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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /include/basegfx/vector | |
parent | Initial commit. (diff) | |
download | libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'include/basegfx/vector')
-rw-r--r-- | include/basegfx/vector/b2dsize.hxx | 33 | ||||
-rw-r--r-- | include/basegfx/vector/b2dvector.hxx | 237 | ||||
-rw-r--r-- | include/basegfx/vector/b2enums.hxx | 65 | ||||
-rw-r--r-- | include/basegfx/vector/b2isize.hxx | 33 | ||||
-rw-r--r-- | include/basegfx/vector/b2ivector.hxx | 129 | ||||
-rw-r--r-- | include/basegfx/vector/b3dvector.hxx | 258 |
6 files changed, 755 insertions, 0 deletions
diff --git a/include/basegfx/vector/b2dsize.hxx b/include/basegfx/vector/b2dsize.hxx new file mode 100644 index 000000000..117912699 --- /dev/null +++ b/include/basegfx/vector/b2dsize.hxx @@ -0,0 +1,33 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <basegfx/vector/b2dvector.hxx> + +namespace basegfx +{ +// syntactic sugar: a B2DVector exactly models a Size object, +// thus, for interface clarity, we provide an alias name + +/// Alias name for interface clarity (not everybody is aware of the identity) +typedef B2DVector B2DSize; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/vector/b2dvector.hxx b/include/basegfx/vector/b2dvector.hxx new file mode 100644 index 000000000..17a9c60b0 --- /dev/null +++ b/include/basegfx/vector/b2dvector.hxx @@ -0,0 +1,237 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <basegfx/tuple/b2dtuple.hxx> +#include <basegfx/vector/b2ivector.hxx> +#include <basegfx/vector/b2enums.hxx> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx +{ + class B2DHomMatrix; + + /** Base Point class with two double values + + This class derives all operators and common handling for + a 2D data class from B2DTuple. All necessary extensions + which are special for 2D Vectors are added here. + + @see B2DTuple + */ + class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2DVector : public ::basegfx::B2DTuple + { + public: + /** Create a 2D Vector + + The vector is initialized to (0.0, 0.0) + */ + B2DVector() + {} + + /** Create a 2D Vector + + @param fX + This parameter is used to initialize the X-coordinate + of the 2D Vector. + + @param fY + This parameter is used to initialize the Y-coordinate + of the 2D Vector. + */ + B2DVector(double fX, double fY) + : B2DTuple(fX, fY) + {} + + /** Create a copy of a 2D Vector + + @param rVec + The 2D Vector which will be copied. + */ + explicit B2DVector(const ::basegfx::B2IVector& rVec) + : B2DTuple(rVec) + {} + + /** constructor with tuple to allow copy-constructing + from B2DTuple-based classes + */ + B2DVector(const ::basegfx::B2DTuple& rTuple) + : B2DTuple(rTuple) + {} + + /** *=operator to allow usage from B2DVector, too + */ + B2DVector& operator*=( const B2DVector& rPnt ) + { + mfX *= rPnt.mfX; + mfY *= rPnt.mfY; + return *this; + } + + /** *=operator to allow usage from B2DVector, too + */ + B2DVector& operator*=(double t) + { + mfX *= t; + mfY *= t; + return *this; + } + + /** assignment operator to allow assigning the results + of B2DTuple calculations + */ + B2DVector& operator=( const ::basegfx::B2DTuple& rVec ); + + /** Calculate the length of this 2D Vector + + @return The Length of the 2D Vector + */ + double getLength() const; + + /** Set the length of this 2D Vector + + @param fLen + The to be achieved length of the 2D Vector + */ + B2DVector& setLength(double fLen); + + /** Normalize this 2D Vector + + The length of the 2D Vector is set to 1.0 + */ + B2DVector& normalize(); + + /** Calculate the Scalar with another 2D Vector + + @param rVec + The second 2D Vector + + @return + The Scalar value of the two involved 2D Vectors + */ + double scalar( const B2DVector& rVec ) const { return((mfX * rVec.mfX) + (mfY * rVec.mfY)); } + + /** Calculate the length of the cross product with another 2D Vector + + In 2D, returning an actual vector does not make much + sense here. The magnitude, although, can be readily + used for tasks such as angle calculations, since for + the returned value, the following equation holds: + retVal = getLength(this)*getLength(rVec)*sin(theta), + with theta being the angle between the two vectors. + + @param rVec + The second 2D Vector + + @return + The length of the cross product of the two involved 2D Vectors + */ + double cross( const B2DVector& rVec ) const { return(mfX * rVec.getY() - mfY * rVec.getX()); } + + /** Calculate the Angle with another 2D Vector + + @param rVec + The second 2D Vector + + @return + The Angle value of the two involved 2D Vectors ranging from -pi to +pi + */ + double angle( const B2DVector& rVec ) const; + + /** Transform vector by given transformation matrix. + + Since this is a vector, translational components of the + matrix are disregarded. + */ + B2DVector& operator*=( const B2DHomMatrix& rMat ); + + static const B2DVector& getEmptyVector(); + }; + + // external operators + + + /** Calculate the orientation to another 2D Vector + + @param rVecA + The first 2D Vector + + @param rVecB + The second 2D Vector + + @return + The mathematical Orientation of the two involved 2D Vectors + */ + BASEGFX_DLLPUBLIC B2VectorOrientation getOrientation( const B2DVector& rVecA, const B2DVector& rVecB ); + + /** Calculate a perpendicular 2D Vector to the given one + + @param rVec + The source 2D Vector + + @attention This only works if the given 2D Vector is normalized. + + @return + A 2D Vector perpendicular to the one given in parameter rVec + */ + BASEGFX_DLLPUBLIC B2DVector getPerpendicular( const B2DVector& rNormalizedVec ); + + /** Calculate a perpendicular 2D Vector to the given one, + normalize the given one as preparation + + @param rVec + The source 2D Vector + + @return + A normalized 2D Vector perpendicular to the one given in parameter rVec + */ + BASEGFX_DLLPUBLIC B2DVector getNormalizedPerpendicular( const B2DVector& rVec ); + + /** Test two vectors which need not to be normalized for parallelism + + @param rVecA + The first 2D Vector + + @param rVecB + The second 2D Vector + + @return + bool if the two values are parallel. Also true if + one of the vectors is empty. + */ + BASEGFX_DLLPUBLIC bool areParallel( const B2DVector& rVecA, const B2DVector& rVecB ); + + /** Transform vector by given transformation matrix. + + Since this is a vector, translational components of the + matrix are disregarded. + */ + BASEGFX_DLLPUBLIC B2DVector operator*( const B2DHomMatrix& rMat, const B2DVector& rVec ); + + /** Test continuity between given vectors. + + The two given vectors are assumed to describe control points on a + common point. Calculate if there is a continuity between them. + */ + BASEGFX_DLLPUBLIC B2VectorContinuity getContinuity( const B2DVector& rBackVector, const B2DVector& rForwardVector ); + +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/vector/b2enums.hxx b/include/basegfx/vector/b2enums.hxx new file mode 100644 index 000000000..803902370 --- /dev/null +++ b/include/basegfx/vector/b2enums.hxx @@ -0,0 +1,65 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +namespace basegfx +{ + /** Descriptor for the mathematical orientations of two 2D Vectors + */ + enum class B2VectorOrientation + { + /// mathematically positive oriented + Positive = 0, + + /// mathematically negative oriented + Negative, + + /// mathematically neutral, thus parallel + Neutral + }; + + /** Descriptor for the mathematical continuity of two 2D Vectors + */ + enum class B2VectorContinuity + { + /// none + NONE = 0, + + /// mathematically negative oriented + C1, + + /// mathematically neutral, thus parallel + C2 + }; + + /** Descriptor for possible line joins between two line segments + */ + enum class B2DLineJoin + { + NONE = 0, // no rounding + // removed unused Middle join type + Bevel = 2, // join edges with line + Miter = 3, // extend till cut + Round = 4 // create arc + }; + +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/vector/b2isize.hxx b/include/basegfx/vector/b2isize.hxx new file mode 100644 index 000000000..926910b48 --- /dev/null +++ b/include/basegfx/vector/b2isize.hxx @@ -0,0 +1,33 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <basegfx/vector/b2ivector.hxx> + +namespace basegfx +{ +// syntactic sugar: a B2IVector