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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /devtools/server/tests/browser/browser_connectToFrame.js
parentInitial commit. (diff)
downloadfirefox-esr-upstream.tar.xz
firefox-esr-upstream.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'devtools/server/tests/browser/browser_connectToFrame.js')
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diff --git a/devtools/server/tests/browser/browser_connectToFrame.js b/devtools/server/tests/browser/browser_connectToFrame.js
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+/* Any copyright is dedicated to the Public Domain.
+ * http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Test `connectToFrame` method
+ */
+
+"use strict";
+
+const {
+ connectToFrame,
+} = require("resource://devtools/server/connectors/frame-connector.js");
+
+add_task(async function () {
+ // Create a minimal browser with a message manager
+ const browser = document.createXULElement("browser");
+ browser.setAttribute("type", "content");
+ document.body.appendChild(browser);
+
+ await TestUtils.waitForCondition(
+ () => browser.browsingContext.currentWindowGlobal,
+ "browser has no window global"
+ );
+
+ // Register a test actor in the child process so that we can know if and when
+ // this fake actor is destroyed.
+ await SpecialPowers.spawn(browser, [], () => {
+ const { require } = ChromeUtils.importESModule(
+ "resource://devtools/shared/loader/Loader.sys.mjs"
+ );
+ const {
+ DevToolsServer,
+ } = require("resource://devtools/server/devtools-server.js");
+ const {
+ ActorRegistry,
+ } = require("resource://devtools/server/actors/utils/actor-registry.js");
+
+ DevToolsServer.init();
+
+ const { Actor } = require("resource://devtools/shared/protocol/Actor.js");
+ class ConnectToFrameTestActor extends Actor {
+ constructor(conn, tab) {
+ super(conn, { typeName: "connectToFrameTest", methods: [] });
+ dump("instantiate test actor\n");
+ this.requestTypes = {
+ hello: this.hello,
+ };
+ }
+ hello() {
+ return { msg: "world" };
+ }
+
+ destroy() {
+ SpecialPowers.notifyObserversInParentProcess(
+ null,
+ "devtools-test-actor-destroyed",
+ ""
+ );
+ }
+ }
+
+ ActorRegistry.addTargetScopedActor(
+ {
+ constructorName: "ConnectToFrameTestActor",
+ constructorFun: ConnectToFrameTestActor,
+ },
+ "connectToFrameTestActor"
+ );
+ });
+
+ // Instantiate a minimal server
+ DevToolsServer.init();
+ if (!DevToolsServer.createRootActor) {
+ DevToolsServer.registerAllActors();
+ }
+
+ async function initAndCloseFirstClient() {
+ // Fake a first connection to a browser
+ const transport = DevToolsServer.connectPipe();
+ const conn = transport._serverConnection;
+ const client = new DevToolsClient(transport);
+ const actor = await connectToFrame(conn, browser);
+ ok(actor.connectToFrameTestActor, "Got the test actor");
+
+ // Ensure sending at least one request to our actor,
+ // otherwise it won't be instantiated, nor be destroyed...
+ await client.request({
+ to: actor.connectToFrameTestActor,
+ type: "hello",
+ });
+
+ // Connect a second client in parallel to assert that it received a distinct set of
+ // target actors
+ await initAndCloseSecondClient(actor.connectToFrameTestActor);
+
+ ok(
+ DevToolsServer.initialized,
+ "DevToolsServer isn't destroyed until all clients are disconnected"
+ );
+
+ // Ensure that our test actor got cleaned up;
+ // its destroy method should be called
+ const onActorDestroyed = TestUtils.topicObserved(
+ "devtools-test-actor-destroyed"
+ );
+
+ // Then close the client. That should end up cleaning our test actor
+ await client.close();
+
+ await onActorDestroyed;
+
+ // This test loads a frame in the parent process, so that we end up sharing the same
+ // DevToolsServer instance
+ ok(
+ !DevToolsServer.initialized,
+ "DevToolsServer is destroyed when all clients are disconnected"
+ );
+ }
+
+ async function initAndCloseSecondClient(firstActor) {
+ // Then fake a second one, that should spawn a new set of target-scoped actors
+ const transport = DevToolsServer.connectPipe();
+ const conn = transport._serverConnection;
+ const client = new DevToolsClient(transport);
+ const actor = await connectToFrame(conn, browser);
+ ok(
+ actor.connectToFrameTestActor,
+ "Got a test actor for the second connection"
+ );
+ isnot(
+ actor.connectToFrameTestActor,
+ firstActor,
+ "We get different actor instances between two connections"
+ );
+ return client.close();
+ }
+
+ await initAndCloseFirstClient();
+
+ DevToolsServer.destroy();
+ browser.remove();
+});