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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <drawinglayer/processor3d/cutfindprocessor3d.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <primitive3d/hatchtextureprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <basegfx/polygon/b3dpolygontools.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <primitive3d/hiddengeometryprimitive3d.hxx>
+
+
+namespace drawinglayer::processor3d
+{
+ CutFindProcessor::CutFindProcessor(const geometry::ViewInformation3D& rViewInformation,
+ const basegfx::B3DPoint& rFront,
+ const basegfx::B3DPoint& rBack,
+ bool bAnyHit)
+ : BaseProcessor3D(rViewInformation),
+ maFront(rFront),
+ maBack(rBack),
+ mbAnyHit(bAnyHit)
+ {
+ }
+
+ void CutFindProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
+ {
+ if(mbAnyHit && !maResult.empty())
+ {
+ // stop processing as soon as a hit was recognized
+ return;
+ }
+
+ // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
+ switch(rCandidate.getPrimitive3DID())
+ {
+ case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
+ {
+ // transform group.
+ const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
+
+ // remember old and transform front, back to object coordinates
+ const basegfx::B3DPoint aLastFront(maFront);
+ const basegfx::B3DPoint aLastBack(maBack);
+ basegfx::B3DHomMatrix aInverseTrans(rPrimitive.getTransformation());
+ aInverseTrans.invert();
+ maFront *= aInverseTrans;
+ maBack *= aInverseTrans;
+
+ // remember current and create new transformation; add new object transform from right side
+ const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
+ const geometry::ViewInformation3D aNewViewInformation3D(
+ aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
+ aLastViewInformation3D.getOrientation(),
+ aLastViewInformation3D.getProjection(),
+ aLastViewInformation3D.getDeviceToView(),
+ aLastViewInformation3D.getViewTime(),
+ aLastViewInformation3D.getExtendedInformationSequence());
+ updateViewInformation(aNewViewInformation3D);
+
+ // #i102956# remember needed back-transform for found cuts (combine from right side)
+ const basegfx::B3DHomMatrix aLastCombinedTransform(maCombinedTransform);
+ maCombinedTransform = maCombinedTransform * rPrimitive.getTransformation();
+
+ // let break down
+ process(rPrimitive.getChildren());
+
+ // restore transformations and front, back
+ maCombinedTransform = aLastCombinedTransform;
+ updateViewInformation(aLastViewInformation3D);
+ maFront = aLastFront;
+ maBack = aLastBack;
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
+ {
+ // PolygonHairlinePrimitive3D, not used for hit test with planes, ignore. This
+ // means that also thick line expansion will not be hit-tested as
+ // PolyPolygonMaterialPrimitive3D
+ break;
+ }
+ case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
+ {
+ // #i97321#
+ // For HatchTexturePrimitive3D, do not use the decomposition since it will produce
+ // clipped hatch lines in 3D. It can be used when the hatch also has a filling, but for
+ // simplicity, just use the children which are the PolyPolygonMaterialPrimitive3D
+ // which define the hatched areas anyways; for HitTest this is more than adequate
+ const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rCandidate);
+ process(rPrimitive.getChildren());
+ break;
+ }
+ case PRIMITIVE3D_ID_HIDDENGEOMETRYPRIMITIVE3D :
+ {
+ // HiddenGeometryPrimitive3D; the default decomposition would return an empty sequence,
+ // so force this primitive to process its children directly if the switch is set
+ // (which is the default). Else, ignore invisible content
+ const primitive3d::HiddenGeometryPrimitive3D& rHiddenGeometry(static_cast< const primitive3d::HiddenGeometryPrimitive3D& >(rCandidate));
+ const primitive3d::Primitive3DContainer& rChildren = rHiddenGeometry.getChildren();
+
+ if(!rChildren.empty())
+ {
+ process(rChildren);
+ }
+
+ break;
+ }
+ case PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D :
+ {
+ const primitive3d::UnifiedTransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::UnifiedTransparenceTexturePrimitive3D& >(rCandidate);
+ const primitive3d::Primitive3DContainer& rChildren = rPrimitive.getChildren();
+
+ if(!rChildren.empty())
+ {
+ process(rChildren);
+ }
+
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
+ {
+ // PolyPolygonMaterialPrimitive3D
+ const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
+
+ if(!maFront.equal(maBack))
+ {
+ const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon();
+ const sal_uInt32 nPolyCount(rPolyPolygon.count());
+
+ if(nPolyCount)
+ {
+ const basegfx::B3DPolygon& aPolygon(rPolyPolygon.getB3DPolygon(0));
+ const sal_uInt32 nPointCount(aPolygon.count());
+
+ if(nPointCount > 2)
+ {
+ const basegfx::B3DVector aPlaneNormal(aPolygon.getNormal());
+
+ if(!aPlaneNormal.equalZero())
+ {
+ const basegfx::B3DPoint aPointOnPlane(aPolygon.getB3DPoint(0));
+ double fCut(0.0);
+
+ if(basegfx::utils::getCutBetweenLineAndPlane(aPlaneNormal, aPointOnPlane, maFront, maBack, fCut))
+ {
+ const basegfx::B3DPoint aCutPoint(basegfx::interpolate(maFront, maBack, fCut));
+
+ if(basegfx::utils::isInside(rPolyPolygon, aCutPoint))
+ {
+ // #i102956# add result. Do not forget to do this in the coordinate
+ // system the processor get started with, so use the collected
+ // combined transformation from processed TransformPrimitive3D's
+ maResult.push_back(maCombinedTransform * aCutPoint);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ break;
+ }
+ default :
+ {
+ // process recursively
+ process(rCandidate.get3DDecomposition(getViewInformation3D()));
+ break;
+ }
+ }
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */