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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sal/config.h>
+
+#include <algorithm>
+
+#include <primitive2d/graphicprimitivehelper2d.hxx>
+#include <drawinglayer/animation/animationtiming.hxx>
+#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
+#include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
+#include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
+#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
+#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
+#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
+#include <drawinglayer/geometry/viewinformation2d.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/numeric/ftools.hxx>
+
+// helper class for animated graphics
+
+#include <vcl/animate/Animation.hxx>
+#include <vcl/graph.hxx>
+#include <vcl/virdev.hxx>
+#include <vcl/svapp.hxx>
+#include <toolkit/helper/vclunohelper.hxx>
+#include <vcl/skia/SkiaHelper.hxx>
+
+namespace drawinglayer::primitive2d
+{
+ namespace {
+
+ class AnimatedGraphicPrimitive2D : public AnimatedSwitchPrimitive2D
+ {
+ private:
+ /// the geometric definition
+ basegfx::B2DHomMatrix maTransform;
+
+ /** the Graphic with all its content possibilities, here only
+ animated is allowed and gets checked by isValidData().
+ an instance of Graphic is used here since it's ref-counted
+ and thus a safe copy for now
+ */
+ const Graphic maGraphic;
+
+ /// local animation processing data, excerpt from maGraphic
+ ::Animation maAnimation;
+
+ /// the on-demand created VirtualDevices for frame creation
+ ScopedVclPtrInstance< VirtualDevice > maVirtualDevice;
+ ScopedVclPtrInstance< VirtualDevice > maVirtualDeviceMask;
+
+ // index of the next frame that would be regularly prepared
+ sal_uInt32 mnNextFrameToPrepare;
+
+ /// buffering of 1st frame (always active)
+ Primitive2DReference maBufferedFirstFrame;
+
+ /// buffering of all frames
+ std::vector<Primitive2DReference> maBufferedPrimitives;
+ bool mbBufferingAllowed;
+
+ /// set if the animation is huge so that just always the next frame
+ /// is used instead of using timing
+ bool mbHugeSize;
+
+ /// helper methods
+ bool isValidData() const
+ {
+ return (GraphicType::Bitmap == maGraphic.GetType()
+ && maGraphic.IsAnimated()
+ && maAnimation.Count());
+ }
+
+ void ensureVirtualDeviceSizeAndState()
+ {
+ if (!isValidData())
+ return;
+
+ const Size aCurrent(maVirtualDevice->GetOutputSizePixel());
+ const Size aTarget(maAnimation.GetDisplaySizePixel());
+
+ if (aCurrent != aTarget)
+ {
+ maVirtualDevice->EnableMapMode(false);
+ maVirtualDeviceMask->EnableMapMode(false);
+ maVirtualDevice->SetOutputSizePixel(aTarget);
+ maVirtualDeviceMask->SetOutputSizePixel(aTarget);
+ }
+
+ maVirtualDevice->Erase();
+ maVirtualDeviceMask->Erase();
+ const ::tools::Rectangle aRect(Point(0, 0), aTarget);
+ maVirtualDeviceMask->SetFillColor(COL_BLACK);
+ maVirtualDeviceMask->SetLineColor();
+ maVirtualDeviceMask->DrawRect(aRect);
+ }
+
+ sal_uInt32 generateStepTime(sal_uInt32 nIndex) const
+ {
+ const AnimationBitmap& rAnimationBitmap = maAnimation.Get(sal_uInt16(nIndex));
+ sal_uInt32 nWaitTime(rAnimationBitmap.mnWait * 10);
+
+ // Take care of special value for MultiPage TIFFs. ATM these shall just
+ // show their first page. Later we will offer some switching when object
+ // is selected.
+ if (ANIMATION_TIMEOUT_ON_CLICK == rAnimationBitmap.mnWait)
+ {
+ // ATM the huge value would block the timer, so
+ // use a long time to show first page (whole day)
+ nWaitTime = 100 * 60 * 60 * 24;
+ }
+
+ // Bad trap: There are animated gifs with no set WaitTime (!).
+ // In that case use a default value.
