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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <cassert>
#include <cstdlib>
#include <exception>
#include <typeinfo>
#include <com/sun/star/uno/Exception.hpp>
#include <sal/log.hxx>
#include <sal/types.h>
#include <svdata.hxx>
#include <tools/time.hxx>
#include <tools/debug.hxx>
#include <tools/diagnose_ex.h>
#include <unotools/configmgr.hxx>
#include <vcl/TaskStopwatch.hxx>
#include <vcl/scheduler.hxx>
#include <vcl/idle.hxx>
#include <saltimer.hxx>
#include <salinst.hxx>
#include <comphelper/profilezone.hxx>
#include <schedulerimpl.hxx>
namespace {
template< typename charT, typename traits >
std::basic_ostream<charT, traits> & operator <<(
std::basic_ostream<charT, traits> & stream, const Task& task )
{
stream << "a: " << task.IsActive() << " p: " << static_cast<int>(task.GetPriority());
const char *name = task.GetDebugName();
if( nullptr == name )
return stream << " (nullptr)";
else
return stream << " " << name;
}
/**
* clang won't compile this in the Timer.hxx header, even with a class Idle
* forward definition, due to the incomplete Idle type in the template.
* Currently the code is just used in the Scheduler, so we keep it local.
*
* @see http://clang.llvm.org/compatibility.html#undep_incomplete
*/
template< typename charT, typename traits >
std::basic_ostream<charT, traits> & operator <<(
std::basic_ostream<charT, traits> & stream, const Timer& timer )
{
bool bIsIdle = (dynamic_cast<const Idle*>( &timer ) != nullptr);
stream << (bIsIdle ? "Idle " : "Timer")
<< " a: " << timer.IsActive() << " p: " << static_cast<int>(timer.GetPriority());
const char *name = timer.GetDebugName();
if ( nullptr == name )
stream << " (nullptr)";
else
stream << " " << name;
if ( !bIsIdle )
stream << " " << timer.GetTimeout() << "ms";
stream << " (" << &timer << ")";
return stream;
}
template< typename charT, typename traits >
std::basic_ostream<charT, traits> & operator <<(
std::basic_ostream<charT, traits> & stream, const Idle& idle )
{
return stream << static_cast<const Timer*>( &idle );
}
template< typename charT, typename traits >
std::basic_ostream<charT, traits> & operator <<(
std::basic_ostream<charT, traits> & stream, const ImplSchedulerData& data )
{
stream << " i: " << data.mbInScheduler;
return stream;
}
} // end anonymous namespace
unsigned int TaskStopwatch::m_nTimeSlice = TaskStopwatch::nDefaultTimeSlice;
void Scheduler::ImplDeInitScheduler()
{
ImplSVData* pSVData = ImplGetSVData();
assert( pSVData != nullptr );
ImplSchedulerContext &rSchedCtx = pSVData->maSchedCtx;
DBG_TESTSOLARMUTEX();
SchedulerGuard aSchedulerGuard;
int nTaskPriority = 0;
#if OSL_DEBUG_LEVEL > 0
sal_uInt32 nTasks = 0;
for (nTaskPriority = 0; nTaskPriority < PRIO_COUNT; ++nTaskPriority)
{
ImplSchedulerData* pSchedulerData = rSchedCtx.mpFirstSchedulerData[nTaskPriority];
while ( pSchedulerData )
{
++nTasks;
pSchedulerData = pSchedulerData->mpNext;
}
}
SAL_INFO( "vcl.schedule.deinit",
"DeInit the scheduler - pending tasks: " << nTasks );
// clean up all the sfx::SfxItemDisruptor_Impl Idles
Unlock();
ProcessEventsToIdle();
Lock();
#endif
rSchedCtx.mbActive = false;
assert( nullptr == rSchedCtx.mpSchedulerStack );
if (rSchedCtx.mpSalTimer) rSchedCtx.mpSalTimer->Stop();
delete rSchedCtx.mpSalTimer;
rSchedCtx.mpSalTimer = nullptr;
#if OSL_DEBUG_LEVEL > 0
sal_uInt32 nActiveTasks = 0, nIgnoredTasks = 0;
#endif
nTaskPriority = 0;
ImplSchedulerData* pSchedulerData = nullptr;
next_priority:
pSchedulerData = rSchedCtx.mpFirstSchedulerData[nTaskPriority];
while ( pSchedulerData )
{
Task *pTask = pSchedulerData->mpTask;
if ( pTask )
{
if ( pTask->mbActive )
{
#if OSL_DEBUG_LEVEL > 0
const char *sIgnored = "";
++nActiveTasks;
// TODO: shutdown these timers before Scheduler de-init
// TODO: remove Task from static object
if ( pTask->GetDebugName() && ( false
|| !strcmp( pTask->GetDebugName(), "desktop::Desktop m_firstRunTimer" )
|| !strcmp( pTask->GetDebugName(), "DrawWorkStartupTimer" )
|| !strcmp( pTask->GetDebugName(), "editeng::ImpEditEngine aOnlineSpellTimer" )
|| !strcmp( pTask->GetDebugName(), "ImplHandleMouseMsg SalData::mpMouseLeaveTimer" )
|| !strcmp( pTask->GetDebugName(), "sc ScModule IdleTimer" )
|| !strcmp( pTask->GetDebugName(), "sd::CacheConfiguration maReleaseTimer" )
|| !strcmp( pTask->GetDebugName(), "svtools::GraphicCache maReleaseTimer" )
|| !strcmp( pTask->GetDebugName(), "svtools::GraphicObject mpSwapOutTimer" )
|| !strcmp( pTask->GetDebugName(), "svx OLEObjCache pTimer UnloadCheck" )
|| !strcmp( pTask->GetDebugName(), "vcl SystemDependentDataBuffer aSystemDependentDataBuffer" )
))
{
sIgnored = " (ignored)";
++nIgnoredTasks;
}
const Timer *timer = dynamic_cast<Timer*>( pTask );
if ( timer )
SAL_WARN( "vcl.schedule.deinit", "DeInit task: " << *timer << sIgnored );
else
SAL_WARN( "vcl.schedule.deinit", "DeInit task: " << *pTask << sIgnored );
#endif
pTask->mbActive = false;
}
pTask->mpSchedulerData = nullptr;
pTask->SetStatic();
}
ImplSchedulerData* pDeleteSchedulerData = pSchedulerData;
pSchedulerData = pSchedulerData->mpNext;
delete pDeleteSchedulerData;
}
++nTaskPriority;
if (nTaskPriority < PRIO_COUNT)
goto next_priority;
#if OSL_DEBUG_LEVEL > 0
SAL_INFO( "vcl.schedule.deinit", "DeInit the scheduler - finished" );
SAL_WARN_IF( 0 != nActiveTasks, "vcl.schedule.deinit", "DeInit active tasks: "
<< nActiveTasks << " (ignored: " << nIgnoredTasks << ")" );
// assert( nIgnoredTasks == nActiveTasks );
#endif
for (nTaskPriority = 0; nTaskPriority < PRIO_COUNT; ++nTaskPriority)
{
rSchedCtx.mpFirstSchedulerData[nTaskPriority] = nullptr;
rSchedCtx.mpLastSchedulerData[nTaskPriority] = nullptr;
}
rSchedCtx.mnTimerPeriod = InfiniteTimeoutMs;
}
void Scheduler::Lock()
{
ImplSVData* pSVData = ImplGetSVData();
assert( pSVData != nullptr );
pSVData->maSchedCtx.maMutex.lock();
}
void Scheduler::Unlock()
{
ImplSVData* pSVData = ImplGetSVData();
assert( pSVData != nullptr );
pSVData->maSchedCtx.maMutex.unlock();
}
/**
* Start a new timer if we need to for nMS duration.
*
* if this is longer than the existing duration we're
* waiting for, do nothing - unless bForce - which means
* to reset the minimum period; used by the scheduled itself.
