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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SLIDESHOW_SOURCE_INC_ACTIVITIESQUEUE_HXX
#define INCLUDED_SLIDESHOW_SOURCE_INC_ACTIVITIESQUEUE_HXX
#include <deque>
#include "activity.hxx"
#include <canvas/elapsedtime.hxx>
#include <memory>
/* Definition of ActivitiesQueue class */
namespace slideshow::internal
{
/** This class handles the XSprite updates needed for
animations, such as moves, scales etc. You can add
activity objects to this class, which are called in a
round-robin fashion.
*/
class ActivitiesQueue
{
public:
/** Create an ActivitiesQueue.
@param pPresTimer
Pointer to global presentation timer. Used for
adjusting and holding global presentation time.
*/
explicit ActivitiesQueue(
const std::shared_ptr< ::canvas::tools::ElapsedTime >& pPresTimer );
~ActivitiesQueue();
ActivitiesQueue(const ActivitiesQueue&) = delete;
ActivitiesQueue& operator=(const ActivitiesQueue&) = delete;
/** Add the given activity to the queue.
*/
bool addActivity( const ActivitySharedPtr& pActivity );
/** Add the given activity prioritized last in the queue.
*/
bool addTailActivity( const ActivitySharedPtr& pActivity );
/** Process the activities queue.
This method performs the smallest atomic processing
possible on the queue (typically, this means one
activity get processed).
*/
void process();
/** Call all dequeued activities' dequeued() method
*/
void processDequeued();
/** Query state of the queue
@return false, if queue is empty, true otherwise
*/
bool isEmpty() const;
/** Remove all pending activities from the queue.
*/
void clear();
/** Gets the queue's timer object.
*/
std::shared_ptr< ::canvas::tools::ElapsedTime > const &
getTimer() const { return mpTimer; }
private:
std::shared_ptr< ::canvas::tools::ElapsedTime > mpTimer;
typedef ::std::deque< ActivitySharedPtr > ActivityQueue;
ActivityQueue maCurrentActivitiesWaiting; // currently running
// activities, that still
// await processing for this
// round
ActivityQueue maCurrentTailActivitiesWaiting; // activities that will be
// processed last in the queue
ActivityQueue maCurrentActivitiesReinsert; // currently running
// activities, that are
// already processed for
// this round, and wants
// to be reinserted next
// round
ActivityQueue maDequeuedActivities; // This list collects all activities which did not request
// a reinsertion. After the screen update has been
// performed, those are notified via dequeued(). This
// facilitates cleanup actions taking place _after_ the
// current frame has been displayed.
};
}
#endif // INCLUDED_SLIDESHOW_SOURCE_INC_ACTIVITIESQUEUE_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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