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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /svx/source/engine3d/e3dsceneupdater.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'svx/source/engine3d/e3dsceneupdater.cxx')
-rw-r--r-- | svx/source/engine3d/e3dsceneupdater.cxx | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/svx/source/engine3d/e3dsceneupdater.cxx b/svx/source/engine3d/e3dsceneupdater.cxx new file mode 100644 index 000000000..a72b4126d --- /dev/null +++ b/svx/source/engine3d/e3dsceneupdater.cxx @@ -0,0 +1,109 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <svx/e3dsceneupdater.hxx> +#include <drawinglayer/geometry/viewinformation3d.hxx> +#include <svx/obj3d.hxx> +#include <svx/scene3d.hxx> +#include <svx/sdr/contact/viewcontactofe3dscene.hxx> + + +E3DModifySceneSnapRectUpdater::E3DModifySceneSnapRectUpdater(const SdrObject* pObject) +: mpScene(nullptr) +{ + // Secure old 3D transformation stack before modification + const E3dObject* pE3dObject = dynamic_cast< const E3dObject* >(pObject); + if(!pE3dObject) + return; + + mpScene = pE3dObject->getRootE3dSceneFromE3dObject(); + + if(nullptr == mpScene || mpScene->getRootE3dSceneFromE3dObject() != mpScene) + return; + + // if there is a scene and it's the outmost scene, get current 3D range + const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(mpScene->GetViewContact()); + const basegfx::B3DRange aAllContentRange(rVCScene.getAllContentRange3D()); + + if(aAllContentRange.isEmpty()) + { + // no content, nothing to do + mpScene = nullptr; + } + else + { + // secure current 3D transformation stack + mpViewInformation3D = rVCScene.getViewInformation3D(aAllContentRange); + } +} + +E3DModifySceneSnapRectUpdater::~E3DModifySceneSnapRectUpdater() +{ + if(!(mpScene && mpViewInformation3D)) + return; + + // after changing parts of the scene, use the secured last 3d transformation stack and the new content + // range to calculate a new, eventually expanded or shrunk, 2D geometry for the scene and apply it. + // Get new content range + const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(mpScene->GetViewContact()); + basegfx::B3DRange aAllContentRange(rVCScene.getAllContentRange3D()); + + // only change when there is still content; else let scene stay at old SnapRect + if(aAllContentRange.isEmpty()) + return; + + // check if object transform of scene has changed + if(mpViewInformation3D->getObjectTransformation() != mpScene->GetTransform()) + { + // If Yes, it needs to be updated since it's - for historical reasons - + // part of the basic 3d transformation stack of the scene + mpViewInformation3D = drawinglayer::geometry::ViewInformation3D( + mpScene->GetTransform(), // replace object transformation with new local transform + mpViewInformation3D->getOrientation(), + mpViewInformation3D->getProjection(), + mpViewInformation3D->getDeviceToView(), + mpViewInformation3D->getViewTime(), + mpViewInformation3D->getExtendedInformationSequence()); + } + + // transform content range to scene-relative coordinates using old 3d transformation stack + aAllContentRange.transform(mpViewInformation3D->getObjectToView()); + + // build 2d relative content range + basegfx::B2DRange aSnapRange( + aAllContentRange.getMinX(), aAllContentRange.getMinY(), + aAllContentRange.getMaxX(), aAllContentRange.getMaxY()); + + // transform to 2D world coordinates using scene's 2D transformation + aSnapRange.transform(rVCScene.getObjectTransformation()); + + // snap to (old) integer + const tools::Rectangle aNewSnapRect( + sal_Int32(floor(aSnapRange.getMinX())), sal_Int32(floor(aSnapRange.getMinY())), + sal_Int32(ceil(aSnapRange.getMaxX())), sal_Int32(ceil(aSnapRange.getMaxY()))); + + // set as new SnapRect and invalidate bound volume + if(mpScene->GetSnapRect() != aNewSnapRect) + { + mpScene->SetSnapRect(aNewSnapRect); + mpScene->InvalidateBoundVolume(); + } +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |