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diff --git a/src/boost/libs/math/example/binomial_coinflip_example.cpp b/src/boost/libs/math/example/binomial_coinflip_example.cpp new file mode 100644 index 000000000..5f1826b94 --- /dev/null +++ b/src/boost/libs/math/example/binomial_coinflip_example.cpp @@ -0,0 +1,243 @@ +// Copyright Paul A. 2007, 2010 +// Copyright John Maddock 2006 + +// Use, modification and distribution are subject to the +// Boost Software License, Version 1.0. +// (See accompanying file LICENSE_1_0.txt +// or copy at http://www.boost.org/LICENSE_1_0.txt) + +// Simple example of computing probabilities and quantiles for +// a Bernoulli random variable representing the flipping of a coin. + +// http://mathworld.wolfram.com/CoinTossing.html +// http://en.wikipedia.org/wiki/Bernoulli_trial +// Weisstein, Eric W. "Dice." From MathWorld--A Wolfram Web Resource. +// http://mathworld.wolfram.com/Dice.html +// http://en.wikipedia.org/wiki/Bernoulli_distribution +// http://mathworld.wolfram.com/BernoulliDistribution.html +// +// An idealized coin consists of a circular disk of zero thickness which, +// when thrown in the air and allowed to fall, will rest with either side face up +// ("heads" H or "tails" T) with equal probability. A coin is therefore a two-sided die. +// Despite slight differences between the sides and nonzero thickness of actual coins, +// the distribution of their tosses makes a good approximation to a p==1/2 Bernoulli distribution. + +//[binomial_coinflip_example1 + +/*`An example of a [@http://en.wikipedia.org/wiki/Bernoulli_process Bernoulli process] +is coin flipping. +A variable in such a sequence may be called a Bernoulli variable. + +This example shows using the Binomial distribution to predict the probability +of heads and tails when throwing a coin. + +The number of correct answers (say heads), +X, is distributed as a binomial random variable +with binomial distribution parameters number of trials (flips) n = 10 and probability (success_fraction) of getting a head p = 0.5 (a 'fair' coin). + +(Our coin is assumed fair, but we could easily change the success_fraction parameter p +from 0.5 to some other value to simulate an unfair coin, +say 0.6 for one with chewing gum on the tail, +so it is more likely to fall tails down and heads up). + +First we need some includes and using statements to be able to use the binomial distribution, some std input and output, and get started: +*/ + +#include <boost/math/distributions/binomial.hpp> + using boost::math::binomial; + +#include <iostream> + using std::cout; using std::endl; using std::left; +#include <iomanip> + using std::setw; + +int main() +{ + cout << "Using Binomial distribution to predict how many heads and tails." << endl; + try + { +/*` +See note [link coinflip_eg_catch with the catch block] +about why a try and catch block is always a good idea. + +First, construct a binomial distribution with parameters success_fraction +1/2, and how many flips. +*/ + const double success_fraction = 0.5; // = 50% = 1/2 for a 'fair' coin. + int flips = 10; + binomial flip(flips, success_fraction); + + cout.precision(4); +/*` + Then some examples of using Binomial moments (and echoing the parameters). +*/ + cout << "From " << flips << " one can expect to get on average " + << mean(flip) << " heads (or tails)." << endl; + cout << "Mode is " << mode(flip) << endl; + cout << "Standard deviation is " << standard_deviation(flip) << endl; + cout << "So about 2/3 will lie within 1 standard deviation and get between " + << ceil(mean(flip) - standard_deviation(flip)) << " and " + << floor(mean(flip) + standard_deviation(flip)) << " correct." << endl; + cout << "Skewness is " << skewness(flip) << endl; + // Skewness of binomial distributions is only zero (symmetrical) + // if success_fraction is exactly one half, + // for example, when flipping 'fair' coins. + cout << "Skewness if success_fraction is " << flip.success_fraction() + << " is " << skewness(flip) << endl << endl; // Expect zero for a 'fair' coin. +/*` +Now we show a variety of predictions on the probability of heads: +*/ + cout << "For " << flip.trials() << " coin flips: " << endl; + cout << "Probability of getting no heads is " << pdf(flip, 0) << endl; + cout << "Probability of getting at least one head is " << 1. - pdf(flip, 0) << endl; +/*` +When we want to calculate the probability for a range or values we can sum the PDF's: +*/ + cout << "Probability of getting 0 or 1 heads is " + << pdf(flip, 0) + pdf(flip, 1) << endl; // sum of exactly == probabilities +/*` +Or we can use the cdf. +*/ + cout << "Probability of getting 0 or 1 (<= 1) heads is " << cdf(flip, 1) << endl; + cout << "Probability of getting 9 or 10 heads is " << pdf(flip, 9) + pdf(flip, 10) << endl; +/*` +Note that using +*/ + cout << "Probability of getting 9 or 10 heads is " << 1. - cdf(flip, 8) << endl; +/*` +is less accurate than using the complement +*/ + cout << "Probability of getting 