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-rw-r--r--src/boost/libs/statechart/example/Camera/Shooting.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/boost/libs/statechart/example/Camera/Shooting.cpp b/src/boost/libs/statechart/example/Camera/Shooting.cpp
new file mode 100644
index 000000000..ae9a1abce
--- /dev/null
+++ b/src/boost/libs/statechart/example/Camera/Shooting.cpp
@@ -0,0 +1,71 @@
+//////////////////////////////////////////////////////////////////////////////
+// Copyright 2002-2006 Andreas Huber Doenni
+// Distributed under the Boost Software License, Version 1.0. (See accompany-
+// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
+//////////////////////////////////////////////////////////////////////////////
+
+
+
+#include "Precompiled.hpp"
+#include "Shooting.hpp"
+#include <iostream>
+
+#include <boost/config.hpp>
+
+#ifdef BOOST_INTEL
+# pragma warning( disable: 383 ) // reference to temporary used
+#endif
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+Shooting::Shooting()
+{
+ std::cout << "Entering Shooting\n";
+}
+
+Shooting::~Shooting()
+{
+ std::cout << "Exiting Shooting\n";
+}
+
+//////////////////////////////////////////////////////////////////////////////
+struct Storing : sc::simple_state< Storing, Shooting >
+{
+ Storing()
+ {
+ std::cout << "Picture taken!\n";
+ }
+};
+
+//////////////////////////////////////////////////////////////////////////////
+struct Focused : sc::simple_state< Focused, Shooting >
+{
+ typedef sc::custom_reaction< EvShutterFull > reactions;
+
+ sc::result react( const EvShutterFull & );
+};
+
+sc::result Focused::react( const EvShutterFull & )
+{
+ if ( context< Camera >().IsMemoryAvailable() )
+ {
+ return transit< Storing >();
+ }
+ else
+ {
+ std::cout << "Cache memory full. Please wait...\n";
+ return discard_event();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+Focusing::Focusing( my_context ctx ) : my_base( ctx )
+{
+ post_event( boost::intrusive_ptr< EvInFocus >( new EvInFocus() ) );
+}
+
+sc::result Focusing::react( const EvInFocus & evt )
+{
+ return transit< Focused >( &Shooting::DisplayFocused, evt );
+}