRIX + , uno::Any(BaseGFXHelper::B3DHomMatrixToHomogenMatrix( aResult )) ); + } + catch( const uno::Exception& ) + { + TOOLS_WARN_EXCEPTION("chart2", "" ); + } +} + +::basegfx::B2IRectangle VDiagram::adjustPosAndSize_3d( const awt::Point& rPos, const awt::Size& rAvailableSize ) +{ + adjustAspectRatio3d( rAvailableSize ); + + //do not change aspect ratio of 3D scene with 2D bound rect + m_aCurrentSizeWithoutAxes = ShapeFactory::calculateNewSizeRespectingAspectRatio( + rAvailableSize, m_xOuterGroupShape->getSize() ); + m_xOuterGroupShape->setSize( m_aCurrentSizeWithoutAxes ); + + //center diagram position + m_aCurrentPosWithoutAxes= ShapeFactory::calculateTopLeftPositionToCenterObject( + rPos, rAvailableSize, m_aCurrentSizeWithoutAxes ); + m_xOuterGroupShape->setPosition(m_aCurrentPosWithoutAxes); + + return BaseGFXHelper::makeRectangle(m_aCurrentPosWithoutAxes,m_aCurrentSizeWithoutAxes); +} + +void VDiagram::createShapes_3d() +{ + OSL_PRECOND(m_xTarget.is(), "is not proper initialized"); + if (!m_xTarget.is()) + return; + + //create shape + rtl::Reference<Svx3DSceneObject> xShapes = ShapeFactory::createGroup3D( m_xTarget, "PlotAreaExcludingAxes" ); + m_xOuterGroupShape = xShapes; + + rtl::Reference<SvxShapeGroupAnyD> xOuterGroup_Shapes = m_xOuterGroupShape; + + //create additional group to manipulate the aspect ratio of the whole diagram: + xOuterGroup_Shapes = ShapeFactory::createGroup3D( xOuterGroup_Shapes ); + + m_xAspectRatio3D = xOuterGroup_Shapes; + + bool bAddFloorAndWall = DiagramHelper::isSupportingFloorAndWall( m_xDiagram ); + + const bool bDoubleSided = false; + + //add walls + { + uno::Reference< beans::XPropertySet > xWallProp; + if( m_xDiagram.is() ) + xWallProp.set( m_xDiagram->getWall() ); + + OUString aWallCID( ObjectIdentifier::createClassifiedIdentifier( OBJECTTYPE_DIAGRAM_WALL, u"" ) );//@todo read CID from model + if( !bAddFloorAndWall ) + aWallCID.clear(); + rtl::Reference<Svx3DSceneObject> xWallGroup_Shapes = ShapeFactory::createGroup3D( xOuterGroup_Shapes, aWallCID ); + + CuboidPlanePosition eLeftWallPos( ThreeDHelper::getAutomaticCuboidPlanePositionForStandardLeftWall( m_xDiagram ) ); + CuboidPlanePosition eBackWallPos( ThreeDHelper::getAutomaticCuboidPlanePositionForStandardBackWall( m_xDiagram ) ); + + //add left wall + { + short nRotatedTexture = ( eBackWallPos==CuboidPlanePosition_Front ) ? 3 : 1; + double xPos = 0.0; + if( eLeftWallPos==CuboidPlanePosition_Right ) + xPos = FIXED_SIZE_FOR_3D_CHART_VOLUME; + Stripe aStripe( drawing::Position3D(xPos,FIXED_SIZE_FOR_3D_CHART_VOLUME,0) + , drawing::Direction3D(0,0,FIXED_SIZE_FOR_3D_CHART_VOLUME) + , drawing::Direction3D(0,-FIXED_SIZE_FOR_3D_CHART_VOLUME,0) ); + if( eLeftWallPos==CuboidPlanePosition_Right ) + { + nRotatedTexture = ( eBackWallPos==CuboidPlanePosition_Front ) ? 