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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /include/basegfx/tuple | |
parent | Initial commit. (diff) | |
download | libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'include/basegfx/tuple')
-rw-r--r-- | include/basegfx/tuple/Tuple2D.hxx | 157 | ||||
-rw-r--r-- | include/basegfx/tuple/Tuple3D.hxx | 134 | ||||
-rw-r--r-- | include/basegfx/tuple/b2dtuple.hxx | 177 | ||||
-rw-r--r-- | include/basegfx/tuple/b2i64tuple.hxx | 87 | ||||
-rw-r--r-- | include/basegfx/tuple/b2ituple.hxx | 95 | ||||
-rw-r--r-- | include/basegfx/tuple/b3dtuple.hxx | 237 | ||||
-rw-r--r-- | include/basegfx/tuple/b3ituple.hxx | 93 |
7 files changed, 980 insertions, 0 deletions
diff --git a/include/basegfx/tuple/Tuple2D.hxx b/include/basegfx/tuple/Tuple2D.hxx new file mode 100644 index 000000000..44d546df6 --- /dev/null +++ b/include/basegfx/tuple/Tuple2D.hxx @@ -0,0 +1,157 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + */ + +#pragma once + +#include <basegfx/utils/common.hxx> +#include <basegfx/numeric/ftools.hxx> + +namespace basegfx +{ +template <typename TYPE> class Tuple2D +{ +protected: + union { + // temporary alias mnX with mfX and mnY with mfY + struct + { + TYPE mnX; + TYPE mnY; + }; + struct + { + TYPE mfX; + TYPE mfY; + }; + }; + +public: + /** Create a 2D Tuple + + @param nX + This parameter is used to initialize the X-coordinate + of the 2D Tuple. + + @param nY + This parameter is used to initialize the Y-coordinate + of the 2D Tuple. + */ + Tuple2D(TYPE x, TYPE y) + : mnX(x) + , mnY(y) + { + } + + double get(Axis2D eAxis) { return eAxis == Axis2D::X ? getX() : getY(); } + + void set(Axis2D eAxis, TYPE fValue) + { + if (eAxis == Axis2D::X) + setX(fValue); + else + setY(fValue); + } + + /// Get X-Coordinate of 2D Tuple + TYPE getX() const { return mnX; } + + /// Get Y-Coordinate of 2D Tuple + TYPE getY() const { return mnY; } + + /// Set X-Coordinate of 2D Tuple + void setX(TYPE fX) { mnX = fX; } + + /// Set Y-Coordinate of 2D Tuple + void setY(TYPE fY) { mnY = fY; } + + /// Adjust X-Coordinate of 2D Tuple + void adjustX(TYPE fX) { mnX += fX; } + + /// Adjust Y-Coordinate of 2D Tuple + void adjustY(TYPE fY) { mnY += fY; } + + // comparators with tolerance + + template <typename T = TYPE, std::enable_if_t<std::is_integral_v<T>, int> = 0> + bool equal(const Tuple2D<TYPE>& rTup) const + { + return mfX == rTup.mfX && mfY == rTup.mfY; + } + + template <typename T = TYPE, std::enable_if_t<std::is_floating_point_v<T>, int> = 0> + bool equal(const Tuple2D<TYPE>& rTup) const + { + return this == &rTup || (fTools::equal(mfX, rTup.mfX) && fTools::equal(mfY, rTup.mfY)); + } + + template <typename T = TYPE, std::enable_if_t<std::is_integral_v<T>, int> = 0> + bool equalZero() const + { + return mnX == 0 && mnY == 0; + } + + template <typename T = TYPE, std::enable_if_t<std::is_floating_point_v<T>, int> = 0> + bool equalZero() const + { + return fTools::equalZero(mfX) && fTools::equalZero(mfY); + } + + // operator overrides + + Tuple2D& operator+=(const Tuple2D& rTup) + { + mfX += rTup.mfX; + mfY += rTup.mfY; + return *this; + } + + Tuple2D& operator-=(const Tuple2D& rTup) + { + mfX -= rTup.mfX; + mfY -= rTup.mfY; + return *this; + } + + Tuple2D& operator/=(const Tuple2D& rTup) + { + mfX /= rTup.mfX; + mfY /= rTup.mfY; + return *this; + } + + Tuple2D& operator*=(const Tuple2D& rTup) + { + mfX *= rTup.mfX; + mfY *= rTup.mfY; + return *this; + } + + Tuple2D& operator*=(TYPE t) + { + mfX *= t; + mfY *= t; + return *this; + } + + Tuple2D& operator/=(TYPE t) + { + mfX /= t; + mfY /= t; + return *this; + } + + bool operator==(const Tuple2D& rTup) const { return mfX == rTup.mfX && mfY == rTup.mfY; } + + bool operator!