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-rw-r--r--src/boost/libs/thread/example/tennis.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/src/boost/libs/thread/example/tennis.cpp b/src/boost/libs/thread/example/tennis.cpp
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+++ b/src/boost/libs/thread/example/tennis.cpp
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+// Copyright (C) 2001-2003
+// William E. Kempf
+//
+// Distributed under the Boost Software License, Version 1.0. (See accompanying
+// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
+
+#undef BOOST_THREAD_VERSION
+#define BOOST_THREAD_VERSION 2
+
+#include <boost/thread/mutex.hpp>
+#include <boost/thread/condition.hpp>
+#include <boost/thread/thread_only.hpp>
+#include <boost/thread/xtime.hpp>
+#include <iostream>
+
+#if defined(BOOST_HAS_WINTHREADS)
+# include <windows.h>
+# include <process.h>
+#endif
+
+enum game_state
+{
+ START,
+ PLAYER_A,
+ PLAYER_B,
+ GAME_OVER,
+ ONE_PLAYER_GONE,
+ BOTH_PLAYERS_GONE
+};
+
+int state;
+boost::mutex mutex;
+boost::condition cond;
+
+const char* player_name(int state)
+{
+ if (state == PLAYER_A)
+ return "PLAYER-A";
+ if (state == PLAYER_B)
+ return "PLAYER-B";
+ throw "bad player";
+ //return 0;
+}
+
+void player(int active)
+{
+ boost::unique_lock<boost::mutex> lock(mutex);
+
+ int other = active == PLAYER_A ? PLAYER_B : PLAYER_A;
+
+ while (state < GAME_OVER)
+ {
+ //std::cout << player_name(active) << ": Play." << std::endl;
+ state = other;
+ cond.notify_all();
+ do
+ {
+ cond.wait(lock);
+ if (state == other)
+ {
+ std::cout << "---" << player_name(active)
+ << ": Spurious wakeup!" << std::endl;
+ }
+ } while (state == other);
+ }
+
+ ++state;
+ std::cout << player_name(active) << ": Gone." << std::endl;
+ cond.notify_all();
+}
+
+struct thread_adapt
+{
+ thread_adapt(void (*func)(void*), void* param)
+ : _func(func), _param(param)
+ {
+ }
+ int operator()() const
+ {
+ _func(_param);
+ return 0;
+ }
+
+ void (*_func)(void*);
+ void* _param;
+};
+
+class thread_adapter
+{
+public:
+ thread_adapter(void (*func)(void*), void* param)
+ : _func(func), _param(param)
+ {
+ }
+ void operator()() const { _func(_param); }
+private:
+ void (*_func)(void*);
+ void* _param;
+};
+
+int main()
+{
+ state = START;
+
+ boost::thread thrda(&player, PLAYER_A);
+ boost::thread thrdb(&player, PLAYER_B);
+
+ boost::xtime xt;
+ boost::xtime_get(&xt, boost::TIME_UTC_);
+ xt.sec += 1;
+ boost::thread::sleep(xt);
+ {
+ boost::unique_lock<boost::mutex> lock(mutex);
+ std::cout << "---Noise ON..." << std::endl;
+ }
+
+ for (int i = 0; i < 10; ++i)
+ cond.notify_all();
+
+ {
+ boost::unique_lock<boost::mutex> lock(mutex);
+ std::cout << "---Noise OFF..." << std::endl;
+ state = GAME_OVER;
+ cond.notify_all();
+ do
+ {
+ cond.wait(lock);
+ } while (state != BOTH_PLAYERS_GONE);
+ }
+
+ std::cout << "GAME OVER" << std::endl;
+
+ thrda.join();
+ thrdb.join();
+
+ return 0;
+}