2 : 0; + aStripe = Stripe( drawing::Position3D(xPos,FIXED_SIZE_FOR_3D_CHART_VOLUME,0) + , drawing::Direction3D(0,-FIXED_SIZE_FOR_3D_CHART_VOLUME,0) + , drawing::Direction3D(0,0,FIXED_SIZE_FOR_3D_CHART_VOLUME) ); + } + aStripe.InvertNormal(true); + + rtl::Reference<Svx3DPolygonObject> xShape = + ShapeFactory::createStripe( xWallGroup_Shapes, aStripe + , xWallProp, PropertyMapper::getPropertyNameMapForFillAndLineProperties(), bDoubleSided, nRotatedTexture ); + if( !bAddFloorAndWall ) + { + //we always need this object as dummy object for correct scene dimensions + //but it should not be visible in this case: + ShapeFactory::makeShapeInvisible( xShape ); + } + } + //add back wall + { + short nRotatedTexture = 0; + double zPos = 0.0; + if( eBackWallPos==CuboidPlanePosition_Front ) + zPos = FIXED_SIZE_FOR_3D_CHART_VOLUME; + Stripe aStripe( drawing::Position3D(0,FIXED_SIZE_FOR_3D_CHART_VOLUME,zPos) + , drawing::Direction3D(0,-FIXED_SIZE_FOR_3D_CHART_VOLUME,0) + , drawing::Direction3D(FIXED_SIZE_FOR_3D_CHART_VOLUME,0,0) ); + if( eBackWallPos==CuboidPlanePosition_Front ) + { + aStripe = Stripe( drawing::Position3D(0,FIXED_SIZE_FOR_3D_CHART_VOLUME,zPos) + , drawing::Direction3D(FIXED_SIZE_FOR_3D_CHART_VOLUME,0,0) + , drawing::Direction3D(0,-FIXED_SIZE_FOR_3D_CHART_VOLUME,0) ); + nRotatedTexture = 3; + } + aStripe.InvertNormal(true); + + rtl::Reference<Svx3DPolygonObject> xShape = + ShapeFactory::createStripe(xWallGroup_Shapes, aStripe + , xWallProp, PropertyMapper::getPropertyNameMapForFillAndLineProperties(), bDoubleSided, nRotatedTexture ); + if( !bAddFloorAndWall ) + { + //we always need this object as dummy object for correct scene dimensions + //but it should not be visible in this case: + ShapeFactory::makeShapeInvisible( xShape ); + } + } + } + + try + { + //perspective + { + //ignore distance and focal length from file format and model completely + //use vrp only to indicate the distance of the camera and thus influence the perspective + m_xOuterGroupShape->setPropertyValue( UNO_NAME_3D_SCENE_DISTANCE, uno::Any( + static_cast<sal_Int32>(ThreeDHelper::getCameraDistance( m_xDiagram )))); + m_xOuterGroupShape->setPropertyValue( UNO_NAME_3D_SCENE_PERSPECTIVE, + m_xDiagram->getPropertyValue( UNO_NAME_3D_SCENE_PERSPECTIVE)); + } + + //light + { + m_xOuterGroupShape->setPropertyValue( UNO_NAME_3D_SCENE_SHADE_MODE, + m_xDiagram->getPropertyValue( UNO_NAME_3D_SCENE_SHADE_MODE)); + m_xOuterGroupShape->setPropertyValue( UNO_NAME_3D_SCENE_AMBIENTCOLOR, + m_xDiagram->getPropertyValue( UNO_NAME_3D_SCENE_AMBIENTCOLOR)); + m_xOuterGroupShape->setPropertyValue( UNO_NAME_3D_SCENE_TWO_SIDED_LIGHTING, + m_xDiagram->getPropertyValue( UNO_NAME_3D_SCENE_TWO_SIDED_LIGHTING)); + lcl_setLightSources( m_xDiagram, m_xOuterGroupShape ); + } + + //rotation + { + //set diagrams rotation is set exclusively via the transformation matrix + //don't set a camera at all! + //the camera's rotation