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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:49:45 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:49:45 +0000 |
commit | 2c3c1048746a4622d8c89a29670120dc8fab93c4 (patch) | |
tree | 848558de17fb3008cdf4d861b01ac7781903ce39 /drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h | |
parent | Initial commit. (diff) | |
download | linux-2c3c1048746a4622d8c89a29670120dc8fab93c4.tar.xz linux-2c3c1048746a4622d8c89a29670120dc8fab93c4.zip |
Adding upstream version 6.1.76.upstream/6.1.76
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h | 1513 |
1 files changed, 1513 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h new file mode 100644 index 000000000..d90d940ad --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h @@ -0,0 +1,1513 @@ +/* SPDX-License-Identifier: GPL-2.0 OR MIT */ +/* + * Copyright 2012-2021 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + */ + +/* + * svga3d_cmd.h -- + * + * SVGA 3d hardware cmd definitions + */ + + + +#ifndef _SVGA3D_CMD_H_ +#define _SVGA3D_CMD_H_ + +#include "svga3d_types.h" +#include "svga3d_limits.h" +#include "svga_reg.h" + +typedef enum SVGAFifo3dCmdId { + SVGA_3D_CMD_LEGACY_BASE = 1000, + SVGA_3D_CMD_BASE = 1040, + + SVGA_3D_CMD_SURFACE_DEFINE = 1040, + SVGA_3D_CMD_SURFACE_DESTROY = 1041, + SVGA_3D_CMD_SURFACE_COPY = 1042, + SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043, + SVGA_3D_CMD_SURFACE_DMA = 1044, + SVGA_3D_CMD_CONTEXT_DEFINE = 1045, + SVGA_3D_CMD_CONTEXT_DESTROY = 1046, + SVGA_3D_CMD_SETTRANSFORM = 1047, + SVGA_3D_CMD_SETZRANGE = 1048, + SVGA_3D_CMD_SETRENDERSTATE = 1049, + SVGA_3D_CMD_SETRENDERTARGET = 1050, + SVGA_3D_CMD_SETTEXTURESTATE = 1051, + SVGA_3D_CMD_SETMATERIAL = 1052, + SVGA_3D_CMD_SETLIGHTDATA = 1053, + SVGA_3D_CMD_SETLIGHTENABLED = 1054, + SVGA_3D_CMD_SETVIEWPORT = 1055, + SVGA_3D_CMD_SETCLIPPLANE = 1056, + SVGA_3D_CMD_CLEAR = 1057, + SVGA_3D_CMD_PRESENT = 1058, + SVGA_3D_CMD_SHADER_DEFINE = 1059, + SVGA_3D_CMD_SHADER_DESTROY = 1060, + SVGA_3D_CMD_SET_SHADER = 1061, + SVGA_3D_CMD_SET_SHADER_CONST = 1062, + SVGA_3D_CMD_DRAW_PRIMITIVES = 1063, + SVGA_3D_CMD_SETSCISSORRECT = 1064, + SVGA_3D_CMD_BEGIN_QUERY = 1065, + SVGA_3D_CMD_END_QUERY = 1066, + SVGA_3D_CMD_WAIT_FOR_QUERY = 1067, + SVGA_3D_CMD_PRESENT_READBACK = 1068, + SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069, + SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070, + SVGA_3D_CMD_GENERATE_MIPMAPS = 1071, + SVGA_3D_CMD_DEAD4 = 1072, + SVGA_3D_CMD_DEAD5 = 1073, + SVGA_3D_CMD_DEAD6 = 1074, + SVGA_3D_CMD_DEAD7 = 1075, + SVGA_3D_CMD_DEAD8 = 1076, + SVGA_3D_CMD_DEAD9 = 1077, + SVGA_3D_CMD_DEAD10 = 1078, + SVGA_3D_CMD_DEAD11 = 1079, + SVGA_3D_CMD_ACTIVATE_SURFACE = 1080, + SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081, + SVGA_3D_CMD_SCREEN_DMA = 1082, + SVGA_3D_CMD_DEAD1 = 1083, + SVGA_3D_CMD_DEAD2 = 1084, + + SVGA_3D_CMD_DEAD12 = 1085, + SVGA_3D_CMD_DEAD13 = 1086, + SVGA_3D_CMD_DEAD14 = 1087, + SVGA_3D_CMD_DEAD15 = 1088, + SVGA_3D_CMD_DEAD16 = 1089, + SVGA_3D_CMD_DEAD17 = 1090, + + SVGA_3D_CMD_SET_OTABLE_BASE = 1091, + SVGA_3D_CMD_READBACK_OTABLE = 1092, + + SVGA_3D_CMD_DEFINE_GB_MOB = 1093, + SVGA_3D_CMD_DESTROY_GB_MOB = 1094, + SVGA_3D_CMD_DEAD3 = 1095, + SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096, + + SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097, + SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098, + SVGA_3D_CMD_BIND_GB_SURFACE = 1099, + SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100, + SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101, + SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102, + SVGA_3D_CMD_READBACK_GB_IMAGE = 1103, + SVGA_3D_CMD_READBACK_GB_SURFACE = 1104, + SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105, + SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106, + + SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107, + SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108, + SVGA_3D_CMD_BIND_GB_CONTEXT = 1109, + SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110, + SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111, + + SVGA_3D_CMD_DEFINE_GB_SHADER = 1112, + SVGA_3D_CMD_DESTROY_GB_SHADER = 1113, + SVGA_3D_CMD_BIND_GB_SHADER = 1114, + + SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115, + + SVGA_3D_CMD_BEGIN_GB_QUERY = 1116, + SVGA_3D_CMD_END_GB_QUERY = 1117, + SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118, + + SVGA_3D_CMD_NOP = 1119, + + SVGA_3D_CMD_ENABLE_GART = 1120, + SVGA_3D_CMD_DISABLE_GART = 1121, + SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122, + SVGA_3D_CMD_UNMAP_GART_RANGE = 1123, + + SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124, + SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125, + SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126, + SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127, + + SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128, + SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129, + + SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130, + + SVGA_3D_CMD_GB_SCREEN_DMA = 1131, + SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132, + SVGA_3D_CMD_GB_MOB_FENCE = 1133, + SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134, + SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135, + SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136, + SVGA_3D_CMD_NOP_ERROR = 1137, + + SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138, + SVGA_3D_CMD_SET_VERTEX_DECLS = 1139, + SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140, + SVGA_3D_CMD_DRAW = 1141, + SVGA_3D_CMD_DRAW_INDEXED = 1142, + + SVGA_3D_CMD_DX_MIN = 1143, + SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143, + SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144, + SVGA_3D_CMD_DX_BIND_CONTEXT = 1145, + SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146, + SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147, + SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148, + SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149, + SVGA_3D_CMD_DX_SET_SHADER = 1150, + SVGA_3D_CMD_DX_SET_SAMPLERS = 1151, + SVGA_3D_CMD_DX_DRAW = 1152, + SVGA_3D_CMD_DX_DRAW_INDEXED = 1153, + SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154, + SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155, + SVGA_3D_CMD_DX_DRAW_AUTO = 1156, + SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157, + SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158, + SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159, + SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160, + SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161, + SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162, + SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163, + SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164, + SVGA_3D_CMD_DX_DEFINE_QUERY = 1165, + SVGA_3D_CMD_DX_DESTROY_QUERY = 1166, + SVGA_3D_CMD_DX_BIND_QUERY = 1167, + SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168, + SVGA_3D_CMD_DX_BEGIN_QUERY = 1169, + SVGA_3D_CMD_DX_END_QUERY = 1170, + SVGA_3D_CMD_DX_READBACK_QUERY = 1171, + SVGA_3D_CMD_DX_SET_PREDICATION = 1172, + SVGA_3D_CMD_DX_SET_SOTARGETS = 1173, + SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174, + SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175, + SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176, + SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177, + SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178, + SVGA_3D_CMD_DX_PRED_COPY = 1179, + SVGA_3D_CMD_DX_PRESENTBLT = 1180, + SVGA_3D_CMD_DX_GENMIPS = 1181, + SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182, + SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183, + SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184, + SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185, + SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186, + SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187, + SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188, + SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189, + SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190, + SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191, + SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192, + SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193, + SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194, + SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195, + SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196, + SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197, + SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198, + SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199, + SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200, + SVGA_3D_CMD_DX_DEFINE_SHADER = 1201, + SVGA_3D_CMD_DX_DESTROY_SHADER = 1202, + SVGA_3D_CMD_DX_BIND_SHADER = 1203, + SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204, + SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205, + SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206, + SVGA_3D_CMD_DX_SET_COTABLE = 1207, + SVGA_3D_CMD_DX_READBACK_COTABLE = 1208, + SVGA_3D_CMD_DX_BUFFER_COPY = 1209, + SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210, + SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211, + SVGA_3D_CMD_DX_MOVE_QUERY = 1212, + SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213, + SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214, + SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215, + SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216, + SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217, + SVGA_3D_CMD_DX_HINT = 1218, + SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219, + SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220, + SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221, + SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222, + SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223, + SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224, + SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225, + + SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226, + SVGA_3D_CMD_DX_MAX = 1227, + + SVGA_3D_CMD_SCREEN_COPY = 1227, + + SVGA_3D_CMD_RESERVED1 = 1228, + SVGA_3D_CMD_RESERVED2 = 1229, + SVGA_3D_CMD_RESERVED3 = 1230, + SVGA_3D_CMD_RESERVED4 = 1231, + SVGA_3D_CMD_RESERVED5 = 1232, + SVGA_3D_CMD_RESERVED6 = 1233, + SVGA_3D_CMD_RESERVED7 = 1234, + SVGA_3D_CMD_RESERVED8 = 1235, + + SVGA_3D_CMD_GROW_OTABLE = 1236, + SVGA_3D_CMD_DX_GROW_COTABLE = 1237, + SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238, + + SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239, + + SVGA_3D_CMD_DX_RESOLVE_COPY = 1240, + SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241, + SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242, + SVGA_3D_CMD_DX_PRED_CONVERT = 1243, + SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244, + + SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245, + SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246, + SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247, + SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248, + SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249, + SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250, + + SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251, + SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252, + SVGA_3D_CMD_DX_DISPATCH = 1253, + SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254, + + SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255, + SVGA_3D_CMD_UPDATE_ZERO_SURFACE = 1256, + SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257, + SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258, + + SVGA_3D_CMD_LOGICOPS_BITBLT = 1259, + SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260, + SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261, + SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262, + SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263, + SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264, + + SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265, + + SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266, + + SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267, + SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268, + SVGA_3D_CMD_DX_SET_MIN_LOD = 1269, + + SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272, + SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273, + SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274, + SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275, + SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276, + SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277, + + SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_MOVE = 1278, + + SVGA_3D_CMD_DX_PRED_STAGING_COPY = 1281, + SVGA_3D_CMD_DX_STAGING_COPY = 1282, + SVGA_3D_CMD_DX_PRED_STAGING_COPY_REGION = 1283, + SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_V2 = 1284, + SVGA_3D_CMD_DX_SET_INDEX_BUFFER_V2 = 1285, + SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_OFFSET_AND_SIZE = 1286, + SVGA_3D_CMD_DX_SET_INDEX_BUFFER_OFFSET_AND_SIZE = 1287, + SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 = 1288, + SVGA_3D_CMD_DX_PRED_STAGING_CONVERT_REGION = 1289, + SVGA_3D_CMD_DX_PRED_STAGING_CONVERT = 1290, + SVGA_3D_CMD_DX_STAGING_BUFFER_COPY = 1291, + + SVGA_3D_CMD_MAX = 1303, + SVGA_3D_CMD_FUTURE_MAX = 3000 +} SVGAFifo3dCmdId; + +#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE) + +#pragma pack(push, 1) +typedef struct { + uint32 id; + uint32 size; +} SVGA3dCmdHeader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 numMipLevels; +} SVGA3dSurfaceFace; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; + SVGA3dSurface1Flags surfaceFlags; + SVGA3dSurfaceFormat format; + + SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; + +} SVGA3dCmdDefineSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; + SVGA3dSurface1Flags surfaceFlags; + SVGA3dSurfaceFormat format; + + SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + +} SVGA3dCmdDefineSurface_v2; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; +} SVGA3dCmdDestroySurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; +} SVGA3dCmdDefineContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; +} SVGA3dCmdDestroyContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dClearFlag clearFlag; + uint32 color; + float depth; + uint32 stencil; + +} SVGA3dCmdClear; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dLightType type; + SVGA3dBool inWorldSpace; + float diffuse[4]; + float specular[4]; + float ambient[4]; + float position[4]; + float direction[4]; + float range; + float falloff; + float attenuation0; + float attenuation1; + float attenuation2; + float theta; + float phi; +} SVGA3dLightData; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; + +} SVGA3dCmdPresent; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dRenderStateName state; + union { + uint32 uintValue; + float floatValue; + }; +} SVGA3dRenderState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + +} SVGA3dCmdSetRenderState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dRenderTargetType type; + SVGA3dSurfaceImageId target; +} SVGA3dCmdSetRenderTarget; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + +} SVGA3dCmdSurfaceCopy; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceImageId surface; + SVGA3dCopyBox box; +} SVGA3dCmdIntraSurfaceCopy; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 srcSid; + uint32 destSid; +} SVGA3dCmdWholeSurfaceCopy; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + SVGA3dBox boxSrc; + SVGA3dBox boxDest; +} SVGA3dCmdSurfaceStretchBltNonMSToMS; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + SVGA3dBox boxSrc; + SVGA3dBox boxDest; + SVGA3dStretchBltMode mode; +} SVGA3dCmdSurfaceStretchBlt; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 discard : 1; + + uint32 unsynchronized : 1; + + uint32 reserved : 30; +} SVGA3dSurfaceDMAFlags; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAGuestImage guest; + SVGA3dSurfaceImageId host; + SVGA3dTransferType transfer; + +} SVGA3dCmdSurfaceDMA; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 suffixSize; + + uint32 maximumOffset; + + SVGA3dSurfaceDMAFlags flags; +} SVGA3dCmdSurfaceDMASuffix; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 first; + uint32 last; +} SVGA3dArrayRangeHint; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 surfaceId; + uint32 offset; + uint32 stride; +} SVGA3dArray; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dDeclType type; + SVGA3dDeclMethod method; + SVGA3dDeclUsage usage; + uint32 usageIndex; +} SVGA3dVertexArrayIdentity; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dVertexDecl { + SVGA3dVertexArrayIdentity identity; + SVGA3dArray array; + SVGA3dArrayRangeHint rangeHint; +} SVGA3dVertexDecl; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dPrimitiveRange { + SVGA3dPrimitiveType primType; + uint32 primitiveCount; + + SVGA3dArray indexArray; + uint32 indexWidth; + + int32 indexBias; +} SVGA3dPrimitiveRange; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 numVertexDecls; + uint32 numRanges; + +} SVGA3dCmdDrawPrimitives; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + + uint32 primitiveCount; + uint32 startVertexLocation; + + uint8 primitiveType; + uint8 padding[3]; +} SVGA3dCmdDraw; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + + uint8 primitiveType; + + uint32 indexBufferSid; + uint32 indexBufferOffset; + + uint8 indexBufferStride; + + int32 baseVertexLocation; + + uint32 primitiveCount; + uint32 pad0; + uint16 pad1; +} SVGA3dCmdDrawIndexed; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint16 streamOffset; + uint8 stream; + uint8 type; + uint8 method; + uint8 usage; + uint8 usageIndex; + uint8 padding; + +} SVGA3dVertexElement; +#pragma pack(pop) + +#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + + uint32 numElements; + +} SVGA3dCmdSetVertexDecls; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; + uint32 stride; + uint32 offset; +} SVGA3dVertexStream; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + + uint32 numStreams; + +} SVGA3dCmdSetVertexStreams; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 numDivisors; +} SVGA3dCmdSetVertexDivisors; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stage; + SVGA3dTextureStateName name; + union { + uint32 value; + float floatValue; + }; +} SVGA3dTextureState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + +} SVGA3dCmdSetTextureState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dTransformType type; + float matrix[16]; +} SVGA3dCmdSetTransform; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + float min; + float max; +} SVGA3dZRange; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dZRange zRange; +} SVGA3dCmdSetZRange; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + float diffuse[4]; + float ambient[4]; + float specular[4]; + float emissive[4]; + float shininess; +} SVGA3dMaterial; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dFace face; + SVGA3dMaterial material; +} SVGA3dCmdSetMaterial; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 index; + SVGA3dLightData data; +} SVGA3dCmdSetLightData; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 index; + uint32 enabled; +} SVGA3dCmdSetLightEnabled; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dRect rect; +} SVGA3dCmdSetViewport; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dRect