9 or 10 heads is " << cdf(complement(flip, 8)) << endl; +/*` +Since the subtraction may involve +[@http://docs.sun.com/source/806-3568/ncg_goldberg.html cancellation error], +where as `cdf(complement(flip, 8))` +does not use such a subtraction internally, and so does not exhibit the problem. + +To get the probability for a range of heads, we can either add the pdfs for each number of heads +*/ + cout << "Probability of between 4 and 6 heads (4 or 5 or 6) is " + // P(X == 4) + P(X == 5) + P(X == 6) + << pdf(flip, 4) + pdf(flip, 5) + pdf(flip, 6) << endl; +/*` +But this is probably less efficient than using the cdf +*/ + cout << "Probability of between 4 and 6 heads (4 or 5 or 6) is " + // P(X <= 6) - P(X <= 3) == P(X < 4) + << cdf(flip, 6) - cdf(flip, 3) << endl; +/*` +Certainly for a bigger range like, 3 to 7 +*/ + cout << "Probability of between 3 and 7 heads (3, 4, 5, 6 or 7) is " + // P(X <= 7) - P(X <= 2) == P(X < 3) + << cdf(flip, 7) - cdf(flip, 2) << endl; + cout << endl; + +/*` +Finally, print two tables of probability for the /exactly/ and /at least/ a number of heads. +*/ + // Print a table of probability for the exactly a number of heads. + cout << "Probability of getting exactly (==) heads" << endl; + for (int successes = 0; successes <= flips; successes++) + { // Say success means getting a head (or equally success means getting a tail). + double probability = pdf(flip, successes); + cout << left << setw(2) << successes << " " << setw(10) + << probability << " or 1 in " << 1. / probability + << ", or " << probability * 100. << "%" << endl; + } // for i + cout << endl; + + // Tabulate the probability of getting between zero heads and 0 up to 10 heads. + cout << "Probability of getting up to (<=) heads" << endl; + for (int successes = 0; successes <= flips; successes++) + { // Say success means getting a head + // (equally success could mean getting a tail). + double probability = cdf(flip, successes); // P(X <= heads) + cout << setw(2) << successes << " " << setw(10) << left + << probability << " or 1 in " << 1. / probability << ", or " + << probability * 100. << "%"<< endl; + } // for i +/*` +The last (0 to 10 heads) must, of course, be 100% probability. +*/ + double probability = 0.3; + double q = quantile(flip, probability); + std::cout << "Quantile (flip, " << probability << ") = " << q << std::endl; // Quantile (flip, 0.3) = 3 + probability = 0.6; + q = quantile(flip, probability); + std::cout << "Quantile (flip, " << probability << ") = " << q << std::endl; // Quantile (flip, 0.6) = 5 + } + catch(const std::exception& e) + { + // + /*` + [#coinflip_eg_catch] + It is always essential to include try & catch blocks because + default policies are to throw exceptions on arguments that + are out of domain or cause errors like numeric-overflow. + + Lacking try & catch blocks, the program will abort, whereas the + message below from the thrown exception will give some helpful + clues as to the cause of the problem. + */ + std::cout << + "\n""Message from thrown exception was:\n " << e.what() << std::endl; + } +//] [binomial_coinflip_example1] + return 0; +} // int main() + +// Output: + +//[binomial_coinflip_example_output +/*` + +[pre +Using Binomial distribution to predict how many heads and tails. +From 10 one can expect to get on average 5 heads (or tails). +Mode is 5 +Standard deviation is 1.581 +So about 2/3 will lie within 1 standard deviation and get between 4 and 6 correct. +Skewness is 0 +Skewness if success_fraction is 0.5 is 0 + +For 10 coin flips: +Probability of getting no heads is 0.0009766 +Probability of getting at least one head is 0.999 +Probability of getting 0 or 1 heads is 0.01074 +Probability of getting 0 or 1 (<= 1) heads is 0.01074 +Probability of getting 9 or 10 heads is 0.01074 +Probability of getting 9 or 10 heads is 0.01074 +Probability of getting 9 or 10 heads is 0.01074 +Probability of between 4 and 6 heads (4 or 5 or 6) is 0.6562 +Probability of between 4 and 6 heads (4 or 5 or 6) is 0.6563 +Probability of between 3 and 7 heads (3, 4, 5, 6 or 7) is 0.8906 + +Probability of getting exactly (==) heads +0 0.0009766 or 1 in 1024, or 0.09766% +1 0.009766 or 1 in 102.4, or 0.9766% +2 0.04395 or 1 in 22.76, or 4.395% +3 0.1172 or 1 in 8.533, or 11.72% +4 0.2051 or 1 in 4.876, or 20.51% +5 0.2461 or 1 in 4.063, or 24.61% +6 0.2051 or 1 in 4.876, or 20.51% +7 0.1172 or 1 in 8.533, or 11.72% +8 0.04395 or 1 in 22.76, or 4.395% +9 0.009766 or 1 in 102.4, or 0.9766% +10 0.0009766 or 1 in 1024, or 0.09766% + +Probability of getting up to (<=) heads +0 0.0009766 or 1 in 1024, or 0.09766% +1 0.01074 or 1 in 93.09, or 1.074% +2 0.05469 or 1 in 18.29, or 5.469% +3 0.1719 or 1 in 5.818, or 17.19% +4 0.377 or 1 in 2.653, or 37.7% +5 0.623 or 1 in 1.605, or 62.3% +6 0.8281 or 1 in 1.208, or 82.81% +7 0.9453 or 1 in 1.058, or 94.53% +8 0.9893 or 1 in 1.011, or 98.93% +9 0.999 or 1 in 1.001, or 99.9% +10 1 or 1 in 1, or 100% +] +*/ +//][/binomial_coinflip_example_output] |