is incorporated into this matrix + + ::basegfx::B3DHomMatrix aEffectiveTransformation; + aEffectiveTransformation.translate(-FIXED_SIZE_FOR_3D_CHART_VOLUME/2.0, -FIXED_SIZE_FOR_3D_CHART_VOLUME/2.0, -FIXED_SIZE_FOR_3D_CHART_VOLUME/2.0); + + if(!m_bRightAngledAxes) + aEffectiveTransformation.rotate(m_fXAnglePi,m_fYAnglePi,m_fZAnglePi); + else + aEffectiveTransformation.shearXY(m_fYAnglePi,-m_fXAnglePi); + + //#i98497# 3D charts are rendered with wrong size + E3DModifySceneSnapRectUpdater aUpdater(lcl_getE3dScene(m_xOuterGroupShape)); + + m_xOuterGroupShape->setPropertyValue( UNO_NAME_3D_TRANSFORM_MATRIX, + uno::Any( BaseGFXHelper::B3DHomMatrixToHomogenMatrix( aEffectiveTransformation ) ) ); + } + } + catch( const uno::Exception & ) + { + DBG_UNHANDLED_EXCEPTION("chart2" ); + } + + //add floor plate + { + uno::Reference< beans::XPropertySet > xFloorProp; + if( m_xDiagram.is() ) + xFloorProp.set( m_xDiagram->getFloor() ); + + Stripe aStripe( drawing::Position3D(0,0,0) + , drawing::Direction3D(0,0,FIXED_SIZE_FOR_3D_CHART_VOLUME) + , drawing::Direction3D(FIXED_SIZE_FOR_3D_CHART_VOLUME,0,0) ); + aStripe.InvertNormal(true); + + rtl::Reference<Svx3DPolygonObject> xShape = + ShapeFactory::createStripe(xOuterGroup_Shapes, aStripe + , xFloorProp, PropertyMapper::getPropertyNameMapForFillAndLineProperties(), bDoubleSided ); + + CuboidPlanePosition eBottomPos( ThreeDHelper::getAutomaticCuboidPlanePositionForStandardBottom( m_xDiagram ) ); + if( !bAddFloorAndWall || (eBottomPos!=CuboidPlanePosition_Bottom) ) + { + //we always need this object as dummy object for correct scene dimensions + //but it should not be visible in this case: + ShapeFactory::makeShapeInvisible( xShape ); + } + else + { + OUString aFloorCID( ObjectIdentifier::createClassifiedIdentifier( OBJECTTYPE_DIAGRAM_FLOOR, u"" ) );//@todo read CID from model + ShapeFactory::setShapeName( xShape, aFloorCID ); + } + } + + //create an additional scene for the smaller inner coordinate region: + { + rtl::Reference<Svx3DSceneObject> xShapes2 = ShapeFactory::createGroup3D( xOuterGroup_Shapes,"testonly;CooContainer=XXX_CID" ); + m_xCoordinateRegionShape = xShapes2; + + try + { + double fXScale = (FIXED_SIZE_FOR_3D_CHART_VOLUME -GRID_TO_WALL_DISTANCE) /FIXED_SIZE_FOR_3D_CHART_VOLUME; + double fYScale = (FIXED_SIZE_FOR_3D_CHART_VOLUME -GRID_TO_WALL_DISTANCE) /FIXED_SIZE_FOR_3D_CHART_VOLUME; + double fZScale = (FIXED_SIZE_FOR_3D_CHART_VOLUME -GRID_TO_WALL_DISTANCE) /FIXED_SIZE_FOR_3D_CHART_VOLUME; + + ::basegfx::B3DHomMatrix aM; + aM.translate(GRID_TO_WALL_DISTANCE/fXScale, GRID_TO_WALL_DISTANCE/fYScale, GRID_TO_WALL_DISTANCE/fZScale); + aM.scale( fXScale, fYScale, fZScale ); + E3DModifySceneSnapRectUpdater aUpdater(lcl_getE3dScene(m_xOuterGroupShape)); + + xShapes2->SvxShape::setPropertyValue( UNO_NAME_3D_TRANSFORM_MATRIX + , uno::Any(BaseGFXHelper::B3DHomMatrixToHomogenMatrix(aM)) ); + } + catch( const uno::Exception& ) + { + TOOLS_WARN_EXCEPTION("chart2", "" ); + } + } + + m_aCurrentPosWithoutAxes = m_aAvailablePosIncludingAxes; + m_aCurrentSizeWithoutAxes = m_aAvailableSizeIncludingAxes; + adjustPosAndSize_3d( m_aAvailablePosIncludingAxes, m_aAvailableSizeIncludingAxes ); +} + +basegfx::B2IRectangle VDiagram::getCurrentRectangle() const +{ + return BaseGFXHelper::makeRectangle(m_aCurrentPosWithoutAxes,m_aCurrentSizeWithoutAxes); +} + +void VDiagram::reduceToMinimumSize() +{ + if( !m_xOuterGroupShape.is() ) + return; + + awt::Size aMaxSize( m_aAvailableSizeIncludingAxes ); + awt::Point aMaxPos( m_aAvailablePosIncludingAxes ); + + sal_Int32 nNewWidth = std::round(aMaxSize.Width/2.2); + sal_Int32 nNewHeight = std::round(aMaxSize.Height/2.2); + awt::Size aNewSize( nNewWidth, nNewHeight ); + awt::Point aNewPos( aMaxPos ); + aNewPos.X += nNewWidth; + aNewPos.Y += nNewHeight; + + adjustPosAndSize( aNewPos, aNewSize ); +} + +::basegfx::B2IRectangle VDiagram::adjustInnerSize( const ::basegfx::B2IRectangle& rConsumedOuterRect ) +{ + awt::Point aNewPos = m_aCurrentPosWithoutAxes; + awt::Size aNewSize = m_aCurrentSizeWithoutAxes; + + basegfx::B2IRectangle aAvailableOuterRect = + BaseGFXHelper::makeRectangle(m_aAvailablePosIncludingAxes, m_aAvailableSizeIncludingAxes); + + sal_Int32 nDeltaWidth = aAvailableOuterRect.getWidth() - rConsumedOuterRect.getWidth(); + sal_Int32 nDeltaHeight = aAvailableOuterRect.getHeight() - rConsumedOuterRect.getHeight(); + if( (aNewSize.Width + nDeltaWidth) < aAvailableOuterRect.getWidth()/3 ) + nDeltaWidth = aAvailableOuterRect.getWidth()/3 - aNewSize.Width; + aNewSize.Width += nDeltaWidth; + + if( (aNewSize.Height + nDeltaHeight) < aAvailableOuterRect.getHeight()/3 ) + nDeltaHeight = aAvailableOuterRect.getHeight()/3 - aNewSize.Height; + aNewSize.Height += nDeltaHeight; + + sal_Int32 nDiffLeft = rConsumedOuterRect.getMinX() - aAvailableOuterRect.getMinX(); + sal_Int32 nDiffRight = aAvailableOuterRect.getMaxX() - rConsumedOuterRect.getMaxX(); + if( nDiffLeft >= 0 ) + aNewPos.X -= nDiffLeft; + else if( nDiffRight >= 0 ) + { + if( nDiffRight > -nDiffLeft ) + aNewPos.X += abs(nDiffLeft); + else if( nDiffRight > abs(nDeltaWidth) ) + aNewPos.X += nDiffRight; + else + aNewPos.X += abs(nDeltaWidth); + } + + sal_Int32 nDiffUp = rConsumedOuterRect.getMinY() - aAvailableOuterRect.getMinY(); + sal_Int32 nDiffDown = aAvailableOuterRect.getMaxY() - rConsumedOuterRect.getMaxY(); + if( nDiffUp >= 0 ) + aNewPos.Y -= nDiffUp; + else if( nDiffDown >= 0 ) + { + if( nDiffDown > -nDiffUp ) + aNewPos.Y += abs(nDiffUp); + else if( nDiffDown > abs(nDeltaHeight) ) + aNewPos.Y += nDiffDown; + else + aNewPos.Y += abs(nDeltaHeight); + } + + return adjustPosAndSize( aNewPos, aNewSize ); +} + +} //namespace chart + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |