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path: root/drivers/gpu/drm/vc4/vc4_v3d.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_v3d.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_v3d.c562
1 files changed, 562 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
new file mode 100644
index 000000000..56abb0d6b
--- /dev/null
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -0,0 +1,562 @@
+// SPDX-License-Identifier: GPL-2.0-only
+/*
+ * Copyright (c) 2014 The Linux Foundation. All rights reserved.
+ * Copyright (C) 2013 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ */
+
+#include <linux/clk.h>
+#include <linux/component.h>
+#include <linux/platform_device.h>
+#include <linux/pm_runtime.h>
+
+#include "vc4_drv.h"
+#include "vc4_regs.h"
+
+static const struct debugfs_reg32 v3d_regs[] = {
+ VC4_REG32(V3D_IDENT0),
+ VC4_REG32(V3D_IDENT1),
+ VC4_REG32(V3D_IDENT2),
+ VC4_REG32(V3D_SCRATCH),
+ VC4_REG32(V3D_L2CACTL),
+ VC4_REG32(V3D_SLCACTL),
+ VC4_REG32(V3D_INTCTL),
+ VC4_REG32(V3D_INTENA),
+ VC4_REG32(V3D_INTDIS),
+ VC4_REG32(V3D_CT0CS),
+ VC4_REG32(V3D_CT1CS),
+ VC4_REG32(V3D_CT0EA),
+ VC4_REG32(V3D_CT1EA),
+ VC4_REG32(V3D_CT0CA),
+ VC4_REG32(V3D_CT1CA),
+ VC4_REG32(V3D_CT00RA0),
+ VC4_REG32(V3D_CT01RA0),
+ VC4_REG32(V3D_CT0LC),
+ VC4_REG32(V3D_CT1LC),
+ VC4_REG32(V3D_CT0PC),
+ VC4_REG32(V3D_CT1PC),
+ VC4_REG32(V3D_PCS),
+ VC4_REG32(V3D_BFC),
+ VC4_REG32(V3D_RFC),
+ VC4_REG32(V3D_BPCA),
+ VC4_REG32(V3D_BPCS),
+ VC4_REG32(V3D_BPOA),
+ VC4_REG32(V3D_BPOS),
+ VC4_REG32(V3D_BXCF),
+ VC4_REG32(V3D_SQRSV0),
+ VC4_REG32(V3D_SQRSV1),
+ VC4_REG32(V3D_SQCNTL),
+ VC4_REG32(V3D_SRQPC),
+ VC4_REG32(V3D_SRQUA),
+ VC4_REG32(V3D_SRQUL),
+ VC4_REG32(V3D_SRQCS),
+ VC4_REG32(V3D_VPACNTL),
+ VC4_REG32(V3D_VPMBASE),
+ VC4_REG32(V3D_PCTRC),
+ VC4_REG32(V3D_PCTRE),
+ VC4_REG32(V3D_PCTR(0)),
+ VC4_REG32(V3D_PCTRS(0)),
+ VC4_REG32(V3D_PCTR(1)),
+ VC4_REG32(V3D_PCTRS(1)),
+ VC4_REG32(V3D_PCTR(2)),
+ VC4_REG32(V3D_PCTRS(2)),
+ VC4_REG32(V3D_PCTR(3)),
+ VC4_REG32(V3D_PCTRS(3)),
+ VC4_REG32(V3D_PCTR(4)),
+ VC4_REG32(V3D_PCTRS(4)),
+ VC4_REG32(V3D_PCTR(5)),
+ VC4_REG32(V3D_PCTRS(5)),
+ VC4_REG32(V3D_PCTR(6)),
+ VC4_REG32(V3D_PCTRS(6)),
+ VC4_REG32(V3D_PCTR(7)),
+ VC4_REG32(V3D_PCTRS(7)),
+ VC4_REG32(V3D_PCTR(8)),
+ VC4_REG32(V3D_PCTRS(8)),
+ VC4_REG32(V3D_PCTR(9)),
+ VC4_REG32(V3D_PCTRS(9)),
+ VC4_REG32(V3D_PCTR(10)),
+ VC4_REG32(V3D_PCTRS(10)),
+ VC4_REG32(V3D_PCTR(11)),
+ VC4_REG32(V3D_PCTRS(11)),
+ VC4_REG32(V3D_PCTR(12)),
+ VC4_REG32(V3D_PCTRS(12)),
+ VC4_REG32(V3D_PCTR(13)),
+ VC4_REG32(V3D_PCTRS(13)),
+ VC4_REG32(V3D_PCTR(14)),
+ VC4_REG32(V3D_PCTRS(14)),
+ VC4_REG32(V3D_PCTR(15)),
+ VC4_REG32(V3D_PCTRS(15)),
+ VC4_REG32(V3D_DBGE),
+ VC4_REG32(V3D_FDBGO),
+ VC4_REG32(V3D_FDBGB),
+ VC4_REG32(V3D_FDBGR),
+ VC4_REG32(V3D_FDBGS),
+ VC4_REG32(V3D_ERRSTAT),
+};
+
+static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
+{
+ struct drm_info_node *node = (struct drm_info_node *)m->private;
+ struct drm_device *dev = node->minor->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ int ret = vc4_v3d_pm_get(vc4);
+
+ if (ret == 0) {
+ uint32_t ident1 = V3D_READ(V3D_IDENT1);
+ uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
+ uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
+ uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
+
+ seq_printf(m, "Revision: %d\n",
+ VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
+ seq_printf(m, "Slices: %d\n", nslc);
+ seq_printf(m, "TMUs: %d\n", nslc * tups);
+ seq_printf(m, "QPUs: %d\n", nslc * qups);
+ seq_printf(m, "Semaphores: %d\n",
+ VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
+ vc4_v3d_pm_put(vc4);
+ }
+
+ return 0;
+}
+
+/*
+ * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
+ * get the pm_runtime refcount to 0 in vc4_reset().
+ */
+int
+vc4_v3d_pm_get(struct vc4_dev *vc4)
+{
+ if (WARN_ON_ONCE(vc4->is_vc5))
+ return -ENODEV;
+
+ mutex_lock(&vc4->power_lock);
+ if (vc4->power_refcount++ == 0) {
+ int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
+
+ if (ret < 0) {
+ vc4->power_refcount--;
+ mutex_unlock(&vc4->power_lock);
+ return ret;
+ }
+ }
+ mutex_unlock(&vc4->power_lock);
+
+ return 0;
+}
+
+void
+vc4_v3d_pm_put(struct vc4_dev *vc4)
+{
+ if (WARN_ON_ONCE(vc4->is_vc5))
+ return;
+
+ mutex_lock(&vc4->power_lock);
+ if (--vc4->power_refcount == 0) {
+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
+ }
+ mutex_unlock(&vc4->power_lock);
+}
+
+static void vc4_v3d_init_hw(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ /* Take all the memory that would have been reserved for user
+ * QPU programs, since we don't have an interface for running
+ * them, anyway.
+ */
+ V3D_WRITE(V3D_VPMBASE, 0);
+}
+
+int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
+{
+ struct drm_device *dev = &vc4->base;
+ unsigned long irqflags;
+ int slot;
+ uint64_t seqno = 0;
+ struct vc4_exec_info *exec;
+
+ if (WARN_ON_ONCE(vc4->is_vc5))
+ return -ENODEV;
+
+try_again:
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ slot = ffs(~vc4->bin_alloc_used);
+ if (slot != 0) {
+ /* Switch from ffs() bit index to a 0-based index. */
+ slot--;
+ vc4->bin_alloc_used |= BIT(slot);
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+ return slot;
+ }
+
+ /* Couldn't find an open slot. Wait for render to complete
+ * and try again.
+ */
+ exec = vc4_last_render_job(vc4);
+ if (exec)
+ seqno = exec->seqno;
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+
+ if (seqno) {
+ int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
+
+ if (ret == 0)
+ goto try_again;
+
+ return ret;
+ }
+
+ return -ENOMEM;
+}
+
+/*
+ * bin_bo_alloc() - allocates the memory that will be used for
+ * tile binning.
+ *
+ * The binner has a limitation that the addresses in the tile state
+ * buffer that point into the tile alloc buffer or binner overflow
+ * memory only have 28 bits (256MB), and the top 4 on the bus for
+ * tile alloc references end up coming from the tile state buffer's
+ * address.
+ *
+ * To work around this, we allocate a single large buffer while V3D is
+ * in use, make sure that it has the top 4 bits constant across its
+ * entire extent, and then put the tile state, tile alloc, and binner
+ * overflow memory inside that buffer.
+ *
+ * This creates a limitation where we may not be able to execute a job
+ * if it doesn't fit within the buffer that we allocated up front.
+ * However, it turns out that 16MB is "enough for anybody", and
+ * real-world applications run into allocation failures from the
+ * overall DMA pool before they make scenes complicated enough to run
+ * out of bin space.
+ */
+static int bin_bo_alloc(struct vc4_dev *vc4)
+{
+ struct vc4_v3d *v3d = vc4->v3d;
+ uint32_t size = 16 * 1024 * 1024;
+ int ret = 0;
+ struct list_head list;
+
+ if (!v3d)
+ return -ENODEV;
+
+ /* We may need to try allocating more than once to get a BO
+ * that doesn't cross 256MB. Track the ones we've allocated
+ * that failed so far, so that we can free them when we've got
+ * one that succeeded (if we freed them right away, our next
+ * allocation would probably be the same chunk of memory).
+ */
+ INIT_LIST_HEAD(&list);
+
+ while (true) {
+ struct vc4_bo *bo = vc4_bo_create(&vc4->base, size, true,
+ VC4_BO_TYPE_BIN);
+
+ if (IS_ERR(bo)) {
+ ret = PTR_ERR(bo);
+
+ dev_err(&v3d->pdev->dev,
+ "Failed to allocate memory for tile binning: "
+ "%d. You may need to enable DMA or give it "
+ "more memory.",
+ ret);
+ break;
+ }
+
+ /* Check if this BO won't trigger the addressing bug. */
+ if ((bo->base.dma_addr & 0xf0000000) ==
+ ((bo->base.dma_addr + bo->base.base.size - 1) & 0xf0000000)) {
+ vc4->bin_bo = bo;
+
+ /* Set up for allocating 512KB chunks of
+ * binner memory. The biggest allocation we
+ * need to do is for the initial tile alloc +
+ * tile state buffer. We can render to a
+ * maximum of ((2048*2048) / (32*32) = 4096
+ * tiles in a frame (until we do floating
+ * point rendering, at which point it would be
+ * 8192). Tile state is 48b/tile (rounded to
+ * a page), and tile alloc is 32b/tile
+ * (rounded to a page), plus a page of extra,
+ * for a total of 320kb for our worst-case.
+ * We choose 512kb so that it divides evenly
+ * into our 16MB, and the rest of the 512kb
+ * will be used as storage for the overflow
+ * from the initial 32b CL per bin.
+ */
+ vc4->bin_alloc_size = 512 * 1024;
+ vc4->bin_alloc_used = 0;
+ vc4->bin_alloc_overflow = 0;
+ WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
+ bo->base.base.size / vc4->bin_alloc_size);
+
+ kref_init(&vc4->bin_bo_kref);
+
+ /* Enable the out-of-memory interrupt to set our
+ * newly-allocated binner BO, potentially from an
+ * already-pending-but-masked interrupt.
+ */
+ V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
+
+ break;
+ }
+
+ /* Put it on the list to free later, and try again. */
+ list_add(&bo->unref_head, &list);
+ }
+
+ /* Free all the BOs we allocated but didn't choose. */
+ while (!list_empty(&list)) {
+ struct vc4_bo *bo = list_last_entry(&list,
+ struct vc4_bo, unref_head);
+
+ list_del(&bo->unref_head);
+ drm_gem_object_put(&bo->base.base);
+ }
+
+ return ret;
+}
+
+int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
+{
+ int ret = 0;
+
+ if (WARN_ON_ONCE(vc4->is_vc5))
+ return -ENODEV;
+
+ mutex_lock(&vc4->bin_bo_lock);
+
+ if (used && *used)
+ goto complete;
+
+ if (vc4->bin_bo)
+ kref_get(&vc4->bin_bo_kref);
+ else
+ ret = bin_bo_alloc(vc4);
+
+ if (ret == 0 && used)
+ *used = true;
+
+complete:
+ mutex_unlock(&vc4->bin_bo_lock);
+
+ return ret;
+}
+
+static void bin_bo_release(struct kref *ref)
+{
+ struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
+
+ if (WARN_ON_ONCE(!vc4->bin_bo))
+ return;
+
+ drm_gem_object_put(&vc4->bin_bo->base.base);
+ vc4->bin_bo = NULL;
+}
+
+void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
+{
+ if (WARN_ON_ONCE(vc4->is_vc5))
+ return;
+
+ mutex_lock(&vc4->bin_bo_lock);
+ kref_put(&vc4->bin_bo_kref, bin_bo_release);
+ mutex_unlock(&vc4->bin_bo_lock);
+}
+
+#ifdef CONFIG_PM
+static int vc4_v3d_runtime_suspend(struct device *dev)
+{
+ struct vc4_v3d *v3d = dev_get_drvdata(dev);
+ struct vc4_dev *vc4 = v3d->vc4;
+
+ vc4_irq_disable(&vc4->base);
+
+ clk_disable_unprepare(v3d->clk);
+
+ return 0;
+}
+
+static int vc4_v3d_runtime_resume(struct device *dev)
+{
+ struct vc4_v3d *v3d = dev_get_drvdata(dev);
+ struct vc4_dev *vc4 = v3d->vc4;
+ int ret;
+
+ ret = clk_prepare_enable(v3d->clk);
+ if (ret != 0)
+ return ret;
+
+ vc4_v3d_init_hw(&vc4->base);
+
+ vc4_irq_enable(&vc4->base);
+
+ return 0;
+}
+#endif
+
+int vc4_v3d_debugfs_init(struct drm_minor *minor)
+{
+ struct drm_device *drm = minor->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(drm);
+ struct vc4_v3d *v3d = vc4->v3d;
+ int ret;
+
+ if (!vc4->v3d)
+ return -ENODEV;
+
+ ret = vc4_debugfs_add_file(minor, "v3d_ident",
+ vc4_v3d_debugfs_ident, NULL);
+ if (ret)
+ return ret;
+
+ ret = vc4_debugfs_add_regset32(minor, "v3d_regs", &v3d->regset);
+ if (ret)
+ return ret;
+
+ return 0;
+}
+
+static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
+{
+ struct platform_device *pdev = to_platform_device(dev);
+ struct drm_device *drm = dev_get_drvdata(master);
+ struct vc4_dev *vc4 = to_vc4_dev(drm);
+ struct vc4_v3d *v3d = NULL;
+ int ret;
+
+ v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
+ if (!v3d)
+ return -ENOMEM;
+
+ dev_set_drvdata(dev, v3d);
+
+ v3d->pdev = pdev;
+
+ v3d->regs = vc4_ioremap_regs(pdev, 0);
+ if (IS_ERR(v3d->regs))
+ return PTR_ERR(v3d->regs);
+ v3d->regset.base = v3d->regs;
+ v3d->regset.regs = v3d_regs;
+ v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
+
+ vc4->v3d = v3d;
+ v3d->vc4 = vc4;
+
+ v3d->clk = devm_clk_get(dev, NULL);
+ if (IS_ERR(v3d->clk)) {
+ int ret = PTR_ERR(v3d->clk);
+
+ if (ret == -ENOENT) {
+ /* bcm2835 didn't have a clock reference in the DT. */
+ ret = 0;
+ v3d->clk = NULL;
+ } else {
+ if (ret != -EPROBE_DEFER)
+ dev_err(dev, "Failed to get V3D clock: %d\n",
+ ret);
+ return ret;
+ }
+ }
+
+ ret = platform_get_irq(pdev, 0);
+ if (ret < 0)
+ return ret;
+ vc4->irq = ret;
+
+ ret = devm_pm_runtime_enable(dev);
+ if (ret)
+ return ret;
+
+ ret = pm_runtime_resume_and_get(dev);
+ if (ret)
+ return ret;
+
+ if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
+ DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
+ V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
+ ret = -EINVAL;
+ goto err_put_runtime_pm;
+ }
+
+ /* Reset the binner overflow address/size at setup, to be sure
+ * we don't reuse an old one.
+ */
+ V3D_WRITE(V3D_BPOA, 0);
+ V3D_WRITE(V3D_BPOS, 0);
+
+ ret = vc4_irq_install(drm, vc4->irq);
+ if (ret) {
+ DRM_ERROR("Failed to install IRQ handler\n");
+ goto err_put_runtime_pm;
+ }
+
+ pm_runtime_use_autosuspend(dev);
+ pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
+
+ return 0;
+
+err_put_runtime_pm:
+ pm_runtime_put(dev);
+
+ return ret;
+}
+
+static void vc4_v3d_unbind(struct device *dev, struct device *master,
+ void *data)
+{
+ struct drm_device *drm = dev_get_drvdata(master);
+ struct vc4_dev *vc4 = to_vc4_dev(drm);
+
+ vc4_irq_uninstall(drm);
+
+ /* Disable the binner's overflow memory address, so the next
+ * driver probe (if any) doesn't try to reuse our old
+ * allocation.
+ */
+ V3D_WRITE(V3D_BPOA, 0);
+ V3D_WRITE(V3D_BPOS, 0);
+
+ vc4->v3d = NULL;
+}
+
+static const struct dev_pm_ops vc4_v3d_pm_ops = {
+ SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
+};
+
+static const struct component_ops vc4_v3d_ops = {
+ .bind = vc4_v3d_bind,
+ .unbind = vc4_v3d_unbind,
+};
+
+static int vc4_v3d_dev_probe(struct platform_device *pdev)
+{
+ return component_add(&pdev->dev, &vc4_v3d_ops);
+}
+
+static int vc4_v3d_dev_remove(struct platform_device *pdev)
+{
+ component_del(&pdev->dev, &vc4_v3d_ops);
+ return 0;
+}
+
+const struct of_device_id vc4_v3d_dt_match[] = {
+ { .compatible = "brcm,bcm2835-v3d" },
+ { .compatible = "brcm,cygnus-v3d" },
+ { .compatible = "brcm,vc4-v3d" },
+ {}
+};
+
+struct platform_driver vc4_v3d_driver = {
+ .probe = vc4_v3d_dev_probe,
+ .remove = vc4_v3d_dev_remove,
+ .driver = {
+ .name = "vc4_v3d",
+ .of_match_table = vc4_v3d_dt_match,
+ .pm = &vc4_v3d_pm_ops,
+ },
+};