+ if (0 == nWaitTime)
+ {
+ nWaitTime = 100;
+ }
+
+ return nWaitTime;
+ }
+
+ void createAndSetAnimationTiming()
+ {
+ if (!isValidData())
+ return;
+
+ animation::AnimationEntryLoop aAnimationLoop(maAnimation.GetLoopCount() ? maAnimation.GetLoopCount() : 0xffff);
+ const sal_uInt32 nCount(maAnimation.Count());
+
+ for (sal_uInt32 a(0); a < nCount; a++)
+ {
+ const sal_uInt32 aStepTime(generateStepTime(a));
+ const animation::AnimationEntryFixed aTime(static_cast<double>(aStepTime), static_cast<double>(a) / static_cast<double>(nCount));
+
+ aAnimationLoop.append(aTime);
+ }
+
+ animation::AnimationEntryList aAnimationEntryList;
+ aAnimationEntryList.append(aAnimationLoop);
+
+ setAnimationEntry(aAnimationEntryList);
+ }
+
+ Primitive2DReference createFromBuffer() const
+ {
+ // create BitmapEx by extracting from VirtualDevices
+ const Bitmap aMainBitmap(maVirtualDevice->GetBitmap(Point(), maVirtualDevice->GetOutputSizePixel()));
+ bool useAlphaMask = false;
+#if defined(MACOSX) || defined(IOS)
+ useAlphaMask = true;
+#else
+ // GetBitmap()-> AlphaMask is optimized with SkiaSalBitmap::InterpretAs8Bit(), 1bpp mask is not.
+ if( SkiaHelper::isVCLSkiaEnabled())
+ useAlphaMask = true;
+#endif
+ BitmapEx bitmap;
+ if( useAlphaMask )
+ {
+ const AlphaMask aMaskBitmap(maVirtualDeviceMask->GetBitmap(Point(), maVirtualDeviceMask->GetOutputSizePixel()));
+ bitmap = BitmapEx(aMainBitmap, aMaskBitmap);
+ }
+ else
+ {
+ const Bitmap aMaskBitmap(maVirtualDeviceMask->GetBitmap(Point(), maVirtualDeviceMask->GetOutputSizePixel()));
+ bitmap = BitmapEx(aMainBitmap, aMaskBitmap);
+ }
+
+ return Primitive2DReference(
+ new BitmapPrimitive2D(
+ VCLUnoHelper::CreateVCLXBitmap(bitmap),
+ getTransform()));
+ }
+
+ void checkSafeToBuffer(sal_uInt32 nIndex)
+ {
+ if (mbBufferingAllowed)
+ {
+ // all frames buffered
+ if (!maBufferedPrimitives.empty() && nIndex < maBufferedPrimitives.size())
+ {
+ if (!maBufferedPrimitives[nIndex].is())
+ {
+ maBufferedPrimitives[nIndex] = createFromBuffer();
+
+ // check if buffering is complete
+ bool bBufferingComplete(true);
+
+ for (auto const & a: maBufferedPrimitives)
+ {
+ if (!a.is())
+ {
+ bBufferingComplete = false;
+ break;
+ }
+ }
+
+ if (bBufferingComplete)
+ {
+ maVirtualDevice.disposeAndClear();
+ maVirtualDeviceMask.disposeAndClear();
+ }
+ }
+ }
+ }
+ else
+ {
+ // always buffer first frame
+ if (0 == nIndex && !maBufferedFirstFrame.is())
+ {
+ maBufferedFirstFrame = createFromBuffer();
+ }
+ }
+ }
+
+ void createFrame(sal_uInt32 nTarget)
+ {
+ // mnNextFrameToPrepare is the target frame to create next (which implies that
+ // mnNextFrameToPrepare-1 *is* currently in the VirtualDevice when
+ // 0 != mnNextFrameToPrepare. nTarget is the target frame.