exactly models a Size object, +// thus, for interface clarity, we provide an alias name + +/// Alias name for interface clarity (not everybody is aware of the identity) +typedef B2IVector B2ISize; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/vector/b2ivector.hxx b/include/basegfx/vector/b2ivector.hxx new file mode 100644 index 000000000..b542fe880 --- /dev/null +++ b/include/basegfx/vector/b2ivector.hxx @@ -0,0 +1,129 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <ostream> + +#include <basegfx/tuple/b2ituple.hxx> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx +{ + class B2DHomMatrix; + + /** Base Point class with two sal_Int32 values + + This class derives all operators and common handling for + a 2D data class from B2ITuple. All necessary extensions + which are special for 2D Vectors are added here. + + @see B2ITuple + */ + class BASEGFX_DLLPUBLIC B2IVector : public ::basegfx::B2ITuple + { + public: + /** Create a 2D Vector + + The vector is initialized to (0, 0) + */ + B2IVector() + {} + + /** Create a 2D Vector + + @param nX + This parameter is used to initialize the X-coordinate + of the 2D Vector. + + @param nY + This parameter is used to initialize the Y-coordinate + of the 2D Vector. + */ + B2IVector(sal_Int32 nX, sal_Int32 nY) + : B2ITuple(nX, nY) + {} + + /** constructor with tuple to allow copy-constructing + from B2ITuple-based classes + */ + B2IVector(const ::basegfx::B2ITuple& rTuple) + : B2ITuple(rTuple) + {} + + /** *=operator to allow usage from B2IVector, too + */ + B2IVector& operator*=( const B2IVector& rPnt ) + { + mnX *= rPnt.mnX; + mnY *= rPnt.mnY; + return *this; + } + + /** *=operator to allow usage from B2IVector, too + */ + B2IVector& operator*=(sal_Int32 t) + { + mnX *= t; + mnY *= t; + return *this; + } + + /** assignment operator to allow assigning the results + of B2ITuple calculations + */ + B2IVector& operator=( const ::basegfx::B2ITuple& rVec ); + + /** Set the length of this 2D Vector + + @param fLen + The to be achieved length of the 2D Vector + */ + B2IVector& setLength(double fLen); + + /** Calculate the Scalar with another 2D Vector + + @param rVec + The second 2D Vector + + @return + The Scalar value of the two involved 2D Vectors + */ + double scalar( const B2IVector& rVec ) const { return((mnX * rVec.mnX) + (mnY * rVec.mnY)); } + + /** Transform vector by given transformation matrix. + + Since this is a vector, translational components of the + matrix are disregarded. + */ + B2IVector& operator*=( const B2DHomMatrix& rMat ); + }; + + // external operators + + template< typename charT, typename traits > + inline std::basic_ostream<charT, traits> & operator <<( + std::basic_ostream<charT, traits> & stream, const basegfx::B2IVector& vector ) + { + return stream << "(" << vector.getX() << "," << vector.getY() << ")"; + } + +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/vector/b3dvector.hxx b/include/basegfx/vector/b3dvector.hxx new file mode 100644 index 000000000..399bba3ed --- /dev/null +++ b/include/basegfx/vector/b3dvector.hxx @@ -0,0 +1,258 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <basegfx/tuple/b3dtuple.hxx> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx +{ + class B3DHomMatrix; + + /** Base Point class with three double values + + This class derives all operators and common handling for + a 3D data class from B3DTuple. All necessary extensions + which are special for 3D Vectors are added here. + + @see B3DTuple + */ + class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3DVector : public ::basegfx::B3DTuple + { + public: + /** Create a 3D Vector + + The vector is initialized to (0.0, 0.0, 0.0) + */ + B3DVector() + {} + + /** Create a 3D Vector + + @param fX + This parameter is used to initialize the X-coordinate + of the 3D Vector. + + @param fY + This parameter is used to initialize the Y-coordinate + of the 3D Vector. + + @param fZ + This parameter is used to initialize the Z-coordinate + of the 3D Vector. + */ + B3DVector(double fX, double fY, double fZ) + : B3DTuple(fX, fY, fZ) + {} + + /** constructor with tuple to allow copy-constructing + from B3DTuple-based