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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:49:45 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:49:45 +0000
commit2c3c1048746a4622d8c89a29670120dc8fab93c4 (patch)
tree848558de17fb3008cdf4d861b01ac7781903ce39 /drivers/gpu/drm/v3d/v3d_bo.c
parentInitial commit. (diff)
downloadlinux-2c3c1048746a4622d8c89a29670120dc8fab93c4.tar.xz
linux-2c3c1048746a4622d8c89a29670120dc8fab93c4.zip
Adding upstream version 6.1.76.upstream/6.1.76
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_bo.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_bo.c235
1 files changed, 235 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_bo.c b/drivers/gpu/drm/v3d/v3d_bo.c
new file mode 100644
index 000000000..8b3229a37
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_bo.c
@@ -0,0 +1,235 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2015-2018 Broadcom */
+
+/**
+ * DOC: V3D GEM BO management support
+ *
+ * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
+ * GPU and the bus, allowing us to use shmem objects for our storage
+ * instead of CMA.
+ *
+ * Physically contiguous objects may still be imported to V3D, but the
+ * driver doesn't allocate physically contiguous objects on its own.
+ * Display engines requiring physically contiguous allocations should
+ * look into Mesa's "renderonly" support (as used by the Mesa pl111
+ * driver) for an example of how to integrate with V3D.
+ *
+ * Long term, we should support evicting pages from the MMU when under
+ * memory pressure (thus the v3d_bo_get_pages() refcounting), but
+ * that's not a high priority since our systems tend to not have swap.
+ */
+
+#include <linux/dma-buf.h>
+#include <linux/pfn_t.h>
+
+#include "v3d_drv.h"
+#include "uapi/drm/v3d_drm.h"
+
+/* Called DRM core on the last userspace/kernel unreference of the
+ * BO.
+ */
+void v3d_free_object(struct drm_gem_object *obj)
+{
+ struct v3d_dev *v3d = to_v3d_dev(obj->dev);
+ struct v3d_bo *bo = to_v3d_bo(obj);
+
+ v3d_mmu_remove_ptes(bo);
+
+ mutex_lock(&v3d->bo_lock);
+ v3d->bo_stats.num_allocated--;
+ v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT;
+ mutex_unlock(&v3d->bo_lock);
+
+ spin_lock(&v3d->mm_lock);
+ drm_mm_remove_node(&bo->node);
+ spin_unlock(&v3d->mm_lock);
+
+ /* GPU execution may have dirtied any pages in the BO. */
+ bo->base.pages_mark_dirty_on_put = true;
+
+ drm_gem_shmem_free(&bo->base);
+}
+
+static const struct drm_gem_object_funcs v3d_gem_funcs = {
+ .free = v3d_free_object,
+ .print_info = drm_gem_shmem_object_print_info,
+ .pin = drm_gem_shmem_object_pin,
+ .unpin = drm_gem_shmem_object_unpin,
+ .get_sg_table = drm_gem_shmem_object_get_sg_table,
+ .vmap = drm_gem_shmem_object_vmap,
+ .vunmap = drm_gem_shmem_object_vunmap,
+ .mmap = drm_gem_shmem_object_mmap,
+ .vm_ops = &drm_gem_shmem_vm_ops,
+};
+
+/* gem_create_object function for allocating a BO struct and doing
+ * early setup.
+ */
+struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size)
+{
+ struct v3d_bo *bo;
+ struct drm_gem_object *obj;
+
+ if (size == 0)
+ return ERR_PTR(-EINVAL);
+
+ bo = kzalloc(sizeof(*bo), GFP_KERNEL);
+ if (!bo)
+ return ERR_PTR(-ENOMEM);
+ obj = &bo->base.base;
+
+ obj->funcs = &v3d_gem_funcs;
+ bo->base.map_wc = true;
+ INIT_LIST_HEAD(&bo->unref_head);
+
+ return &bo->base.base;
+}
+
+static int
+v3d_bo_create_finish(struct drm_gem_object *obj)
+{
+ struct v3d_dev *v3d = to_v3d_dev(obj->dev);
+ struct v3d_bo *bo = to_v3d_bo(obj);
+ struct sg_table *sgt;
+ int ret;
+
+ /* So far we pin the BO in the MMU for its lifetime, so use
+ * shmem's helper for getting a lifetime sgt.
+ */
+ sgt = drm_gem_shmem_get_pages_sgt(&bo->base);
+ if (IS_ERR(sgt))
+ return PTR_ERR(sgt);
+
+ spin_lock(&v3d->mm_lock);
+ /* Allocate the object's space in the GPU's page tables.
+ * Inserting PTEs will happen later, but the offset is for the
+ * lifetime of the BO.
+ */
+ ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
+ obj->size >> PAGE_SHIFT,
+ GMP_GRANULARITY >> PAGE_SHIFT, 0, 0);
+ spin_unlock(&v3d->mm_lock);
+ if (ret)
+ return ret;
+
+ /* Track stats for /debug/dri/n/bo_stats. */
+ mutex_lock(&v3d->bo_lock);
+ v3d->bo_stats.num_allocated++;
+ v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT;
+ mutex_unlock(&v3d->bo_lock);
+
+ v3d_mmu_insert_ptes(bo);
+
+ return 0;
+}
+
+struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
+ size_t unaligned_size)
+{
+ struct drm_gem_shmem_object *shmem_obj;
+ struct v3d_bo *bo;
+ int ret;
+
+ shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
+ if (IS_ERR(shmem_obj))
+ return ERR_CAST(shmem_obj);
+ bo = to_v3d_bo(&shmem_obj->base);
+
+ ret = v3d_bo_create_finish(&shmem_obj->base);
+ if (ret)
+ goto free_obj;
+
+ return bo;
+
+free_obj:
+ drm_gem_shmem_free(shmem_obj);
+ return ERR_PTR(ret);
+}
+
+struct drm_gem_object *
+v3d_prime_import_sg_table(struct drm_device *dev,
+ struct dma_buf_attachment *attach,
+ struct sg_table *sgt)
+{
+ struct drm_gem_object *obj;
+ int ret;
+
+ obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt);
+ if (IS_ERR(obj))
+ return obj;
+
+ ret = v3d_bo_create_finish(obj);
+ if (ret) {
+ drm_gem_shmem_free(&to_v3d_bo(obj)->base);
+ return ERR_PTR(ret);
+ }
+
+ return obj;
+}
+
+int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_v3d_create_bo *args = data;
+ struct v3d_bo *bo = NULL;
+ int ret;
+
+ if (args->flags != 0) {
+ DRM_INFO("unknown create_bo flags: %d\n", args->flags);
+ return -EINVAL;
+ }
+
+ bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size));
+ if (IS_ERR(bo))
+ return PTR_ERR(bo);
+
+ args->offset = bo->node.start << PAGE_SHIFT;
+
+ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
+ drm_gem_object_put(&bo->base.base);
+
+ return ret;
+}
+
+int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_v3d_mmap_bo *args = data;
+ struct drm_gem_object *gem_obj;
+
+ if (args->flags != 0) {
+ DRM_INFO("unknown mmap_bo flags: %d\n", args->flags);
+ return -EINVAL;
+ }
+
+ gem_obj = drm_gem_object_lookup(file_priv, args->handle);
+ if (!gem_obj) {
+ DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
+ return -ENOENT;
+ }
+
+ args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
+ drm_gem_object_put(gem_obj);
+
+ return 0;
+}
+
+int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_v3d_get_bo_offset *args = data;
+ struct drm_gem_object *gem_obj;
+ struct v3d_bo *bo;
+
+ gem_obj = drm_gem_object_lookup(file_priv, args->handle);
+ if (!gem_obj) {
+ DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
+ return -ENOENT;
+ }
+ bo = to_v3d_bo(gem_obj);
+
+ args->offset = bo->node.start << PAGE_SHIFT;
+
+ drm_gem_object_put(gem_obj);
+ return 0;
+}