+ if (!isValidData())
+ return;
+
+ if (mnNextFrameToPrepare > nTarget)
+ {
+ // we are ahead request, reset mechanism to start at frame zero
+ ensureVirtualDeviceSizeAndState();
+ mnNextFrameToPrepare = 0;
+ }
+
+ while (mnNextFrameToPrepare <= nTarget)
+ {
+ // prepare step
+ const AnimationBitmap& rAnimationBitmap = maAnimation.Get(sal_uInt16(mnNextFrameToPrepare));
+
+ switch (rAnimationBitmap.meDisposal)
+ {
+ case Disposal::Not:
+ {
+ maVirtualDevice->DrawBitmapEx(rAnimationBitmap.maPositionPixel, rAnimationBitmap.maBitmapEx);
+ Bitmap aAlphaMask = rAnimationBitmap.maBitmapEx.GetAlpha();
+
+ if (aAlphaMask.IsEmpty())
+ {
+ const Point aEmpty;
+ const ::tools::Rectangle aRect(aEmpty, maVirtualDeviceMask->GetOutputSizePixel());
+ const Wallpaper aWallpaper(COL_BLACK);
+ maVirtualDeviceMask->DrawWallpaper(aRect, aWallpaper);
+ }
+ else
+ {
+ BitmapEx aExpandVisibilityMask(aAlphaMask, aAlphaMask);
+ maVirtualDeviceMask->DrawBitmapEx(rAnimationBitmap.maPositionPixel, aExpandVisibilityMask);
+ }
+
+ break;
+ }
+ case Disposal::Back:
+ {
+ // #i70772# react on no mask, for primitives, too.
+ const Bitmap & rMask(rAnimationBitmap.maBitmapEx.GetAlpha());
+ const Bitmap & rContent(rAnimationBitmap.maBitmapEx.GetBitmap());
+
+ maVirtualDeviceMask->Erase();
+ maVirtualDevice->DrawBitmap(rAnimationBitmap.maPositionPixel, rContent);
+
+ if (rMask.IsEmpty())
+ {
+ const ::tools::Rectangle aRect(rAnimationBitmap.maPositionPixel, rContent.GetSizePixel());
+ maVirtualDeviceMask->SetFillColor(COL_BLACK);
+ maVirtualDeviceMask->SetLineColor();
+ maVirtualDeviceMask->DrawRect(aRect);
+ }
+ else
+ {
+ BitmapEx aExpandVisibilityMask(rMask, rMask);
+ maVirtualDeviceMask->DrawBitmapEx(rAnimationBitmap.maPositionPixel, aExpandVisibilityMask);
+ }
+
+ break;
+ }
+ case Disposal::Previous:
+ {
+ maVirtualDevice->DrawBitmapEx(rAnimationBitmap.maPositionPixel, rAnimationBitmap.maBitmapEx);
+ BitmapEx aExpandVisibilityMask(rAnimationBitmap.maBitmapEx.GetAlpha(), rAnimationBitmap.maBitmapEx.GetAlpha());
+ maVirtualDeviceMask->DrawBitmapEx(rAnimationBitmap.maPositionPixel, aExpandVisibilityMask);
+ break;
+ }
+ }
+
+ // to not waste created data, check adding to buffers
+ checkSafeToBuffer(mnNextFrameToPrepare);
+
+ mnNextFrameToPrepare++;
+ }
+ }
+
+ Primitive2DReference tryTogetFromBuffer(sal_uInt32 nIndex) const
+ {
+ if (mbBufferingAllowed)
+ {
+ // all frames buffered, check if available
+ if (!maBufferedPrimitives.empty() && nIndex < maBufferedPrimitives.size())
+ {
+ if (maBufferedPrimitives[nIndex].is())
+ {
+ return maBufferedPrimitives[nIndex];
+ }
+ }
+ }
+ else
+ {
+ // always buffer first frame, it's sometimes requested out-of-order
+ if (0 == nIndex && maBufferedFirstFrame.is())
+ {
+ return maBufferedFirstFrame;
+ }
+ }
+
+ return Primitive2DReference();
+ }
+
+ public:
+ /// constructor
+ AnimatedGraphicPrimitive2D(
+ const Graphic& rGraphic,
+ const basegfx::B2DHomMatrix& rTransform);
+
+ /// data read access
+ const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
+
+ /// override to deliver the correct expected frame dependent of timing
+ virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override;
+ };
+
+ }
+
+ AnimatedGraphicPrimitive2D::AnimatedGraphicPrimitive2D(
+ const Graphic& rGraphic,
+ const basegfx::B2DHomMatrix& rTransform)
+ : AnimatedSwitchPrimitive2D(
+ animation::AnimationEntryList(),
+ Primitive2DContainer(),
+ false),
+ maTransform(rTransform),
+ maGraphic(rGraphic),
+ maAnimation(rGraphic.GetAnimation()),
+ maVirtualDevice(*Application::GetDefaultDevice()),
+ maVirtualDeviceMask(*Application::GetDefaultDevice()),
+ mnNextFrameToPrepare(SAL_MAX_UINT32),
+ mbBufferingAllowed(false),
+ mbHugeSize(false)
+ {
+ // initialize AnimationTiming, needed to detect which frame is requested
+ // in get2DDecomposition
+ createAndSetAnimationTiming();
+
+ // check if we allow buffering
+ if (isValidData())
+ {
+ // allow buffering up to a size of:
+ // - 64 frames
+ // - sizes of 256x256 pixels
+ // This may be offered in option values if needed
+ static const sal_uInt64 nAllowedSize(64 * 256 * 256);
+ static const sal_uInt64 nHugeSize(10000000);
+ const Size aTarget(maAnimation.GetDisplaySizePixel());
+ const sal_uInt64 nUsedSize(static_cast<sal_uInt64>(maAnimation.Count()) * aTarget.Width() * aTarget.Height());
+
+ if (nUsedSize < nAllowedSize)
+ {
+ mbBufferingAllowed = true;
+ }
+
+ if (nUsedSize > nHugeSize)
+ {
+ mbHugeSize = true;
+ }
+ }
+
+ // prepare buffer space
+ if (mbBufferingAllowed && isValidData())
+ {
+ maBufferedPrimitives.resize(maAnimation.Count());
+ }
+ }
+
+ bool AnimatedGraphicPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
+ {
+ // do not use 'GroupPrimitive2D::operator==' here, that would compare
+ // the children. Also do not use 'BasePrimitive2D::operator==', that would
+ // check the ID-Type. Since we are a simple derivation without own ID,
+ // use the dynamic_cast RTTI directly
+ const AnimatedGraphicPrimitive2D* pCompare = dynamic_cast<const AnimatedGraphicPrimitive2D*>(&rPrimitive);
+
+ // use operator== of Graphic - if that is equal, the basic definition is equal
+ return (nullptr != pCompare
+ && getTransform() == pCompare->getTransform()
+ && maGraphic == pCompare->maGraphic);
+ }
+
+ void AnimatedGraphicPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const
+ {
+ if (!isValidData())
+ return;
+
+ Primitive2DReference aRetval;
+ const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
+ const sal_uInt32 nLen(maAnimation.Count());
+ sal_uInt32 nIndex(basegfx::fround(fState * static_cast<double>(nLen)));
+
+ // nIndex is the requested frame - it is in range [0..nLen[
+ // create frame representation in VirtualDevices
+ if (nIndex >= nLen)
+ {
+ nIndex = nLen - 1;
+ }
+
+ // check buffering shortcuts, may already be created
+ aRetval = tryTogetFromBuffer(nIndex);
+
+ if (aRetval.is())
+ {
+ rVisitor.visit(aRetval);
+ return;
+ }
+
+ // if huge size (and not the buffered 1st frame) simply
+ // create next frame
+ if (mbHugeSize && 0 != nIndex && mnNextFrameToPrepare <= nIndex)
+ {
+ nIndex = mnNextFrameToPrepare % nLen;
+ }
+
+ // frame not (yet) buffered or no buffering allowed, create it
+ const_cast<AnimatedGraphicPrimitive2D*>(this)->createFrame(nIndex);
+
+ // try to get from buffer again, may have been added from createFrame
+ aRetval = tryTogetFromBuffer(nIndex);
+
+ if (aRetval.is())
+ {
+ rVisitor.visit(aRetval);
+ return;
+ }
+
+ // did not work (not buffered and not 1st frame), create from buffer
+ aRetval = createFromBuffer();
+
+ rVisitor.visit(aRetval);
+ }
+
+} // end of namespace
+
+namespace drawinglayer::primitive2d
+{
+ void create2DDecompositionOfGraphic(
+ Primitive2DContainer& rContainer,
+ const Graphic& rGraphic,
+ const basegfx::B2DHomMatrix& rTransform)
+ {
+ Primitive2DContainer aRetval;
+
+ switch(rGraphic.GetType())
+ {
+ case GraphicType::Bitmap :
+ {
+ if(rGraphic.IsAnimated())
+ {
+ // prepare specialized AnimatedGraphicPrimitive2D
+ aRetval.resize(1);
+ aRetval[0] = new AnimatedGraphicPrimitive2D(
+ rGraphic,
+ rTransform);
+ }
+ else if(rGraphic.getVectorGraphicData())
+ {
+ // embedded Vector Graphic Data fill, create embed transform
+ const basegfx::B2DRange& rSvgRange(rGraphic.getVectorGraphicData()->getRange());
+
+ if(basegfx::fTools::more(rSvgRange.getWidth(), 0.0) && basegfx::fTools::more(rSvgRange.getHeight(), 0.0))
+ {
+ // translate back to origin, scale to unit coordinates
+ basegfx::B2DHomMatrix aEmbedVectorGraphic(
+ basegfx::utils::createTranslateB2DHomMatrix(
+ -rSvgRange.getMinX(),
+ -rSvgRange.getMinY()));
+
+ aEmbedVectorGraphic.scale(
+ 1.0 / rSvgRange.getWidth(),
+ 1.0 / rSvgRange.getHeight());
+
+ // apply created object transformation
+ aEmbedVectorGraphic = rTransform * aEmbedVectorGraphic;
+
+ // add Vector Graphic Data primitives embedded
+ aRetval.resize(1);
+ aRetval[0] = new TransformPrimitive2D(
+ aEmbedVectorGraphic,
+ Primitive2DContainer(rGraphic.getVectorGraphicData()->getPrimitive2DSequence()));
+ }
+ }
+ else
+ {
+ aRetval.resize(1);
+ aRetval[0] = new BitmapPrimitive2D(
+ VCLUnoHelper::CreateVCLXBitmap(rGraphic.GetBitmapEx()),
+ rTransform);
+ }
+
+ break;
+ }
+
+ case GraphicType::GdiMetafile :
+ {
+ // create MetafilePrimitive2D
+ const GDIMetaFile& rMetafile = rGraphic.GetGDIMetaFile();
+
+ aRetval.resize(1);
+ aRetval[0] = new MetafilePrimitive2D(
+ rTransform,
+ rMetafile);
+
+ // #i100357# find out if clipping is needed for this primitive. Unfortunately,
+ // there exist Metafiles who's content is bigger than the proposed PrefSize set
+ // at them. This is an error, but we need to work around this
+ const Size aMetaFilePrefSize(rMetafile.GetPrefSize());
+ const Size aMetaFileRealSize(
+ rMetafile.GetBoundRect(
+ *Application::GetDefaultDevice()).GetSize());
+
+ if(aMetaFileRealSize.getWidth() > aMetaFilePrefSize.getWidth()
+ || aMetaFileRealSize.getHeight() > aMetaFilePrefSize.getHeight())
+ {
+ // clipping needed. Embed to MaskPrimitive2D. Create children and mask polygon
+ basegfx::B2DPolygon aMaskPolygon(basegfx::utils::createUnitPolygon());
+ aMaskPolygon.transform(rTransform);
+
+ Primitive2DReference mask = new MaskPrimitive2D(
+ basegfx::B2DPolyPolygon(aMaskPolygon),
+ std::move(aRetval));
+ aRetval = Primitive2DContainer { mask };
+ }
+ break;
+ }
+
+ default:
+ {
+ // nothing to create
+ break;
+ }
+ }
+
+ rContainer.append(std::move(aRetval));
+ }
+
+ Primitive2DContainer create2DColorModifierEmbeddingsAsNeeded(
+ Primitive2DContainer&& rChildren,
+ GraphicDrawMode aGraphicDrawMode,
+ double fLuminance,
+ double fContrast,
+ double fRed,
+ double fGreen,
+ double fBlue,
+ double fGamma,
+ bool bInvert)
+ {
+ Primitive2DContainer aRetval;
+
+ if(rChildren.empty())
+ {
+ // no child content, done
+ return aRetval;
+ }
+
+ // set child content as retval; that is what will be used as child content in all
+ // embeddings from here
+ aRetval = std::move(rChildren);
+
+ if(GraphicDrawMode::Watermark == aGraphicDrawMode)
+ {
+ // this is solved by applying fixed values additionally to luminance
+ // and contrast, do it here and reset DrawMode to GraphicDrawMode::Standard
+ // original in svtools uses:
+ // #define WATERMARK_LUM_OFFSET 50
+ // #define WATERMARK_CON_OFFSET -70
+ fLuminance = std::clamp(fLuminance + 0.5, -1.0, 1.0);
+ fContrast = std::clamp(fContrast - 0.7, -1.0, 1.0);
+ aGraphicDrawMode = GraphicDrawMode::Standard;
+ }
+
+ // DrawMode (GraphicDrawMode::Watermark already handled)
+ switch(aGraphicDrawMode)
+ {
+ case GraphicDrawMode::Greys:
+ {
+ // convert to grey
+ const Primitive2DReference aPrimitiveGrey(
+ new ModifiedColorPrimitive2D(
+ std::move(aRetval),
+ std::make_shared<basegfx::BColorModifier_gray>()));
+
+ aRetval = Primitive2DContainer { aPrimitiveGrey };
+ break;
+ }
+ case GraphicDrawMode::Mono:
+ {
+ // convert to mono (black/white with threshold 0.5)
+ const Primitive2DReference aPrimitiveBlackAndWhite(
+ new ModifiedColorPrimitive2D(
+ std::move(aRetval),
+ std::make_shared<basegfx::BColorModifier_black_and_white>(0.5)));
+
+ aRetval = Primitive2DContainer { aPrimitiveBlackAndWhite };
+ break;
+ }
+ default: // case GraphicDrawMode::Standard:
+ {
+ assert(
+ aGraphicDrawMode != GraphicDrawMode::Watermark
+ && "OOps, GraphicDrawMode::Watermark should already be handled (see above)");
+ // nothing to do
+ break;
+ }
+ }
+
+ // mnContPercent, mnLumPercent, mnRPercent, mnGPercent, mnBPercent
+ // handled in a single call
+ if(!basegfx::fTools::equalZero(fLuminance)
+ || !basegfx::fTools::equalZero(fContrast)
+ || !basegfx::fTools::equalZero(fRed)
+ || !basegfx::fTools::equalZero(fGreen)
+ || !basegfx::fTools::equalZero(fBlue))
+ {
+ const Primitive2DReference aPrimitiveRGBLuminannceContrast(
+ new ModifiedColorPrimitive2D(
+ std::move(aRetval),
+ std::make_shared<basegfx::BColorModifier_RGBLuminanceContrast>(
+ fRed,
+ fGreen,
+ fBlue,
+ fLuminance,
+ fContrast)));
+
+ aRetval = Primitive2DContainer { aPrimitiveRGBLuminannceContrast };
+ }
+
+ // gamma (boolean)
+ if(!basegfx::fTools::equal(fGamma, 1.0))
+ {
+ const Primitive2DReference aPrimitiveGamma(
+ new ModifiedColorPrimitive2D(
+ std::move(aRetval),
+ std::make_shared<basegfx::BColorModifier_gamma>(
+ fGamma)));
+
+ aRetval = Primitive2DContainer { aPrimitiveGamma };
+ }
+
+ // invert (boolean)
+ if(bInvert)
+ {
+ const Primitive2DReference aPrimitiveInvert(
+ new ModifiedColorPrimitive2D(
+ std::move(aRetval),
+ std::make_shared<basegfx::BColorModifier_invert>()));
+
+ aRetval = Primitive2DContainer { aPrimitiveInvert };
+ }
+
+ return aRetval;
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */