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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include "vclprocessor2d.hxx"
#include <vcl/outdev.hxx>
#include <memory>
namespace drawinglayer::primitive2d
{
class PolyPolygonColorPrimitive2D;
class PolygonHairlinePrimitive2D;
class PolygonStrokePrimitive2D;
class WrongSpellPrimitive2D;
class TextSimplePortionPrimitive;
class BitmapPrimitive2D;
class PolyPolygonGradientPrimitive2D;
class UnifiedTransparencePrimitive2D;
class ControlPrimitive2D;
class PolygonStrokePrimitive2D;
class FillHatchPrimitive2D;
class BackgroundColorPrimitive2D;
class BorderLinePrimitive2D;
class GlowPrimitive2D;
class ShadowPrimitive2D;
class SoftEdgePrimitive2D;
class FillGradientPrimitive2D;
class PatternFillPrimitive2D;
}
namespace drawinglayer::processor2d
{
/** VclPixelProcessor2D class
This processor derived from VclProcessor2D is the base class for rendering
all fed primitives to a VCL Window. It is the currently used renderer
for all VCL editing output from the DrawingLayer.
*/
class VclPixelProcessor2D final : public VclProcessor2D
{
struct Impl;
std::unique_ptr<Impl> m_pImpl;
/* the local processor for BasePrimitive2D-Implementation based primitives,
called from the common process()-implementation
*/
virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate) override;
// some helpers to try direct paints (shortcuts)
void tryDrawPolyPolygonColorPrimitive2DDirect(
const primitive2d::PolyPolygonColorPrimitive2D& rSource, double fTransparency);
bool
tryDrawPolygonHairlinePrimitive2DDirect(const primitive2d::PolygonHairlinePrimitive2D& rSource,
double fTransparency);
bool tryDrawPolygonStrokePrimitive2DDirect(const primitive2d::PolygonStrokePrimitive2D& rSource,
double fTransparency);
void
processWrongSpellPrimitive2D(const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive);
void processTextSimplePortionPrimitive2D(
const primitive2d::TextSimplePortionPrimitive2D& rCandidate);
void processTextDecoratedPortionPrimitive2D(
const primitive2d::TextSimplePortionPrimitive2D& rCandidate);
void processPolygonHairlinePrimitive2D(
const primitive2d::PolygonHairlinePrimitive2D& rPolygonHairlinePrimitive2D);
void processBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate);
void processPolyPolygonGradientPrimitive2D(
const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate);
void processPolyPolygonColorPrimitive2D(
const primitive2d::PolyPolygonColorPrimitive2D& rPolyPolygonColorPrimitive2D);
void processUnifiedTransparencePrimitive2D(
const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate);
void processControlPrimitive2D(const primitive2d::ControlPrimitive2D& rControlPrimitive);
void processPolygonStrokePrimitive2D(
const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive2D);
void processFillHatchPrimitive2D(const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive);
void
processBackgroundColorPrimitive2D(const primitive2d::BackgroundColorPrimitive2D& rPrimitive);
void
processBorderLinePrimitive2D(const drawinglayer::primitive2d::BorderLinePrimitive2D& rBorder);
void processInvertPrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);
void processMetaFilePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);
void processGlowPrimitive2D(const primitive2d::GlowPrimitive2D& rCandidate);
void processSoftEdgePrimitive2D(const primitive2d::SoftEdgePrimitive2D& rCandidate);
void processShadowPrimitive2D(const primitive2d::ShadowPrimitive2D& rCandidate);
void processFillGradientPrimitive2D(const primitive2d::FillGradientPrimitive2D& rPrimitive);
void processPatternFillPrimitive2D(const primitive2d::PatternFillPrimitive2D& rPrimitive);
public:
/// constructor/destructor
VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev,
const basegfx::BColorModifierStack& rInitStack
= basegfx::BColorModifierStack());
virtual ~VclPixelProcessor2D() override;
};
} // end of namespace drawinglayer::processor2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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