*/
void Scheduler::ImplStartTimer(sal_uInt64 nMS, bool bForce, sal_uInt64 nTime)
{
ImplSVData* pSVData = ImplGetSVData();
ImplSchedulerContext &rSchedCtx = pSVData->maSchedCtx;
if ( !rSchedCtx.mbActive )
return;
if (!rSchedCtx.mpSalTimer)
{
rSchedCtx.mnTimerStart = 0;
rSchedCtx.mnTimerPeriod = InfiniteTimeoutMs;
rSchedCtx.mpSalTimer = pSVData->mpDefInst->CreateSalTimer();
rSchedCtx.mpSalTimer->SetCallback(Scheduler::CallbackTaskScheduling);
}
assert(SAL_MAX_UINT64 - nMS >= nTime);
sal_uInt64 nProposedTimeout = nTime + nMS;
sal_uInt64 nCurTimeout = ( rSchedCtx.mnTimerPeriod == InfiniteTimeoutMs )
? SAL_MAX_UINT64 : rSchedCtx.mnTimerStart + rSchedCtx.mnTimerPeriod;
// Only if smaller timeout, to avoid skipping.
// Force instant wakeup on 0ms, if the previous period was not 0ms
if (bForce || nProposedTimeout < nCurTimeout || (!nMS && rSchedCtx.mnTimerPeriod))
{
SAL_INFO( "vcl.schedule", " Starting scheduler system timer (" << nMS << "ms)" );
rSchedCtx.mnTimerStart = nTime;
rSchedCtx.mnTimerPeriod = nMS;
rSchedCtx.mpSalTimer->Start( nMS );
}
}
static bool g_bDeterministicMode = false;
void Scheduler::SetDeterministicMode(bool bDeterministic)
{
g_bDeterministicMode = bDeterministic;
}
bool Scheduler::GetDeterministicMode()
{
return g_bDeterministicMode;
}
inline void Scheduler::UpdateSystemTimer( ImplSchedulerContext &rSchedCtx,
const sal_uInt64 nMinPeriod,
const bool bForce, const sal_uInt64 nTime )
{
if ( InfiniteTimeoutMs == nMinPeriod )
{
SAL_INFO("vcl.schedule", " Stopping system timer");
if ( rSchedCtx.mpSalTimer )
rSchedCtx.mpSalTimer->Stop();
rSchedCtx.mnTimerPeriod = nMinPeriod;
}
else
Scheduler::ImplStartTimer( nMinPeriod, bForce, nTime );
}
static void AppendSchedulerData( ImplSchedulerContext &rSchedCtx,
ImplSchedulerData * const pSchedulerData)
{
assert(pSchedulerData->mpTask);
pSchedulerData->mePriority = pSchedulerData->mpTask->GetPriority();
pSchedulerData->mpNext = nullptr;
const int nTaskPriority = static_cast<int>(pSchedulerData->mePriority);
if (!rSchedCtx.mpLastSchedulerData[nTaskPriority])
{
rSchedCtx.mpFirstSchedulerData[nTaskPriority] = pSchedulerData;
rSchedCtx.mpLastSchedulerData[nTaskPriority] = pSchedulerData;
}
else
{
rSchedCtx.mpLastSchedulerData[nTaskPriority]->mpNext = pSchedulerData;
rSchedCtx.mpLastSchedulerData[nTaskPriority] = pSchedulerData;
}
}
static ImplSchedulerData* DropSchedulerData(
ImplSchedulerContext &rSchedCtx, ImplSchedulerData * const pPrevSchedulerData,
const ImplSchedulerData * const pSchedulerData, const int nTaskPriority)
{
assert( pSchedulerData );
if ( pPrevSchedulerData )
assert( pPrevSchedulerData->mpNext == pSchedulerData );
else
assert(rSchedCtx.mpFirstSchedulerData[nTaskPriority] == pSchedulerData);
ImplSchedulerData * const pSchedulerDataNext = pSchedulerData->mpNext;
if ( pPrevSchedulerData )
pPrevSchedulerData->mpNext = pSchedulerDataNext;
else
rSchedCtx.mpFirstSchedulerData[nTaskPriority] = pSchedulerDataNext;
if ( !pSchedulerDataNext )
rSchedCtx.mpLastSchedulerData[nTaskPriority] = pPrevSchedulerData;
return pSchedulerDataNext;
}
void Scheduler::CallbackTaskScheduling()
{
ImplSVData *pSVData = ImplGetSVData();
ImplSchedulerContext &rSchedCtx = pSVData->maSchedCtx;
DBG_TESTSOLARMUTEX();
SchedulerGuard aSchedulerGuard;
if ( !rSchedCtx.mbActive || InfiniteTimeoutMs == rSchedCtx.mnTimerPeriod )
return;
sal_uInt64 nTime = tools::Time::GetSystemTicks();
// Allow for decimals, so subtract in the compare (needed at least on iOS)
if ( nTime < rSchedCtx.mnTimerStart + rSchedCtx.mnTimerPeriod -1)
{
int nSleep = rSchedCtx.mnTimerStart + rSchedCtx.mnTimerPeriod - nTime;
UpdateSystemTimer(rSchedCtx, nSleep, true, nTime);
return;
}
ImplSchedulerData* pSchedulerData = nullptr;
ImplSchedulerData* pPrevSchedulerData = nullptr;
ImplSchedulerData *pMostUrgent = nullptr;
ImplSchedulerData *pPrevMostUrgent = nullptr;
int nMostUrgentPriority = 0;
sal_uInt64 nMinPeriod = InfiniteTimeoutMs;
sal_uInt64 nReadyPeriod = InfiniteTimeoutMs;
unsigned nTasks = 0;
int nTaskPriority = 0;
for (; nTaskPriority < PRIO_COUNT; ++nTaskPriority)
{
pSchedulerData = rSchedCtx.mpFirstSchedulerData[nTaskPriority];
pPrevSchedulerData = nullptr;
while (pSchedulerData)
{
++nTasks;
const Timer *timer = dynamic_cast<Timer*>( pSchedulerData->mpTask );
if ( timer )
SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks() << " "
<< pSchedulerData << " " << *pSchedulerData << " " << *timer );
else if ( pSchedulerData->mpTask )
SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks() << " "
<< pSchedulerData << " " << *pSchedulerData
<< " " << *pSchedulerData->mpTask );
else
SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks() << " "
<< pSchedulerData << " " << *pSchedulerData << " (to be deleted)" );
// Should the Task be released from scheduling?
assert(!pSchedulerData->mbInScheduler);
if (!pSchedulerData->mpTask || !pSchedulerData->mpTask->IsActive())
{
ImplSchedulerData * const pSchedulerDataNext =
DropSchedulerData(rSchedCtx, pPrevSchedulerData, pSchedulerData, nTaskPriority);
if ( pSchedulerData->mpTask )
pSchedulerData->mpTask->mpSchedulerData = nullptr;
delete pSchedulerData;
pSchedulerData = pSchedulerDataNext;
continue;
}
assert(pSchedulerData->mpTask);
if (pSchedulerData->mpTask->IsActive())
{
nReadyPeriod = pSchedulerData->mpTask->UpdateMinPeriod( nTime );
if (ImmediateTimeoutMs == nReadyPeriod)
{
if (!pMostUrgent)
{
pPrevMostUrgent = pPrevSchedulerData;
pMostUrgent = pSchedulerData;
nMostUrgentPriority = nTaskPriority;
}
else
{
nMinPeriod = ImmediateTimeoutMs;
break;
}
}
else if (nMinPeriod > nReadyPeriod)
nMinPeriod = nReadyPeriod;
}
pPrevSchedulerData = pSchedulerData;
pSchedulerData = pSchedulerData->mpNext;
}
if (ImmediateTimeoutMs == nMinPeriod)
break;
}
// tdf#148435 Apparently calling AnyInput on Mac and filtering for just input, gives
// you window creation / re-sizing events which then trigger idle paint
// events which then deadlock if called with the scheduler lock.
// So since this is an optimisation, just don't do this on mac.
#ifndef MACOSX
// Delay invoking tasks with idle priorities as long as there are user input or repaint events
// in the OS event queue. This will often effectively compress such events and repaint only
// once at the end, improving performance in cases such as repeated zooming with a complex document.
if ( pMostUrgent && pMostUrgent->mePriority >= TaskPriority::HIGH_IDLE
&& Application::AnyInput( VclInputFlags::MOUSE | VclInputFlags::KEYBOARD | VclInputFlags::PAINT ))
{
SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks()
<< " idle priority task " << pMostUrgent << " delayed, system events pending" );
pMostUrgent = nullptr;
nMinPeriod = 0;
}
#endif
if (InfiniteTimeoutMs != nMinPeriod)
SAL_INFO("vcl.schedule",
"Calculated minimum timeout as " << nMinPeriod << " of " << nTasks << " tasks");
UpdateSystemTimer(rSchedCtx, nMinPeriod, true, nTime);
if ( !pMostUrgent )
return;
SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks() << " "
<< pMostUrgent << " invoke-in " << *pMostUrgent->mpTask );
Task *pTask = pMostUrgent->mpTask;
comphelper::ProfileZone aZone( pTask->GetDebugName() );
// prepare Scheduler object for deletion after handling
pTask->SetDeletionFlags();
assert(!pMostUrgent->mbInScheduler);
pMostUrgent->mbInScheduler = true;
// always push the stack, as we don't traverse the whole list to push later
DropSchedulerData(rSchedCtx, pPrevMostUrgent, pMostUrgent, nMostUrgentPriority);
pMostUrgent->mpNext = rSchedCtx.mpSchedulerStack;
rSchedCtx.mpSchedulerStack = pMostUrgent;
rSchedCtx.mpSchedulerStackTop = pMostUrgent;
// invoke the task
Unlock();
/*
* Current policy is that scheduler tasks aren't allowed to throw an exception.
* Because otherwise the exception is caught somewhere totally unrelated.
* TODO Ideally we could capture a proper backtrace and feed this into breakpad,
* which is do-able, but requires writing some assembly.
* See also SalUserEventList::DispatchUserEvents
*/
try
{
pTask->Invoke();
}
catch (css::uno::Exception&)
{
TOOLS_WARN_EXCEPTION("vcl.schedule", "Uncaught");
std::abort();
}
catch (std::exception& e)
{
SAL_WARN("vcl.schedule", "Uncaught " << typeid(e).name() << " " << e.what());
std::abort();
}
catch (...)
{
SAL_WARN("vcl.schedule", "Uncaught exception during Task::Invoke()!");
std::abort();
}
Lock();
assert(pMostUrgent->mbInScheduler);
pMostUrgent->mbInScheduler = false;
SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks() << " "
<< pMostUrgent << " invoke-out" );
// pop the scheduler stack
pSchedulerData = rSchedCtx.mpSchedulerStack;
assert(pSchedulerData == pMostUrgent);
rSchedCtx.mpSchedulerStack = pSchedulerData->mpNext;
// coverity[check_after_deref : FALSE] - pMostUrgent->mpTask is initially pMostUrgent->mpTask, but Task::Invoke can clear it
const bool bTaskAlive = pMostUrgent->mpTask && pMostUrgent->mpTask->IsActive();
if (!bTaskAlive)
{
if (pMostUrgent->mpTask)
pMostUrgent->mpTask->mpSchedulerData = nullptr;
delete pMostUrgent;
}
else
AppendSchedulerData(rSchedCtx, pMostUrgent);
// this just happens for nested calls, which renders all accounting
// invalid, so we just enforce a rescheduling!
