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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /svx/source/sdr/contact/viewcontactofe3dlathe.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'svx/source/sdr/contact/viewcontactofe3dlathe.cxx')
-rw-r--r-- | svx/source/sdr/contact/viewcontactofe3dlathe.cxx | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/svx/source/sdr/contact/viewcontactofe3dlathe.cxx b/svx/source/sdr/contact/viewcontactofe3dlathe.cxx new file mode 100644 index 000000000..a3e7086b8 --- /dev/null +++ b/svx/source/sdr/contact/viewcontactofe3dlathe.cxx @@ -0,0 +1,96 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + + +#include <sdr/contact/viewcontactofe3dlathe.hxx> +#include <svx/lathe3d.hxx> +#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx> +#include <sdr/primitive2d/sdrattributecreator.hxx> +#include <sdr/primitive3d/sdrattributecreator3d.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> + + +namespace sdr::contact +{ + ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe) + : ViewContactOfE3d(rLathe) + { + } + + ViewContactOfE3dLathe::~ViewContactOfE3dLathe() + { + } + + drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dLathe::createViewIndependentPrimitive3DContainer() const + { + drawinglayer::primitive3d::Primitive3DContainer xRetval; + const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet(); + const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( + drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); + + // get extrude geometry + const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D()); + + // get 3D Object Attributes + drawinglayer::attribute::Sdr3DObjectAttribute aSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet)); + + // calculate texture size. Use the polygon length of the longest polygon for + // height and the rotated radius for width (using polygon center) to get a good + // texture mapping + double fPolygonMaxLength(0.0); + + for(auto const& rCandidate : aPolyPolygon) + { + const double fPolygonLength(basegfx::utils::getLength(rCandidate)); + fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength); + } + + const basegfx::B2DRange aPolyPolygonRange(basegfx::utils::getRange(aPolyPolygon)); + const basegfx::B2DVector aTextureSize( + M_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d + fPolygonMaxLength); + + // get more data + const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments()); + const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments()); + const double fDiagonal(static_cast<double>(GetE3dLatheObj().GetPercentDiagonal()) / 100.0); + const double fBackScale(static_cast<double>(GetE3dLatheObj().GetBackScale()) / 100.0); + const double fRotation(basegfx::deg2rad<10>(GetE3dLatheObj().GetEndAngle())); + const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself + const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back + const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode()); + const bool bCloseFront(GetE3dLatheObj().GetCloseFront()); + const bool bCloseBack(GetE3dLatheObj().GetCloseBack()); + + // create primitive and add + const basegfx::B3DHomMatrix aWorldTransform; + const drawinglayer::primitive3d::Primitive3DReference xReference( + new drawinglayer::primitive3d::SdrLathePrimitive3D( + aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute, + aPolyPolygon, nHorizontalSegments, nVerticalSegments, + fDiagonal, fBackScale, fRotation, + bSmoothNormals, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack)); + xRetval = { xReference }; + + return xRetval; + } + +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |