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-rw-r--r--drivers/gpu/drm/msm/msm_fence.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/drivers/gpu/drm/msm/msm_fence.h b/drivers/gpu/drm/msm/msm_fence.h
new file mode 100644
index 000000000..7f1798c54
--- /dev/null
+++ b/drivers/gpu/drm/msm/msm_fence.h
@@ -0,0 +1,78 @@
+/* SPDX-License-Identifier: GPL-2.0-only */
+/*
+ * Copyright (C) 2013-2016 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ */
+
+#ifndef __MSM_FENCE_H__
+#define __MSM_FENCE_H__
+
+#include "msm_drv.h"
+
+/**
+ * struct msm_fence_context - fence context for gpu
+ *
+ * Each ringbuffer has a single fence context, with the GPU writing an
+ * incrementing fence seqno at the end of each submit
+ */
+struct msm_fence_context {
+ struct drm_device *dev;
+ /** name: human readable name for fence timeline */
+ char name[32];
+ /** context: see dma_fence_context_alloc() */
+ unsigned context;
+ /** index: similar to context, but local to msm_fence_context's */
+ unsigned index;
+
+ /**
+ * last_fence:
+ *
+ * Last assigned fence, incremented each time a fence is created
+ * on this fence context. If last_fence == completed_fence,
+ * there is no remaining pending work
+ */
+ uint32_t last_fence;
+
+ /**
+ * completed_fence:
+ *
+ * The last completed fence, updated from the CPU after interrupt
+ * from GPU
+ */
+ uint32_t completed_fence;
+
+ /**
+ * fenceptr:
+ *
+ * The address that the GPU directly writes with completed fence
+ * seqno. This can be ahead of completed_fence. We can peek at
+ * this to see if a fence has already signaled but the CPU hasn't
+ * gotten around to handling the irq and updating completed_fence
+ */
+ volatile uint32_t *fenceptr;
+
+ spinlock_t spinlock;
+};
+
+struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev,
+ volatile uint32_t *fenceptr, const char *name);
+void msm_fence_context_free(struct msm_fence_context *fctx);
+
+bool msm_fence_completed(struct msm_fence_context *fctx, uint32_t fence);
+void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence);
+
+struct dma_fence * msm_fence_alloc(struct msm_fence_context *fctx);
+
+static inline bool
+fence_before(uint32_t a, uint32_t b)
+{
+ return (int32_t)(a - b) < 0;
+}
+
+static inline bool
+fence_after(uint32_t a, uint32_t b)
+{
+ return (int32_t)(a - b) > 0;
+}
+
+#endif