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+// (C) Copyright Andrew Sutton 2007
+//
+// Use, modification and distribution are subject to the
+// Boost Software License, Version 1.0 (See accompanying file
+// LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
+
+//[closeness_centrality_example
+#include <iostream>
+#include <iomanip>
+
+#include <boost/graph/undirected_graph.hpp>
+#include <boost/graph/exterior_property.hpp>
+#include <boost/graph/floyd_warshall_shortest.hpp>
+#include <boost/graph/closeness_centrality.hpp>
+#include <boost/graph/property_maps/constant_property_map.hpp>
+#include "helper.hpp"
+
+using namespace std;
+using namespace boost;
+
+// The Actor type stores the name of each vertex in the graph.
+struct Actor
+{
+ string name;
+};
+
+// Declare the graph type and its vertex and edge types.
+typedef undirected_graph< Actor > Graph;
+typedef graph_traits< Graph >::vertex_descriptor Vertex;
+typedef graph_traits< Graph >::edge_descriptor Edge;
+
+// The name map provides an abstract accessor for the names of
+// each vertex. This is used during graph creation.
+typedef property_map< Graph, string Actor::* >::type NameMap;
+
+// Declare a matrix type and its corresponding property map that
+// will contain the distances between each pair of vertices.
+typedef exterior_vertex_property< Graph, int > DistanceProperty;
+typedef DistanceProperty::matrix_type DistanceMatrix;
+typedef DistanceProperty::matrix_map_type DistanceMatrixMap;
+
+// Declare the weight map so that each edge returns the same value.
+typedef constant_property_map< Edge, int > WeightMap;
+
+// Declare a container and its corresponding property map that
+// will contain the resulting closeness centralities of each
+// vertex in the graph.
+typedef boost::exterior_vertex_property< Graph, float > ClosenessProperty;
+typedef ClosenessProperty::container_type ClosenessContainer;
+typedef ClosenessProperty::map_type ClosenessMap;
+
+int main(int argc, char* argv[])
+{
+ // Create the graph and a property map that provides access to[
+ // tha actor names.
+ Graph g;
+ NameMap nm(get(&Actor::name, g));
+
+ // Read the graph from standard input.
+ read_graph(g, nm, cin);
+
+ // Compute the distances between all pairs of vertices using
+ // the Floyd-Warshall algorithm. Note that the weight map is
+ // created so that every edge has a weight of 1.
+ DistanceMatrix distances(num_vertices(g));
+ DistanceMatrixMap dm(distances, g);
+ WeightMap wm(1);
+ floyd_warshall_all_pairs_shortest_paths(g, dm, weight_map(wm));
+
+ // Compute the closeness centrality for graph.
+ ClosenessContainer cents(num_vertices(g));
+ ClosenessMap cm(cents, g);
+ all_closeness_centralities(g, dm, cm);
+
+ // Print the closeness centrality of each vertex.
+ graph_traits< Graph >::vertex_iterator i, end;
+ for (boost::tie(i, end) = vertices(g); i != end; ++i)
+ {
+ cout << setw(12) << setiosflags(ios::left) << g[*i].name << get(cm, *i)
+ << endl;
+ }
+
+ return 0;
+}
+//]