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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/WebGL2ContextSync.cpp | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGL2ContextSync.cpp')
-rw-r--r-- | dom/canvas/WebGL2ContextSync.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/dom/canvas/WebGL2ContextSync.cpp b/dom/canvas/WebGL2ContextSync.cpp new file mode 100644 index 0000000000..b0092ca682 --- /dev/null +++ b/dom/canvas/WebGL2ContextSync.cpp @@ -0,0 +1,62 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGL2Context.h" + +#include "GLContext.h" +#include "WebGLSync.h" +#include "mozilla/StaticPrefs_webgl.h" + +namespace mozilla { + +// ------------------------------------------------------------------------- +// Sync objects + +RefPtr<WebGLSync> WebGL2Context::FenceSync(GLenum condition, GLbitfield flags) { + const FuncScope funcScope(*this, "fenceSync"); + if (IsContextLost()) return nullptr; + + if (condition != LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE) { + ErrorInvalidEnum("condition must be SYNC_GPU_COMMANDS_COMPLETE"); + return nullptr; + } + + if (flags != 0) { + ErrorInvalidValue("flags must be 0"); + return nullptr; + } + + RefPtr<WebGLSync> globj = new WebGLSync(this, condition, flags); + return globj; +} + +GLenum WebGL2Context::ClientWaitSync(const WebGLSync& sync, GLbitfield flags, + GLuint64 timeout) { + const FuncScope funcScope(*this, "clientWaitSync"); + if (IsContextLost()) return LOCAL_GL_WAIT_FAILED; + + if (!ValidateObject("sync", sync)) return LOCAL_GL_WAIT_FAILED; + + if (flags != 0 && flags != LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT) { + ErrorInvalidValue("`flags` must be SYNC_FLUSH_COMMANDS_BIT or 0."); + return LOCAL_GL_WAIT_FAILED; + } + + if (timeout > kMaxClientWaitSyncTimeoutNS) { + ErrorInvalidOperation("`timeout` must not exceed %s nanoseconds.", + "MAX_CLIENT_WAIT_TIMEOUT_WEBGL"); + return LOCAL_GL_WAIT_FAILED; + } + + const auto ret = gl->fClientWaitSync(sync.mGLName, flags, timeout); + + if (ret == LOCAL_GL_CONDITION_SATISFIED || ret == LOCAL_GL_ALREADY_SIGNALED) { + sync.MarkSignaled(); + } + + return ret; +} + +} // namespace mozilla |