rect; +} SVGA3dCmdSetScissorRect; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 index; + float plane[4]; +} SVGA3dCmdSetClipPlane; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 shid; + SVGA3dShaderType type; + +} SVGA3dCmdDefineShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 shid; + SVGA3dShaderType type; +} SVGA3dCmdDestroyShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 reg; + SVGA3dShaderType type; + SVGA3dShaderConstType ctype; + uint32 values[4]; + +} SVGA3dCmdSetShaderConst; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dShaderType type; + uint32 shid; +} SVGA3dCmdSetShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dQueryType type; +} SVGA3dCmdBeginQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dQueryType type; + SVGAGuestPtr guestResult; +} SVGA3dCmdEndQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dQueryType type; + SVGAGuestPtr guestResult; +} SVGA3dCmdWaitForQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 totalSize; + SVGA3dQueryState state; + union { + uint32 result32; + uint32 queryCookie; + }; +} SVGA3dQueryResult; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceImageId srcImage; + SVGASignedRect srcRect; + uint32 destScreenId; + SVGASignedRect destRect; + +} SVGA3dCmdBlitSurfaceToScreen; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; + SVGA3dTextureFilter filter; +} SVGA3dCmdGenerateMipmaps; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; +} SVGA3dCmdActivateSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; +} SVGA3dCmdDeactivateSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdScreenDMA { + uint32 screenId; + SVGAGuestImage refBuffer; + SVGAGuestImage destBuffer; + SVGAGuestImage changeMap; +} SVGA3dCmdScreenDMA; +#pragma pack(pop) + +#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01) +#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01) +#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02) +#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdLogicOpsBitBlt { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + SVGA3dLogicOp logicOp; + SVGA3dLogicOpRop3 logicOpRop3; + +} SVGA3dCmdLogicOpsBitBlt; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdLogicOpsTransBlt { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint32 color; + uint32 flags; + SVGA3dBox srcBox; + SVGA3dSignedBox dstBox; + SVGA3dBox clipBox; +} SVGA3dCmdLogicOpsTransBlt; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdLogicOpsStretchBlt { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint16 mode; + uint16 flags; + SVGA3dBox srcBox; + SVGA3dSignedBox dstBox; + SVGA3dBox clipBox; +} SVGA3dCmdLogicOpsStretchBlt; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdLogicOpsColorFill { + SVGA3dSurfaceImageId dst; + uint32 color; + SVGA3dLogicOp logicOp; + SVGA3dLogicOpRop3 logicOpRop3; + +} SVGA3dCmdLogicOpsColorFill; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdLogicOpsAlphaBlend { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint32 alphaVal; + uint32 flags; + SVGA3dBox srcBox; + SVGA3dSignedBox dstBox; + SVGA3dBox clipBox; +} SVGA3dCmdLogicOpsAlphaBlend; +#pragma pack(pop) + +#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF + +#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512 +#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16 + +#pragma pack(push, 1) +typedef struct SVGA3dCmdLogicOpsClearTypeBlend { + SVGA3dSurfaceImageId tmp; + SVGA3dSurfaceImageId dst; + SVGA3dSurfaceImageId gammaSurf; + SVGA3dSurfaceImageId alphaSurf; + uint32 gamma; + uint32 color; + uint32 color2; + int32 alphaOffsetX; + int32 alphaOffsetY; + +} SVGA3dCmdLogicOpsClearTypeBlend; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAMobFormat ptDepth; + uint32 sizeInBytes; + PPN64 base; +} SVGAOTableMobEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceFormat format; + SVGA3dSurface1Flags surface1Flags; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + SVGAMobId mobid; + uint32 arraySize; + uint32 mobPitch; + SVGA3dSurface2Flags surface2Flags; + uint8 multisamplePattern; + uint8 qualityLevel; + uint16 bufferByteStride; + float minLOD; + uint32 pad0[2]; +} SVGAOTableSurfaceEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGAMobId mobid; +} SVGAOTableContextEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dShaderType type; + uint32 sizeInBytes; + uint32 offsetInBytes; + SVGAMobId mobid; +} SVGAOTableShaderEntry; +#pragma pack(pop) + +#define SVGA_STFLAG_PRIMARY (1 << 0) +#define SVGA_STFLAG_RESERVED (1 << 1) +typedef uint32 SVGAScreenTargetFlags; + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceImageId image; + uint32 width; + uint32 height; + int32 xRoot; + int32 yRoot; + SVGAScreenTargetFlags flags; + uint32 dpi; + uint32 pad[7]; +} SVGAOTableScreenTargetEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + float value[4]; +} SVGA3dShaderConstFloat; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + int32 value[4]; +} SVGA3dShaderConstInt; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 value; +} SVGA3dShaderConstBool; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint16 streamOffset; + uint8 stream; + uint8 type; + uint8 methodUsage; + uint8 usageIndex; +} SVGAGBVertexElement; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; + uint16 stride; + uint32 offset; +} SVGAGBVertexStream; +#pragma pack(pop) +#pragma pack(push, 1) +typedef struct { + SVGA3dRect viewport; + SVGA3dRect scissorRect; + SVGA3dZRange zRange; + + SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX]; + SVGAGBVertexElement decl1[4]; + + uint32 renderStates[SVGA3D_RS_MAX]; + SVGAGBVertexElement decl2[18]; + uint32 pad0[2]; + + struct { + SVGA3dFace face; + SVGA3dMaterial material; + } material; + + float clipPlanes[SVGA3D_MAX_CLIP_PLANES][4]; + float matrices[SVGA3D_TRANSFORM_MAX][16]; + + SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS]; + SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS]; + + uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX]; + SVGAGBVertexElement decl3[10]; + uint32 pad1[3]; + + uint32 occQueryActive; + uint32 occQueryValue; + + SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX]; + SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX]; + uint16 pShaderBValues; + uint16 vShaderBValues; + + SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS]; + SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS]; + uint32 numVertexDecls; + uint32 numVertexStreams; + uint32 numVertexDivisors; + uint32 pad2[30]; + + uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS]; + uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1]; + uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS]; + + SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX]; + SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX]; +} SVGAGBContextData; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAOTableType type; + PPN32 baseAddress; + uint32 sizeInBytes; + uint32 validSizeInBytes; + SVGAMobFormat ptDepth; +} SVGA3dCmdSetOTableBase; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAOTableType type; + PPN64 baseAddress; + uint32 sizeInBytes; + uint32 validSizeInBytes; + SVGAMobFormat ptDepth; +} SVGA3dCmdSetOTableBase64; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAOTableType type; + PPN64 baseAddress; + uint32 sizeInBytes; + uint32 validSizeInBytes; + SVGAMobFormat ptDepth; +} SVGA3dCmdGrowOTable; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAOTableType type; +} SVGA3dCmdReadbackOTable; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBMob { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN32 base; + uint32 sizeInBytes; +} SVGA3dCmdDefineGBMob; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDestroyGBMob { + SVGAMobId mobid; +} SVGA3dCmdDestroyGBMob; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBMob64 { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN64 base; + uint32 sizeInBytes; +} SVGA3dCmdDefineGBMob64; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdRedefineGBMob64 { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN64 base; + uint32 sizeInBytes; +} SVGA3dCmdRedefineGBMob64; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdUpdateGBMobMapping { + SVGAMobId mobid; +} SVGA3dCmdUpdateGBMobMapping; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBSurface { + uint32 sid; + SVGA3dSurface1Flags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; +} SVGA3dCmdDefineGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBSurface_v2 { + uint32 sid; + SVGA3dSurface1Flags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + uint32 arraySize; + uint32 pad; +} SVGA3dCmdDefineGBSurface_v2; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBSurface_v3 { + uint32 sid; + SVGA3dSurfaceAllFlags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dMSPattern multisamplePattern; + SVGA3dMSQualityLevel qualityLevel; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + uint32 arraySize; +} SVGA3dCmdDefineGBSurface_v3; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBSurface_v4 { + uint32 sid; + SVGA3dSurfaceAllFlags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dMSPattern multisamplePattern; + SVGA3dMSQualityLevel qualityLevel; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + uint32 arraySize; + uint32 bufferByteStride; +} SVGA3dCmdDefineGBSurface_v4; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDestroyGBSurface { + uint32 sid; +} SVGA3dCmdDestroyGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdBindGBSurface { + uint32 sid; + SVGAMobId mobid; +} SVGA3dCmdBindGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdBindGBSurfaceWithPitch { + uint32 sid; + SVGAMobId mobid; + uint32 baseLevelPitch; +} SVGA3dCmdBindGBSurfaceWithPitch; +#pragma pack(pop) + +#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0) +#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdCondBindGBSurface { + uint32 sid; + SVGAMobId testMobid; + SVGAMobId mobid; + uint32 flags; +} SVGA3dCmdCondBindGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdUpdateGBImage { + SVGA3dSurfaceImageId image; + SVGA3dBox box; +} SVGA3dCmdUpdateGBImage; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdUpdateGBSurface { + uint32 sid; +} SVGA3dCmdUpdateGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdReadbackGBImage { + SVGA3dSurfaceImageId image; +} SVGA3dCmdReadbackGBImage; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdReadbackGBSurface { + uint32 sid; +} SVGA3dCmdReadbackGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdReadbackGBImagePartial { + SVGA3dSurfaceImageId image; + SVGA3dBox box; + uint32 invertBox; +} SVGA3dCmdReadbackGBImagePartial; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdInvalidateGBImage { + SVGA3dSurfaceImageId image; +} SVGA3dCmdInvalidateGBImage; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdInvalidateGBSurface { + uint32 sid; +} SVGA3dCmdInvalidateGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdInvalidateGBImagePartial { + SVGA3dSurfaceImageId image; + SVGA3dBox box; + uint32 invertBox; +} SVGA3dCmdInvalidateGBImagePartial; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBContext { + uint32 cid; +} SVGA3dCmdDefineGBContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDestroyGBContext { + uint32 cid; +} SVGA3dCmdDestroyGBContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdBindGBContext { + uint32 cid; + SVGAMobId mobid; + uint32 validContents; +} SVGA3dCmdBindGBContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdReadbackGBContext { + uint32 cid; +} SVGA3dCmdReadbackGBContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdInvalidateGBContext { + uint32 cid; +} SVGA3dCmdInvalidateGBContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBShader { + uint32 shid; + SVGA3dShaderType type; + uint32 sizeInBytes; +} SVGA3dCmdDefineGBShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdBindGBShader { + uint32 shid; + SVGAMobId mobid; + uint32 offsetInBytes; +} SVGA3dCmdBindGBShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDestroyGBShader { + uint32 shid; +} SVGA3dCmdDestroyGBShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 regStart; + SVGA3dShaderType shaderType; + SVGA3dShaderConstType constType; + +} SVGA3dCmdSetGBShaderConstInline; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dQueryType type; +} SVGA3dCmdBeginGBQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dQueryType type; + SVGAMobId mobid; + uint32 offset; +} SVGA3dCmdEndGBQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dQueryType type; + SVGAMobId mobid; + uint32 offset; +} SVGA3dCmdWaitForGBQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAMobId mobid; + uint32 mustBeZero; + uint32 initialized; +} SVGA3dCmdEnableGart; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAMobId mobid; + uint32 gartOffset; +} SVGA3dCmdMapMobIntoGart; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 gartOffset; + uint32 numPages; +} SVGA3dCmdUnmapGartRange; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; + uint32 width; + uint32 height; + int32 xRoot; + int32 yRoot; + SVGAScreenTargetFlags flags; + + uint32 dpi; +} SVGA3dCmdDefineGBScreenTarget; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; +} SVGA3dCmdDestroyGBScreenTarget; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; + SVGA3dSurfaceImageId image; +} SVGA3dCmdBindGBScreenTarget; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; + SVGA3dRect rect; +} SVGA3dCmdUpdateGBScreenTarget; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; + SVGA3dRect rect; + SVGA3dFrameUpdateType type; +} SVGA3dCmdUpdateGBScreenTarget_v2; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; + SVGA3dRect rect; + SVGA3dFrameUpdateType type; + SVGAUnsignedPoint srcPoint; +} SVGA3dCmdUpdateGBScreenTargetMove; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdGBScreenDMA { + uint32 screenId; + uint32 dead; + SVGAMobId destMobID; + uint32 destPitch; + SVGAMobId changeMapMobID; +} SVGA3dCmdGBScreenDMA; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 value; + uint32 mobId; + uint32 mobOffset; +} SVGA3dCmdGBMobFence; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; + SVGA3dSurfaceImageId dest; + + uint32 statusMobId; + uint32 statusMobOffset; + + uint32 mustBeInvalidId; + uint32 mustBeZero; +} SVGA3dCmdScreenCopy; +#pragma pack(pop) + +#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00 +#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01 +#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF + +#pragma pack(push, 1) +typedef struct { + uint32 sid; +} SVGA3dCmdWriteZeroSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; +} SVGA3dCmdUpdateZeroSurface; +#pragma pack(pop) + +#endif |