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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/WebGLContextVertexArray.cpp
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGLContextVertexArray.cpp')
-rw-r--r--dom/canvas/WebGLContextVertexArray.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/dom/canvas/WebGLContextVertexArray.cpp b/dom/canvas/WebGLContextVertexArray.cpp
new file mode 100644
index 0000000000..3c6bf0d821
--- /dev/null
+++ b/dom/canvas/WebGLContextVertexArray.cpp
@@ -0,0 +1,42 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLContext.h"
+
+#include "GLContext.h"
+#include "WebGLBuffer.h"
+#include "WebGLVertexArray.h"
+
+namespace mozilla {
+
+void WebGLContext::BindVertexArray(WebGLVertexArray* array) {
+ FuncScope funcScope(*this, "bindVertexArray");
+ if (IsContextLost()) return;
+ funcScope.mBindFailureGuard = true;
+
+ if (array && !ValidateObject("array", *array)) return;
+
+ if (array == nullptr) {
+ array = mDefaultVertexArray;
+ }
+
+ array->BindVertexArray();
+
+ MOZ_ASSERT(mBoundVertexArray == array);
+ if (mBoundVertexArray) {
+ mBoundVertexArray->mHasBeenBound = true;
+ }
+
+ funcScope.mBindFailureGuard = false;
+}
+
+RefPtr<WebGLVertexArray> WebGLContext::CreateVertexArray() {
+ const FuncScope funcScope(*this, "createVertexArray");
+ if (IsContextLost()) return nullptr;
+
+ return WebGLVertexArray::Create(this);
+}
+
+} // namespace mozilla