if (rSchedCtx.mpSchedulerStackTop != pSchedulerData)
{
UpdateSystemTimer( rSchedCtx, ImmediateTimeoutMs, true,
tools::Time::GetSystemTicks() );
}
else if (bTaskAlive)
{
pMostUrgent->mnUpdateTime = nTime;
nReadyPeriod = pMostUrgent->mpTask->UpdateMinPeriod( nTime );
if ( nMinPeriod > nReadyPeriod )
nMinPeriod = nReadyPeriod;
UpdateSystemTimer( rSchedCtx, nMinPeriod, false, nTime );
}
}
void Scheduler::Wakeup()
{
Scheduler::ImplStartTimer( 0, false, tools::Time::GetSystemTicks() );
}
void Task::StartTimer( sal_uInt64 nMS )
{
Scheduler::ImplStartTimer( nMS, false, tools::Time::GetSystemTicks() );
}
void Task::SetDeletionFlags()
{
mbActive = false;
}
void Task::Start(const bool bStartTimer)
{
ImplSVData *const pSVData = ImplGetSVData();
ImplSchedulerContext &rSchedCtx = pSVData->maSchedCtx;
SchedulerGuard aSchedulerGuard;
if ( !rSchedCtx.mbActive )
return;
// is the task scheduled in the correct priority queue?
// if not we have to get a new data object, as we don't want to traverse
// the whole list to move the data to the correct list, as the task list
// is just single linked.
// Task priority doesn't change that often AFAIK, or we might need to
// start caching ImplSchedulerData objects.
if (mpSchedulerData && mpSchedulerData->mePriority != mePriority)
{
mpSchedulerData->mpTask = nullptr;
mpSchedulerData = nullptr;
}
mbActive = true;
if ( !mpSchedulerData )
{
// insert Task
ImplSchedulerData* pSchedulerData = new ImplSchedulerData;
pSchedulerData->mpTask = this;
pSchedulerData->mbInScheduler = false;
// mePriority is set in AppendSchedulerData
mpSchedulerData = pSchedulerData;
AppendSchedulerData( rSchedCtx, pSchedulerData );
SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks()
<< " " << mpSchedulerData << " added " << *this );
}
else
SAL_INFO( "vcl.schedule", tools::Time::GetSystemTicks()
<< " " << mpSchedulerData << " restarted " << *this );
mpSchedulerData->mnUpdateTime = tools::Time::GetSystemTicks();
if (bStartTimer)
Task::StartTimer(0);
}
void Task::Stop()
{
SAL_INFO_IF( mbActive, "vcl.schedule", tools::Time::GetSystemTicks()
<< " " << mpSchedulerData << " stopped " << *this );
mbActive = false;
}
void Task::SetPriority(TaskPriority ePriority)
{
// you don't actually need to call Stop() before but Start() after, but we
// can't check that and don't know when Start() should be called.
SAL_WARN_IF(mpSchedulerData && mbActive, "vcl.schedule",
"Stop the task before changing the priority, as it will just "
"change after the task was scheduled with the old prio!");
mePriority = ePriority;
}
Task& Task::operator=( const Task& rTask )
{
if(this == &rTask)
return *this;
if ( IsActive() )
Stop();
mbActive = false;
mePriority = rTask.mePriority;
if ( rTask.IsActive() )
Start();
return *this;
}
Task::Task( const char *pDebugName )
: mpSchedulerData( nullptr )
, mpDebugName( pDebugName )
, mePriority( TaskPriority::DEFAULT )
, mbActive( false )
, mbStatic( false )
{
assert(mpDebugName);
}
Task::Task( const Task& rTask )
: mpSchedulerData( nullptr )
, mpDebugName( rTask.mpDebugName )
, mePriority( rTask.mePriority )
, mbActive( false )
, mbStatic( false )
{
assert(mpDebugName);
if ( rTask.IsActive() )
Start();
}
Task::~Task() COVERITY_NOEXCEPT_FALSE
{
if ( !IsStatic() )
{
SchedulerGuard aSchedulerGuard;
if ( mpSchedulerData )
mpSchedulerData->mpTask = nullptr;
}
else
assert(nullptr == mpSchedulerData || utl::ConfigManager::IsFuzzing());
}
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