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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
#include <vector>
// predefines
namespace basegfx {
class B3DPolyPolygon;
class B3DHomMatrix;
class B2DVector;
}
namespace drawinglayer::attribute {
class SdrLineAttribute;
class SdrFillAttribute;
class Sdr3DObjectAttribute;
class FillGradientAttribute;
class SdrShadowAttribute;
}
namespace drawinglayer::primitive3d
{
// #i98295#
basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange);
void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
// #i98314#
void applyTextureTo3DGeometry(
css::drawing::TextureProjectionMode eModeX,
css::drawing::TextureProjectionMode eModeY,
::std::vector< basegfx::B3DPolyPolygon >& rFill,
const basegfx::B3DRange& rRange,
const basegfx::B2DVector& rTextureSize);
Primitive3DContainer create3DPolyPolygonLinePrimitives(
const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
const basegfx::B3DHomMatrix& rObjectTransform,
const attribute::SdrLineAttribute& rLine);
Primitive3DContainer create3DPolyPolygonFillPrimitives(
const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
const attribute::SdrFillAttribute& rFill,
const attribute::FillGradientAttribute& rFillGradient);
Primitive3DContainer createShadowPrimitive3D(
const Primitive3DContainer& rSource,
const attribute::SdrShadowAttribute& rShadow,
bool bShadow3D);
Primitive3DContainer createHiddenGeometryPrimitives3D(
const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute);
} // end of namespace drawinglayer::primitive3d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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