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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/WebGLVertexArray.cpp
parentInitial commit. (diff)
downloadfirefox-esr-upstream.tar.xz
firefox-esr-upstream.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGLVertexArray.cpp')
-rw-r--r--dom/canvas/WebGLVertexArray.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/dom/canvas/WebGLVertexArray.cpp b/dom/canvas/WebGLVertexArray.cpp
new file mode 100644
index 0000000000..360d2dc057
--- /dev/null
+++ b/dom/canvas/WebGLVertexArray.cpp
@@ -0,0 +1,70 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLVertexArray.h"
+
+#include "GLContext.h"
+#include "mozilla/dom/WebGLRenderingContextBinding.h"
+#include "WebGLBuffer.h"
+#include "WebGLContext.h"
+#include "WebGLVertexArrayGL.h"
+#include "WebGLVertexArrayFake.h"
+
+namespace mozilla {
+
+WebGLVertexArray* WebGLVertexArray::Create(WebGLContext* webgl) {
+ if (webgl->gl->IsSupported(gl::GLFeature::vertex_array_object)) {
+ return new WebGLVertexArrayGL(webgl);
+ }
+ return new WebGLVertexArrayFake(webgl);
+}
+
+WebGLVertexArray::WebGLVertexArray(WebGLContext* const webgl)
+ : WebGLContextBoundObject(webgl) {
+ const webgl::VertAttribPointerDesc defaultDesc;
+ const webgl::VertAttribPointerCalculated defaultCalc;
+ for (const auto i : IntegerRange(mContext->MaxVertexAttribs())) {
+ AttribPointer(i, nullptr, defaultDesc, defaultCalc);
+ }
+}
+
+WebGLVertexArray::~WebGLVertexArray() = default;
+
+Maybe<double> WebGLVertexArray::GetVertexAttrib(const uint32_t index,
+ const GLenum pname) const {
+ const auto& binding = mBindings[index];
+ const auto& desc = mDescs[index];
+
+ switch (pname) {
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ return Some(desc.byteStrideOrZero);
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ return Some(desc.channels);
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ return Some(desc.type);
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ return Some(desc.intFunc);
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ return Some(binding.layout.divisor);
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ return Some(binding.layout.isArray);
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ return Some(desc.normalized);
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER:
+ return Some(binding.layout.byteOffset);
+
+ default:
+ return {};
+ }
+}
+
+} // namespace mozilla