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+// Copyright Paul A. 2007, 2010
+// Copyright John Maddock 2006
+
+// Use, modification and distribution are subject to the
+// Boost Software License, Version 1.0.
+// (See accompanying file LICENSE_1_0.txt
+// or copy at http://www.boost.org/LICENSE_1_0.txt)
+
+// Simple example of computing probabilities and quantiles for
+// a Bernoulli random variable representing the flipping of a coin.
+
+// http://mathworld.wolfram.com/CoinTossing.html
+// http://en.wikipedia.org/wiki/Bernoulli_trial
+// Weisstein, Eric W. "Dice." From MathWorld--A Wolfram Web Resource.
+// http://mathworld.wolfram.com/Dice.html
+// http://en.wikipedia.org/wiki/Bernoulli_distribution
+// http://mathworld.wolfram.com/BernoulliDistribution.html
+//
+// An idealized coin consists of a circular disk of zero thickness which,
+// when thrown in the air and allowed to fall, will rest with either side face up
+// ("heads" H or "tails" T) with equal probability. A coin is therefore a two-sided die.
+// Despite slight differences between the sides and nonzero thickness of actual coins,
+// the distribution of their tosses makes a good approximation to a p==1/2 Bernoulli distribution.
+
+//[binomial_coinflip_example1
+
+/*`An example of a [@http://en.wikipedia.org/wiki/Bernoulli_process Bernoulli process]
+is coin flipping.
+A variable in such a sequence may be called a Bernoulli variable.
+
+This example shows using the Binomial distribution to predict the probability
+of heads and tails when throwing a coin.
+
+The number of correct answers (say heads),
+X, is distributed as a binomial random variable
+with binomial distribution parameters number of trials (flips) n = 10 and probability (success_fraction) of getting a head p = 0.5 (a 'fair' coin).
+
+(Our coin is assumed fair, but we could easily change the success_fraction parameter p
+from 0.5 to some other value to simulate an unfair coin,
+say 0.6 for one with chewing gum on the tail,
+so it is more likely to fall tails down and heads up).
+
+First we need some includes and using statements to be able to use the binomial distribution, some std input and output, and get started:
+*/
+
+#include <boost/math/distributions/binomial.hpp>
+ using boost::math::binomial;
+
+#include <iostream>
+ using std::cout; using std::endl; using std::left;
+#include <iomanip>
+ using std::setw;
+
+int main()
+{
+ cout << "Using Binomial distribution to predict how many heads and tails." << endl;
+ try
+ {
+/*`
+See note [link coinflip_eg_catch with the catch block]
+about why a try and catch block is always a good idea.
+
+First, construct a binomial distribution with parameters success_fraction
+1/2, and how many flips.
+*/
+ const double success_fraction = 0.5; // = 50% = 1/2 for a 'fair' coin.
+ int flips = 10;
+ binomial flip(flips, success_fraction);
+
+ cout.precision(4);
+/*`
+ Then some examples of using Binomial moments (and echoing the parameters).
+*/
+ cout << "From " << flips << " one can expect to get on average "
+ << mean(flip) << " heads (or tails)." << endl;
+ cout << "Mode is " << mode(flip) << endl;
+ cout << "Standard deviation is " << standard_deviation(flip) << endl;
+ cout << "So about 2/3 will lie within 1 standard deviation and get between "
+ << ceil(mean(flip) - standard_deviation(flip)) << " and "
+ << floor(mean(flip) + standard_deviation(flip)) << " correct." << endl;
+ cout << "Skewness is " << skewness(flip) << endl;
+ // Skewness of binomial distributions is only zero (symmetrical)
+ // if success_fraction is exactly one half,
+ // for example, when flipping 'fair' coins.
+ cout << "Skewness if success_fraction is " << flip.success_fraction()
+ << " is " << skewness(flip) << endl << endl; // Expect zero for a 'fair' coin.
+/*`
+Now we show a variety of predictions on the probability of heads:
+*/
+ cout << "For " << flip.trials() << " coin flips: " << endl;
+ cout << "Probability of getting no heads is " << pdf(flip, 0) << endl;
+ cout << "Probability of getting at least one head is " << 1. - pdf(flip, 0) << endl;
+/*`
+When we want to calculate the probability for a range or values we can sum the PDF's:
+*/
+ cout << "Probability of getting 0 or 1 heads is "
+ << pdf(flip, 0) + pdf(flip, 1) << endl; // sum of exactly == probabilities
+/*`
+Or we can use the cdf.
+*/
+ cout << "Probability of getting 0 or 1 (<= 1) heads is " << cdf(flip, 1) << endl;
+ cout << "Probability of getting 9 or 10 heads is " << pdf(flip, 9) + pdf(flip, 10) << endl;
+/*`
+Note that using
+*/
+ cout << "Probability of getting 9 or 10 heads is " << 1. - cdf(flip, 8) << endl;
+/*`
+is less accurate than using the complement
+*/
+ cout << "Probability of getting 9 or 10 heads is " << cdf(complement(flip, 8)) << endl;
+/*`
+Since the subtraction may involve
+[@http://docs.sun.com/source/806-3568/ncg_goldberg.html cancellation error],
+where as `cdf(complement(flip, 8))`
+does not use such a subtraction internally, and so does not exhibit the problem.
+
+To get the probability for a range of heads, we can either add the pdfs for each number of heads
+*/
+ cout << "Probability of between 4 and 6 heads (4 or 5 or 6) is "
+ // P(X == 4) + P(X == 5) + P(X == 6)
+ << pdf(flip, 4) + pdf(flip, 5) + pdf(flip, 6) << endl;
+/*`
+But this is probably less efficient than using the cdf
+*/
+ cout << "Probability of between 4 and 6 heads (4 or 5 or 6) is "
+ // P(X <= 6) - P(X <= 3) == P(X < 4)
+ << cdf(flip, 6) - cdf(flip, 3) << endl;
+/*`
+Certainly for a bigger range like, 3 to 7
+*/
+ cout << "Probability of between 3 and 7 heads (3, 4, 5, 6 or 7) is "
+ // P(X <= 7) - P(X <= 2) == P(X < 3)
+ << cdf(flip, 7) - cdf(flip, 2) << endl;
+ cout << endl;
+
+/*`
+Finally, print two tables of probability for the /exactly/ and /at least/ a number of heads.
+*/
+ // Print a table of probability for the exactly a number of heads.
+ cout << "Probability of getting exactly (==) heads" << endl;
+ for (int successes = 0; successes <= flips; successes++)
+ { // Say success means getting a head (or equally success means getting a tail).
+ double probability = pdf(flip, successes);
+ cout << left << setw(2) << successes << " " << setw(10)
+ << probability << " or 1 in " << 1. / probability
+ << ", or " << probability * 100. << "%" << endl;
+ } // for i
+ cout << endl;
+
+ // Tabulate the probability of getting between zero heads and 0 up to 10 heads.
+ cout << "Probability of getting up to (<=) heads" << endl;
+ for (int successes = 0; successes <= flips; successes++)
+ { // Say success means getting a head
+ // (equally success could mean getting a tail).
+ double probability = cdf(flip, successes); // P(X <= heads)
+ cout << setw(2) << successes << " " << setw(10) << left
+ << probability << " or 1 in " << 1. / probability << ", or "
+ << probability * 100. << "%"<< endl;
+ } // for i
+/*`
+The last (0 to 10 heads) must, of course, be 100% probability.
+*/
+ double probability = 0.3;
+ double q = quantile(flip, probability);
+ std::cout << "Quantile (flip, " << probability << ") = " << q << std::endl; // Quantile (flip, 0.3) = 3
+ probability = 0.6;
+ q = quantile(flip, probability);
+ std::cout << "Quantile (flip, " << probability << ") = " << q << std::endl; // Quantile (flip, 0.6) = 5
+ }
+ catch(const std::exception& e)
+ {
+ //
+ /*`
+ [#coinflip_eg_catch]
+ It is always essential to include try & catch blocks because
+ default policies are to throw exceptions on arguments that
+ are out of domain or cause errors like numeric-overflow.
+
+ Lacking try & catch blocks, the program will abort, whereas the
+ message below from the thrown exception will give some helpful
+ clues as to the cause of the problem.
+ */
+ std::cout <<
+ "\n""Message from thrown exception was:\n " << e.what() << std::endl;
+ }
+//] [binomial_coinflip_example1]
+ return 0;
+} // int main()
+
+// Output:
+
+//[binomial_coinflip_example_output
+/*`
+
+[pre
+Using Binomial distribution to predict how many heads and tails.
+From 10 one can expect to get on average 5 heads (or tails).
+Mode is 5
+Standard deviation is 1.581
+So about 2/3 will lie within 1 standard deviation and get between 4 and 6 correct.
+Skewness is 0
+Skewness if success_fraction is 0.5 is 0
+
+For 10 coin flips:
+Probability of getting no heads is 0.0009766
+Probability of getting at least one head is 0.999
+Probability of getting 0 or 1 heads is 0.01074
+Probability of getting 0 or 1 (<= 1) heads is 0.01074
+Probability of getting 9 or 10 heads is 0.01074
+Probability of getting 9 or 10 heads is 0.01074
+Probability of getting 9 or 10 heads is 0.01074
+Probability of between 4 and 6 heads (4 or 5 or 6) is 0.6562
+Probability of between 4 and 6 heads (4 or 5 or 6) is 0.6563
+Probability of between 3 and 7 heads (3, 4, 5, 6 or 7) is 0.8906
+
+Probability of getting exactly (==) heads
+0 0.0009766 or 1 in 1024, or 0.09766%
+1 0.009766 or 1 in 102.4, or 0.9766%
+2 0.04395 or 1 in 22.76, or 4.395%
+3 0.1172 or 1 in 8.533, or 11.72%
+4 0.2051 or 1 in 4.876, or 20.51%
+5 0.2461 or 1 in 4.063, or 24.61%
+6 0.2051 or 1 in 4.876, or 20.51%
+7 0.1172 or 1 in 8.533, or 11.72%
+8 0.04395 or 1 in 22.76, or 4.395%
+9 0.009766 or 1 in 102.4, or 0.9766%
+10 0.0009766 or 1 in 1024, or 0.09766%
+
+Probability of getting up to (<=) heads
+0 0.0009766 or 1 in 1024, or 0.09766%
+1 0.01074 or 1 in 93.09, or 1.074%
+2 0.05469 or 1 in 18.29, or 5.469%
+3 0.1719 or 1 in 5.818, or 17.19%
+4 0.377 or 1 in 2.653, or 37.7%
+5 0.623 or 1 in 1.605, or 62.3%
+6 0.8281 or 1 in 1.208, or 82.81%
+7 0.9453 or 1 in 1.058, or 94.53%
+8 0.9893 or 1 in 1.011, or 98.93%
+9 0.999 or 1 in 1.001, or 99.9%
+10 1 or 1 in 1, or 100%
+]
+*/
+//][/binomial_coinflip_example_output]