classes + */ + B3DVector(const ::basegfx::B3DTuple& rTuple) + : B3DTuple(rTuple) + {} + + /** *=operator to allow usage from B3DVector, too + */ + B3DVector& operator*=( const B3DVector& rPnt ) + { + mfX *= rPnt.mfX; + mfY *= rPnt.mfY; + mfZ *= rPnt.mfZ; + return *this; + } + + /** *=operator to allow usage from B3DVector, too + */ + B3DVector& operator*=(double t) + { + mfX *= t; + mfY *= t; + mfZ *= t; + return *this; + } + + /** assignment operator to allow assigning the results + of B3DTuple calculations + */ + B3DVector& operator=( const ::basegfx::B3DTuple& rVec ) + { + mfX = rVec.getX(); + mfY = rVec.getY(); + mfZ = rVec.getZ(); + return *this; + } + + /** Calculate the length of this 3D Vector + + @return The Length of the 3D Vector + */ + double getLength() const + { + double fLen(scalar(*this)); + if((0.0 == fLen) || (1.0 == fLen)) + return fLen; + return sqrt(fLen); + } + + /** Calculate the length in the XZ-Plane for this 3D Vector + + @return The XZ-Plane Length of the 3D Vector + */ + double getXZLength() const + { + double fLen((mfX * mfX) + (mfZ * mfZ)); // #i73040# + if((0.0 == fLen) || (1.0 == fLen)) + return fLen; + return sqrt(fLen); + } + + /** Calculate the length in the YZ-Plane for this 3D Vector + + @return The YZ-Plane Length of the 3D Vector + */ + double getYZLength() const + { + double fLen((mfY * mfY) + (mfZ * mfZ)); + if((0.0 == fLen) || (1.0 == fLen)) + return fLen; + return sqrt(fLen); + } + + /** Set the length of this 3D Vector + + @param fLen + The to be achieved length of the 3D Vector + */ + B3DVector& setLength(double fLen) + { + double fLenNow(scalar(*this)); + + if(!::basegfx::fTools::equalZero(fLenNow)) + { + const double fOne(1.0); + + if(!::basegfx::fTools::equal(fOne, fLenNow)) + { + fLen /= sqrt(fLenNow); + } + + mfX *= fLen; + mfY *= fLen; + mfZ *= fLen; + } + + return *this; + } + + /** Normalize this 3D Vector + + The length of the 3D Vector is set to 1.0 + */ + B3DVector& normalize(); + + /** get a 3D Vector which is perpendicular to this and a given 3D Vector + + @attention This only works if this and the given 3D Vector are + both normalized. + + @param rNormalizedVec + A normalized 3D Vector. + + @return + A 3D Vector perpendicular to this and the given one + */ + B3DVector getPerpendicular(const B3DVector& rNormalizedVec) const; + + /** Calculate the Scalar product + + This method calculates the Scalar product between this + and the given 3D Vector. + + @param rVec + A second 3D Vector. + + @return + The Scalar Product of two 3D Vectors + */ + double scalar(const B3DVector& rVec) const + { + return ((mfX * rVec.mfX) + (mfY * rVec.mfY) + (mfZ * rVec.mfZ)); + } + + /** Transform vector by given transformation matrix. + + Since this is a vector, translational components of the + matrix are disregarded. + */ + B3DVector& operator*=( const B3DHomMatrix& rMat ); + + static const B3DVector& getEmptyVector() + { + return static_cast<const B3DVector&>( ::basegfx::B3DTuple::getEmptyTuple() ); + } + }; + + // external operators + + + /** Test two vectors which need not to be normalized for parallelism + + @param rVecA + The first 3D Vector + + @param rVecB + The second 3D Vector + + @return + bool if the two values are parallel. Also true if + one of the vectors is empty. + */ + BASEGFX_DLLPUBLIC bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB ); + + /** Transform vector by given transformation matrix. + + Since this is a vector, translational components of the + matrix are disregarded. + */ + BASEGFX_DLLPUBLIC B3DVector operator*( const B3DHomMatrix& rMat, const B3DVector& rVec ); + + /** Calculate the Cross Product of two 3D Vectors + + @param rVecA + A first 3D Vector. + + @param rVecB + A second 3D Vector. + + @return + The Cross Product of both 3D Vectors + */ + inline B3DVector cross(const B3DVector& rVecA, const B3DVector& rVecB) + { + B3DVector aVec( + rVecA.getY() * rVecB.getZ() - rVecA.getZ() * rVecB.getY(), + rVecA.getZ() * rVecB.getX() - rVecA.getX() * rVecB.getZ(), + rVecA.getX() * rVecB.getY() - rVecA.getY() * rVecB.getX()); + return aVec; + } +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |