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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <o3tl/cow_wrapper.hxx>
#include <vector>
// predefines
namespace basegfx {
class BColor;
class B3DVector;
}
namespace drawinglayer::attribute {
class ImpSdrLightingAttribute;
class Sdr3DLightAttribute;
}
namespace drawinglayer::attribute
{
class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute
{
public:
typedef o3tl::cow_wrapper< ImpSdrLightingAttribute > ImplType;
private:
ImplType mpSdrLightingAttribute;
public:
/// constructors/assignmentoperator/destructor
SdrLightingAttribute(
const basegfx::BColor& rAmbientLight,
std::vector< Sdr3DLightAttribute >&& rLightVector);
SdrLightingAttribute();
SdrLightingAttribute(const SdrLightingAttribute& rCandidate);
SdrLightingAttribute(SdrLightingAttribute&& rCandidate);
SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate);
SdrLightingAttribute& operator=(SdrLightingAttribute&& rCandidate);
~SdrLightingAttribute();
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const SdrLightingAttribute& rCandidate) const;
// data read access
const basegfx::BColor& getAmbientLightColor() const;
const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;
// color model solver
basegfx::BColor solveColorModel(
const basegfx::B3DVector& rNormalInEyeCoordinates,
const basegfx::BColor& rColor, const basegfx::BColor& rSpecular,
const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const;
};
} // end of namespace drawinglayer::attribute
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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