=(const Tuple2D& rTup) const { return !(*this == rTup); } +}; + +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/tuple/Tuple3D.hxx b/include/basegfx/tuple/Tuple3D.hxx new file mode 100644 index 000000000..967516663 --- /dev/null +++ b/include/basegfx/tuple/Tuple3D.hxx @@ -0,0 +1,134 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + */ + +#pragma once + +namespace basegfx +{ +template <typename TYPE> class Tuple3D +{ +protected: + union { + // temporary alias mnX with mfX, mnY with mfY and mnZ with mfZ + struct + { + TYPE mnX; + TYPE mnY; + TYPE mnZ; + }; + struct + { + TYPE mfX; + TYPE mfY; + TYPE mfZ; + }; + }; + +public: + /** Create a 3D Tuple + + @param x + This parameter is used to initialize the X-coordinate + of the 3D Tuple. + + @param y + This parameter is used to initialize the Y-coordinate + of the 3D Tuple. + + @param z + This parameter is used to initialize the Z-coordinate + of the 3D Tuple. + */ + Tuple3D(TYPE x, TYPE y, TYPE z) + : mnX(x) + , mnY(y) + , mnZ(z) + { + } + + /// Get X-Coordinate of 3D Tuple + TYPE getX() const { return mnX; } + + /// Get Y-Coordinate of 3D Tuple + TYPE getY() const { return mnY; } + + /// Get Z-Coordinate of 3D Tuple + TYPE getZ() const { return mnZ; } + + /// Set X-Coordinate of 3D Tuple + void setX(TYPE fX) { mnX = fX; } + + /// Set Y-Coordinate of 3D Tuple + void setY(TYPE fY) { mnY = fY; } + + /// Set Z-Coordinate of 3D Tuple + void setZ(TYPE fZ) { mnZ = fZ; } + + // operators + + Tuple3D& operator+=(const Tuple3D& rTup) + { + mfX += rTup.mfX; + mfY += rTup.mfY; + mfZ += rTup.mfZ; + return *this; + } + + Tuple3D& operator-=(const Tuple3D& rTup) + { + mfX -= rTup.mfX; + mfY -= rTup.mfY; + mfZ -= rTup.mfZ; + return *this; + } + + Tuple3D& operator/=(const Tuple3D& rTup) + { + mfX /= rTup.mfX; + mfY /= rTup.mfY; + mfZ /= rTup.mfZ; + return *this; + } + + Tuple3D& operator*=(const Tuple3D& rTup) + { + mfX *= rTup.mfX; + mfY *= rTup.mfY; + mfZ *= rTup.mfZ; + return *this; + } + + Tuple3D& operator*=(TYPE t) + { + mfX *= t; + mfY *= t; + mfZ *= t; + return *this; + } + + Tuple3D& operator/=(TYPE t) + { + mfX /= t; + mfY /= t; + mfZ /= t; + return *this; + } + + bool operator==(const Tuple3D& rTup) const + { + return mfX == rTup.mfX && mfY == rTup.mfY && mfZ == rTup.mfZ; + } + + bool operator!=(const Tuple3D& rTup) const { return !operator==(rTup); } +}; + +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/tuple/b2dtuple.hxx b/include/basegfx/tuple/b2dtuple.hxx new file mode 100644 index 000000000..c47b7b898 --- /dev/null +++ b/include/basegfx/tuple/b2dtuple.hxx @@ -0,0 +1,177 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/types.h> +#include <basegfx/basegfxdllapi.h> +#include <basegfx/tuple/Tuple2D.hxx> + +namespace basegfx +{ + class B2ITuple; + + /** Base class for all Points/Vectors with two double values + + This class provides all methods common to Point + and Vector classes which are derived from here. + + @derive Use this class to implement Points or Vectors + which are based on two double values + */ + class SAL_WARN_UNUSED B2DTuple : public Tuple2D<double> + { + public: + + /** Create a 2D Tuple + + The tuple is initialized to (0.0, 0.0) + */ + B2DTuple() + : Tuple2D(0.0, 0.0) + {} + + /** Create a 2D Tuple + + @param fX + This parameter is used to initialize the X-coordinate + of the 2D Tuple. + + @param fY + This parameter is used to initialize the Y-coordinate + of the 2D Tuple. + */ + B2DTuple(double fX, double fY) + : Tuple2D(fX, fY) + {} + + /** Create a copy of a 2D integer Tuple + + @param rTup + The 2D Tuple which will be copied. + */ + BASEGFX_DLLPUBLIC explicit B2DTuple(const B2ITuple& rTup); + + // operators + + B2DTuple operator-(void) const + { + return B2DTuple(-mfX, -mfY); + } + + BASEGFX_DLLPUBLIC static const B2DTuple& getEmptyTuple(); + }; + + // external operators + + + inline B2DTuple absolute(const B2DTuple& rTup) + { + B2DTuple aAbs( + fabs(rTup.getX()), + fabs(rTup.getY())); + return aAbs; + } + + inline B2DTuple interpolate(const B2DTuple& rOld1, const B2DTuple& rOld2, double t) + { + if(rOld1 == rOld2) + { + return rOld1; + } + else if(0.0 >= t) + { + return rOld1; + } + else if(1.0 <= t) + { + return rOld2; + } + else + { + return B2DTuple( + ((rOld2.getX() - rOld1.getX()) * t) + rOld1.getX(), + ((rOld2.getY() - rOld1.getY()) * t) + rOld1.getY()); + } + } + + inline B2DTuple average(const B2DTuple& rOld1, const B2DTuple& rOld2) + { + return B2DTuple( + rtl_math_approxEqual(rOld1.getX(), rOld2.getX()) ? rOld1.getX() : (rOld1.getX() + rOld2.getX()) * 0.5, + rtl_math_approxEqual(rOld1.getY(), rOld2.getY()) ? rOld1.getY() : (rOld1.getY() + rOld2.getY()) * 0.5); + } + + inline B2DTuple operator+(const B2DTuple& rTupA, const B2DTuple& rTupB) + { + B2DTuple aSum(rTupA); + aSum += rTupB; + return aSum; + } + + inline B2DTuple operator-(const B2DTuple& rTupA, const B2DTuple& rTupB) + { + B2DTuple aSub(rTupA); + aSub -= rTupB; + return aSub; + } + + inline B2DTuple operator/(const B2DTuple& rTupA, const B2DTuple& rTupB) + { + B2DTuple aDiv(rTupA); + aDiv /= rTupB; + return aDiv; + } + + inline B2DTuple operator*(const B2DTuple& rTupA, const B2DTuple& rTupB) + { + B2DTuple aMul(rTupA); + aMul *= rTupB; + return aMul; + } + + inline B2DTuple operator*(const B2DTuple& rTup, double t) + { + B2DTuple aNew(rTup); + aNew *= t; + return aNew; + } + + inline B2DTuple operator*(double t, const B2DTuple& rTup) + { + B2DTuple aNew(rTup); + aNew *= t; + return aNew; + } + + inline B2DTuple operator/(const B2DTuple& rTup, double t) + { + B2DTuple aNew(rTup); + aNew /= t; + return aNew; + } + + /** Round double to nearest integer for 2D tuple + + @return the nearest integer for this tuple + */ + BASEGFX_DLLPUBLIC B2ITuple fround(const B2DTuple& rTup); +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/tuple/b2i64tuple.hxx b/include/basegfx/tuple/b2i64tuple.hxx new file mode 100644 index 000000000..70838572f --- /dev/null +++ b/include/basegfx/tuple/b2i64tuple.hxx @@ -0,0 +1,87 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/types.h> +#include <basegfx/basegfxdllapi.h> +#include <basegfx/tuple/Tuple2D.hxx> + +namespace basegfx +{ + /** Base class for all Points/Vectors with two sal_Int64 values + + This class provides all methods common to Point + and Vector classes which are derived from here. + + @derive Use this class to implement Points or Vectors + which are based on two sal_Int64 values + */ + class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2I64Tuple : public Tuple2D<sal_Int64> + { + public: + /** Create a 2D Tuple + + The tuple is initialized to (0, 0) + */ + B2I64Tuple() + : Tuple2D(0, 0) + {} + + /** Create a 2D Tuple + + @param nX + This parameter is used to initialize the X-coordinate + of the 2D Tuple. + + @param nY + This parameter is used to initialize the Y-coordinate + of the 2D Tuple. + */ + B2I64Tuple(sal_Int64 nX, sal_Int64 nY) + : Tuple2D(nX, nY) + {} + + /** Create a copy of a 2D Tuple + + @param rTup + The 2D Tuple which will be copied. + */ + B2I64Tuple(const B2I64Tuple& rTup) + : Tuple2D(rTup.mnX, rTup.mnY) + {} + + // operators + + B2I64Tuple operator-(void) const + { + return B2I64Tuple(-mnX, -mnY); + } + + B2I64Tuple& operator=( const B2I64Tuple& rTup ) + { + mnX = rTup.mnX; + mnY = rTup.mnY; + return *this; + } + }; + +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/tuple/b2ituple.hxx b/include/basegfx/tuple/b2ituple.hxx new file mode 100644 index 000000000..e3f195596 --- /dev/null +++ b/include/basegfx/tuple/b2ituple.hxx @@ -0,0 +1,95 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/types.h> +#include <basegfx/basegfxdllapi.h> +#include <basegfx/tuple/Tuple2D.hxx> + +namespace basegfx +{ + /** Base class for all Points/Vectors with two sal_Int32 values + + This class provides all methods common to Point + and Vector classes which are derived from here. + + @derive Use this class to implement Points or Vectors + which are based on two sal_Int32 values + */ + class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2ITuple : public Tuple2D<sal_Int32> + { + public: + /** Create a 2D Tuple + + The tuple is initialized to (0, 0) + */ + B2ITuple() + : Tuple2D(0, 0) + {} + + /** Create a 2D Tuple + + @param nX + This parameter is used to initialize the X-coordinate + of the 2D Tuple. + + @param nY + This parameter is used to initialize the Y-coordinate + of the 2D Tuple. + */ + B2ITuple(sal_Int32 nX, sal_Int32 nY) + : Tuple2D(nX, nY) + {} + + // operators + + B2ITuple operator-(void) const + { + return B2ITuple(-mnX, -mnY); + } + }; + + // external operators + + + inline B2ITuple operator+(const B2ITuple& rTupA, const B2ITuple& rTupB) + { + B2ITuple aSum(rTupA); + aSum += rTupB; + return aSum; + } + + inline B2ITuple operator-(const B2ITuple& rTupA, const B2ITuple& rTupB) + { + B2ITuple aSub(rTupA); + aSub -= rTupB; + return aSub; + } + + inline B2ITuple operator*(sal_Int32 t, const B2ITuple& rTup) + { + B2ITuple aNew(rTup); + aNew *= t; + return aNew; + } + +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/tuple/b3dtuple.hxx b/include/basegfx/tuple/b3dtuple.hxx new file mode 100644 index 000000000..7ac6a774b --- /dev/null +++ b/include/basegfx/tuple/b3dtuple.hxx @@ -0,0 +1,237 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/types.h> +#include <basegfx/numeric/ftools.hxx> +#include <basegfx/basegfxdllapi.h> +#include <basegfx/tuple/Tuple3D.hxx> + +namespace basegfx +{ + class B3ITuple; + + /** Base class for all Points/Vectors with three double values + + This class provides all methods common to Point + and Vector classes which are derived from here. + + @derive Use this class to implement Points or Vectors + which are based on three double values + */ + class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3DTuple : public Tuple3D<double> + { + public: + /** Create a 3D Tuple + + The tuple is initialized to (0.0, 0.0, 0.0) + */ + B3DTuple() + : Tuple3D(0.0, 0.0, 0.0) + {} + + /** Create a 3D Tuple + + @param fX + This parameter is used to initialize the X-coordinate + of the 3D Tuple. + + @param fY + This parameter is used to initialize the Y-coordinate + of the 3D Tuple. + + @param fZ + This parameter is used to initialize the Z-coordinate + of the 3D Tuple. + */ + B3DTuple(double fX, double fY, double fZ) + : Tuple3D(fX, fY, fZ) + {} + + /// Array-access to 3D Tuple + const double& operator[] (int nPos) const + { + // Here, normally two if(...)'s should be used. In the assumption that + // both double members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mfX; if(1 == nPos) return mfY; return mfZ; + return *((&mfX) + nPos); + } + + /// Array-access to 3D Tuple + double& operator[] (int nPos) + { + // Here, normally two if(...)'s should be used. In the assumption that + // both double members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mfX; if(1 == nPos) return mfY; return mfZ; + return *((&mfX) + nPos); + } + + // comparators with tolerance + + + bool equalZero() const + { + return (this == &getEmptyTuple() || + (::basegfx::fTools::equalZero(mfX) + && ::basegfx::fTools::equalZero(mfY) + && ::basegfx::fTools::equalZero(mfZ))); + } + + bool equal(const B3DTuple& rTup) const + { + return ( + this == &rTup || + (::basegfx::fTools::equal(mfX, rTup.mfX) && + ::basegfx::fTools::equal(mfY, rTup.mfY) && + ::basegfx::fTools::equal(mfZ, rTup.mfZ))); + } + + // operators + + B3DTuple operator-(void) const + { + return B3DTuple(-mfX, -mfY, -mfZ); + } + + bool operator==(const B3DTuple& rTup) const + { + return mfX == rTup.mfX && mfY == rTup.mfY && mfZ == rTup.mfZ; + } + + bool operator!=(const B3DTuple& rTup) const { return !operator==(rTup); } + + void correctValues(const double fCompareValue = 0.0) + { + if(0.0 == fCompareValue) + { + if(::basegfx::fTools::equalZero(mfX)) + { + mfX = 0.0; + } + + if(::basegfx::fTools::equalZero(mfY)) + { + mfY = 0.0; + } + + if(::basegfx::fTools::equalZero(mfZ)) + { + mfZ = 0.0; + } + } + else + { + if(::basegfx::fTools::equal(mfX, fCompareValue)) + { + mfX = fCompareValue; + } + + if(::basegfx::fTools::equal(mfY, fCompareValue)) + { + mfY = fCompareValue; + } + + if(::basegfx::fTools::equal(mfZ, fCompareValue)) + { + mfZ = fCompareValue; + } + } + } + + static const B3DTuple& getEmptyTuple(); + }; + + // external operators + + + inline B3DTuple interpolate(const B3DTuple& rOld1, const B3DTuple& rOld2, double t) + { + if(rOld1 == rOld2) + { + return rOld1; + } + else if(0.0 >= t) + { + return rOld1; + } + else if(1.0 <= t) + { + return rOld2; + } + else + { + return B3DTuple( + ((rOld2.getX() - rOld1.getX()) * t) + rOld1.getX(), + ((rOld2.getY() - rOld1.getY()) * t) + rOld1.getY(), + ((rOld2.getZ() - rOld1.getZ()) * t) + rOld1.getZ()); + } + } + + inline B3DTuple average(const B3DTuple& rOld1, const B3DTuple& rOld2) + { + return B3DTuple( + rtl_math_approxEqual(rOld1.getX(), rOld2.getX()) ? rOld1.getX() : (rOld1.getX() + rOld2.getX()) * 0.5, + rtl_math_approxEqual(rOld1.getY(), rOld2.getY()) ? rOld1.getY() : (rOld1.getY() + rOld2.getY()) * 0.5, + rtl_math_approxEqual(rOld1.getZ(), rOld2.getZ()) ? rOld1.getZ() : (rOld1.getZ() + rOld2.getZ()) * 0.5); + } + + inline B3DTuple operator+(const B3DTuple& rTupA, const B3DTuple& rTupB) + { + B3DTuple aSum(rTupA); + aSum += rTupB; + return aSum; + } + + inline B3DTuple operator-(const B3DTuple& rTupA, const B3DTuple& rTupB) + { + B3DTuple aSub(rTupA); + aSub -= rTupB; + return aSub; + } + + inline B3DTuple operator*(const B3DTuple& rTupA, const B3DTuple& rTupB) + { + B3DTuple aMul(rTupA); + aMul *= rTupB; + return aMul; + } + + inline B3DTuple operator*(const B3DTuple& rTup, double t) + { + B3DTuple aNew(rTup); + aNew *= t; + return aNew; + } + + inline B3DTuple operator/(const B3DTuple& rTup, double t) + { + B3DTuple aNew(rTup); + aNew /= t; + return aNew; + } + + /** Round double to nearest integer for 3D tuple + + @return the nearest integer for this tuple + */ + BASEGFX_DLLPUBLIC B3ITuple fround(const B3DTuple& rTup); +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/tuple/b3ituple.hxx b/include/basegfx/tuple/b3ituple.hxx new file mode 100644 index 000000000..72c9fa814 --- /dev/null +++ b/include/basegfx/tuple/b3ituple.hxx @@ -0,0 +1,93 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/types.h> +#include <basegfx/basegfxdllapi.h> +#include <basegfx/tuple/Tuple3D.hxx> + +namespace basegfx +{ + /** Base class for all Points/Vectors with three sal_Int32 values + + This class provides all methods common to Point + and Vector classes which are derived from here. + + @derive Use this class to implement Points or Vectors + which are based on three sal_Int32 values + */ + class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3ITuple : public Tuple3D<sal_Int32> + { + public: + /** Create a 3D Tuple + + The tuple is initialized to (0, 0, 0) + */ + B3ITuple() + : Tuple3D(0, 0, 0) + {} + + /** Create a 3D Tuple + + @param nX + This parameter is used to initialize the X-coordinate + of the 3D Tuple. + + @param nY + This parameter is used to initialize the Y-coordinate + of the 3D Tuple. + + @param nZ + This parameter is used to initialize the Z-coordinate + of the 3D Tuple. + */ + B3ITuple(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ) + : Tuple3D(nX, nY, nZ) + {} + + /// Array-access to 3D Tuple + const sal_Int32& operator[] (int nPos) const + { + // Here, normally two if(...)'s should be used. In the assumption that + // both sal_Int32 members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ; + return *((&mnX) + nPos); + } + + /// Array-access to 3D Tuple + sal_Int32& operator[] (int nPos) + { + // Here, normally two if(...)'s should be used. In the assumption that + // both sal_Int32 members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ; + return *((&mnX) + nPos); + } + + // operators + + B3ITuple operator-(void) const + { + return B3ITuple(-mnX, -mnY, -mnZ); + } + }; + +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |