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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <sal/types.h>
#include <o3tl/cow_wrapper.hxx>
#include <basegfx/basegfxdllapi.h>
class ImplB3DPolygon;
namespace basegfx
{
class B3DPoint;
class B3DHomMatrix;
class B3DVector;
class B2DPoint;
class B2DHomMatrix;
class BColor;
}
namespace basegfx
{
class BASEGFX_DLLPUBLIC B3DPolygon
{
public:
typedef o3tl::cow_wrapper< ImplB3DPolygon, o3tl::ThreadSafeRefCountingPolicy > ImplType;
private:
// internal data.
ImplType mpPolygon;
public:
B3DPolygon();
B3DPolygon(const B3DPolygon& rPolygon);
B3DPolygon(B3DPolygon&& rPolygon);
~B3DPolygon();
// assignment operator
B3DPolygon& operator=(const B3DPolygon& rPolygon);
B3DPolygon& operator=(B3DPolygon&& rPolygon);
// compare operators
bool operator==(const B3DPolygon& rPolygon) const;
bool operator!=(const B3DPolygon& rPolygon) const;
// member count
sal_uInt32 count() const;
// Coordinate interface
B3DPoint const & getB3DPoint(sal_uInt32 nIndex) const;
void setB3DPoint(sal_uInt32 nIndex, const B3DPoint& rValue);
// Coordinate append
void append(const B3DPoint& rPoint, sal_uInt32 nCount = 1);
// BColor interface
BColor const & getBColor(sal_uInt32 nIndex) const;
void setBColor(sal_uInt32 nIndex, const BColor& rValue);
bool areBColorsUsed() const;
void clearBColors();
// Normals interface
B3DVector const & getNormal() const; // plane normal
B3DVector const & getNormal(sal_uInt32 nIndex) const; // normal in each point
void setNormal(sal_uInt32 nIndex, const B3DVector& rValue);
void transformNormals(const B3DHomMatrix& rMatrix);
bool areNormalsUsed() const;
void clearNormals();
// TextureCoordinate interface
B2DPoint const & getTextureCoordinate(sal_uInt32 nIndex) const;
void setTextureCoordinate(sal_uInt32 nIndex, const B2DPoint& rValue);
void transformTextureCoordinates(const B2DHomMatrix& rMatrix);
bool areTextureCoordinatesUsed() const;
void clearTextureCoordinates();
// append other 2D polygons
void append(const B3DPolygon& rPoly, sal_uInt32 nIndex = 0, sal_uInt32 nCount = 0);
// remove
void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1);
// clear all points
void clear();
// closed state
bool isClosed() const;
void setClosed(bool bNew);
// flip polygon direction
void flip();
// test if Polygon has double points
bool hasDoublePoints() const;
// remove double points, at the begin/end and follow-ups, too
void removeDoublePoints();
// apply transformation given in matrix form to the polygon
void transform(const B3DHomMatrix& rMatrix);
};
} // end of namespace basegfx
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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