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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/WebGL2Context.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGL2Context.cpp')
-rw-r--r-- | dom/canvas/WebGL2Context.cpp | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/dom/canvas/WebGL2Context.cpp b/dom/canvas/WebGL2Context.cpp new file mode 100644 index 0000000000..5168f20162 --- /dev/null +++ b/dom/canvas/WebGL2Context.cpp @@ -0,0 +1,170 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGL2Context.h" + +#include "mozilla/StaticPrefs_webgl.h" +#include "GLContext.h" +#include "mozilla/dom/WebGL2RenderingContextBinding.h" +#include "mozilla/ArrayUtils.h" +#include "mozilla/Telemetry.h" +#include "nsPrintfCString.h" +#include "WebGLBuffer.h" +#include "WebGLFormats.h" +#include "WebGLTransformFeedback.h" + +namespace mozilla { + +UniquePtr<webgl::FormatUsageAuthority> WebGL2Context::CreateFormatUsage( + gl::GLContext* gl) const { + return webgl::FormatUsageAuthority::CreateForWebGL2(gl); +} + +//////////////////////////////////////////////////////////////////////////////// +// WebGL 2 initialisation + +static const gl::GLFeature kRequiredFeatures[] = { + gl::GLFeature::blend_minmax, + gl::GLFeature::clear_buffers, + gl::GLFeature::copy_buffer, + gl::GLFeature::depth_texture, + gl::GLFeature::draw_instanced, + gl::GLFeature::element_index_uint, + gl::GLFeature::frag_color_float, + gl::GLFeature::frag_depth, + gl::GLFeature::framebuffer_object, + gl::GLFeature::get_integer_indexed, + gl::GLFeature::get_integer64_indexed, + gl::GLFeature::gpu_shader4, + gl::GLFeature::instanced_arrays, + gl::GLFeature::instanced_non_arrays, + gl::GLFeature::map_buffer_range, // Used by GetBufferSubData. + gl::GLFeature::occlusion_query2, + gl::GLFeature::packed_depth_stencil, + gl::GLFeature::query_objects, + gl::GLFeature::sRGB, + gl::GLFeature::sampler_objects, + gl::GLFeature::standard_derivatives, + gl::GLFeature::texture_3D, + gl::GLFeature::texture_3D_compressed, + gl::GLFeature::texture_3D_copy, + gl::GLFeature::texture_float, + gl::GLFeature::texture_half_float, + gl::GLFeature::texture_half_float_linear, + gl::GLFeature::texture_non_power_of_two, + gl::GLFeature::texture_storage, + gl::GLFeature::transform_feedback2, + gl::GLFeature::uniform_buffer_object, + gl::GLFeature::uniform_matrix_nonsquare, + gl::GLFeature::vertex_array_object}; + +bool WebGLContext::InitWebGL2(FailureReason* const out_failReason) { + MOZ_ASSERT(IsWebGL2(), "WebGLContext is not a WebGL 2 context!"); + + std::vector<gl::GLFeature> missingList; + + const auto fnGatherMissing = [&](gl::GLFeature cur) { + if (!gl->IsSupported(cur)) { + missingList.push_back(cur); + } + }; + + const auto fnGatherMissing2 = [&](gl::GLFeature main, gl::GLFeature alt) { + if (!gl->IsSupported(main) && !gl->IsSupported(alt)) { + missingList.push_back(main); + } + }; + + //// + + for (const auto& cur : kRequiredFeatures) { + fnGatherMissing(cur); + } + + // On desktop, we fake occlusion_query_boolean with occlusion_query if + // necessary. (See WebGL2ContextQueries.cpp) + fnGatherMissing2(gl::GLFeature::occlusion_query_boolean, + gl::GLFeature::occlusion_query); + +#ifdef XP_MACOSX + // On OSX, GL core profile is used. This requires texture swizzle + // support to emulate legacy texture formats: ALPHA, LUMINANCE, + // and LUMINANCE_ALPHA. + fnGatherMissing(gl::GLFeature::texture_swizzle); +#endif + + fnGatherMissing2(gl::GLFeature::prim_restart_fixed, + gl::GLFeature::prim_restart); + + //// + + if (!missingList.empty()) { + nsAutoCString exts; + for (auto itr = missingList.begin(); itr != missingList.end(); ++itr) { + exts.AppendLiteral("\n "); + exts.Append(gl::GLContext::GetFeatureName(*itr)); + } + + const nsPrintfCString reason( + "WebGL 2 requires support for the following" + " features: %s", + exts.BeginReading()); + *out_failReason = FailureReason("FEATURE_FAILURE_WEBGL2_OCCL", reason); + return false; + } + + mGLMinProgramTexelOffset = + gl->GetIntAs<uint32_t>(LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET); + mGLMaxProgramTexelOffset = + gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET); + + mIndexedUniformBufferBindings.resize(mLimits->maxUniformBufferBindings); + + mDefaultTransformFeedback = new WebGLTransformFeedback(this, 0); + mBoundTransformFeedback = mDefaultTransformFeedback; + + gl->fGenTransformFeedbacks(1, &mEmptyTFO); + + //// + + if (!gl->IsGLES()) { + // Desktop OpenGL requires the following to be enabled in order to + // support sRGB operations on framebuffers. + gl->fEnable(LOCAL_GL_FRAMEBUFFER_SRGB_EXT); + } + + if (gl->IsSupported(gl::GLFeature::prim_restart_fixed)) { + gl->fEnable(LOCAL_GL_PRIMITIVE_RESTART_FIXED_INDEX); + } else { + MOZ_ASSERT(gl->IsSupported(gl::GLFeature::prim_restart)); + } + + ////// + + return true; +} + +// - + +/*virtual*/ +bool WebGL2Context::IsTexParamValid(GLenum pname) const { + switch (pname) { + case LOCAL_GL_TEXTURE_BASE_LEVEL: + case LOCAL_GL_TEXTURE_COMPARE_FUNC: + case LOCAL_GL_TEXTURE_COMPARE_MODE: + case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT: + case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS: + case LOCAL_GL_TEXTURE_MAX_LEVEL: + case LOCAL_GL_TEXTURE_WRAP_R: + case LOCAL_GL_TEXTURE_MAX_LOD: + case LOCAL_GL_TEXTURE_MIN_LOD: + return true; + + default: + return WebGLContext::IsTexParamValid(pname); + } +} + +} // namespace mozilla |