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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/context/incorrect-context-object-behaviour.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/context/incorrect-context-object-behaviour.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/context/incorrect-context-object-behaviour.html | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/context/incorrect-context-object-behaviour.html b/dom/canvas/test/webgl-conf/checkout/conformance/context/incorrect-context-object-behaviour.html new file mode 100644 index 0000000000..30d9b04708 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/context/incorrect-context-object-behaviour.html @@ -0,0 +1,165 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; +description("Tests calling WebGL APIs with objects from other contexts"); + +var wtu = WebGLTestUtils; +var contextA = wtu.create3DContext(); +var contextB = wtu.create3DContext(); +var bufferA = contextA.createBuffer(); +var bufferB = contextB.createBuffer(); +var frameBufferA = contextA.createFramebuffer(); +var frameBufferB = contextB.createFramebuffer(); +var programA = wtu.loadStandardProgram(contextA); +var programB = wtu.loadStandardProgram(contextB); +var renderBufferA = contextA.createRenderbuffer(); +var renderBufferB = contextB.createRenderbuffer(); +var shaderA = wtu.loadStandardVertexShader(contextA); +var shaderB = wtu.loadStandardVertexShader(contextB); +var textureA = contextA.createTexture(); +var textureB = contextB.createTexture(); +var locationA = contextA.getUniformLocation(programA, 'u_modelViewProjMatrix'); +var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix'); +var uniformData = []; + +function generateFloat32Array(length) { + uniformData = new Float32Array(length); +} + +function generateFloatArray(length) { + uniformData = new Array(length); + for (var i = 0; i < length; i++) { + uniformData[i] = 0.0; + } +} + +function generateInt32Array(length) { + uniformData = new Int32Array(length); +} + +function generateIntArray(length) { + uniformData = new Array(length); + for (var i = 0; i < length; i++) { + uniformData[i] = 0; + } +} + +// Make the bindable objects valid in both contexts first. +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindBuffer(contextA.ARRAY_BUFFER, bufferA)"); +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindBuffer(contextA.ARRAY_BUFFER, null)"); +wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindBuffer(contextB.ARRAY_BUFFER, bufferB)"); +wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindBuffer(contextB.ARRAY_BUFFER, null)"); +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindFramebuffer(contextA.FRAMEBUFFER, frameBufferA)"); +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindFramebuffer(contextA.FRAMEBUFFER, null)"); +wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindFramebuffer(contextB.FRAMEBUFFER, frameBufferB)"); +wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindFramebuffer(contextB.FRAMEBUFFER, null)"); +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindRenderbuffer(contextA.RENDERBUFFER, renderBufferA)"); +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindRenderbuffer(contextA.RENDERBUFFER, null)"); +wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindRenderbuffer(contextB.RENDERBUFFER, renderBufferB)"); +wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindRenderbuffer(contextB.RENDERBUFFER, null)"); +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindTexture(contextA.TEXTURE_2D, textureA)"); +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.bindTexture(contextA.TEXTURE_2D, null)"); +wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindTexture(contextB.TEXTURE_2D, textureB)"); +wtu.shouldGenerateGLError(contextB, contextB.NO_ERROR, "contextB.bindTexture(contextB.TEXTURE_2D, null)"); + +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programA, shaderB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programB, shaderA)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programB, shaderB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindAttribLocation(programB, 0, 'foo')"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindBuffer(contextA.ARRAY_BUFFER, bufferB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindFramebuffer(contextA.FRAMEBUFFER, frameBufferB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindRenderbuffer(contextA.RENDERBUFFER, renderBufferB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindTexture(contextA.TEXTURE_2D, textureB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.compileShader(shaderB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteBuffer(bufferB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteFramebuffer(frameBufferB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteProgram(programB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteRenderbuffer(renderBufferB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteShader(shaderB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteShader(shaderB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.deleteTexture(textureB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programA, shaderB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programB, shaderA)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programB, shaderB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.framebufferRenderbuffer(contextA.FRAMEBUFFER, contextA.DEPTH_ATTACHMENT, contextA.RENDERBUFFER, renderBufferB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.framebufferTexture2D(contextA.FRAMEBUFFER, contextA.COLOR_ATTACHMENT0, contextA.TEXTURE_2D, textureB, 0)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getActiveAttrib(programB, 0)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getActiveUniform(programB, 0)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getAttachedShaders(programB, 0)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getAttribLocation(programB, 'a_vertex')"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getProgramParameter(programB, 0)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getProgramInfoLog(programB, 0)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderParameter(shaderB, 0)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderInfoLog(shaderB, 0)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderSource(shaderB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform(programB, locationA)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform(programA, locationB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniformLocation(programB, 'u_modelViewProjMatrix')"); +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isBuffer(bufferB)"); +shouldBeFalse("contextA.isBuffer(bufferB)"); +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isFramebuffer(frameBufferB)"); +shouldBeFalse("contextA.isFramebuffer(frameBufferB)"); +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isProgram(programB)"); +shouldBeFalse("contextA.isProgram(programB)"); +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isRenderbuffer(renderBufferB)"); +shouldBeFalse("contextA.isRenderbuffer(renderBufferB)"); +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isShader(shaderB)"); +shouldBeFalse("contextA.isShader(shaderB)"); +wtu.shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.isTexture(textureB)"); +shouldBeFalse("contextA.isTexture(textureB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.linkProgram(programB)"); +wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.shaderSource(shaderB, 'foo')"); + wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1f(locationB, 0.0)"); +generateFloat32Array(1); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1fv(locationB, uniformData)"); +generateFloatArray(1); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1fv(locationB, uniformData)"); + wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1i(locationB, 0)"); +generateInt32Array(1); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1iv(locationB, uniformData)"); +generateIntArray(1); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1iv(locationB, uniformData)"); + wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2f(locationB, 0.0, 0.0)"); +generateFloat32Array(2); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2fv(locationB, uniformData)"); +generateFloatArray(2); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2fv(locationB, uniformData)"); + wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2i(locationB, 0, 0)"); +generateInt32Array(2); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2iv(locationB, uniformData)"); +generateIntArray(2); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform2iv(locationB, uniformData)"); + wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3f(locationB, 0.0, 0.0, 0.0)"); +generateFloat32Array(3); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3fv(locationB, uniformData)"); +generateFloatArray(3); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3fv(locationB, uniformData)"); + wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3i(locationB, 0, 0, 0)"); +generateInt32Array(3); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3iv(locationB, uniformData)"); +generateIntArray(3); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform3iv(locationB, uniformData)"); + wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4f(locationB, 0.0, 0.0, 0.0, 0.0)"); +generateFloat32Array(4); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4fv(locationB, uniformData)"); +generateFloatArray(4); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4fv(locationB, uniformData)"); + wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4i(locationB, 0, 0, 0, 0)"); +generateInt32Array(4); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4iv(locationB, uniformData)"); +generateIntArray(4); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform4iv(locationB, uniformData)"); +generateFloat32Array(4); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2fv(locationB, false, uniformData)"); +generateFloatArray(4); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix2fv(locationB, false, uniformData)"); +generateFloat32Array(9); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3fv(locationB, false, uniformData)"); +generateFloatArray(9); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix3fv(locationB, false, uniformData)"); +generateFloat32Array(16); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationB, false, uniformData)"); +generateFloatArray(16); wtu.shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationB, false, uniformData)"); + +var successfullyParsed = true; +</script> + +<script src="../../js/js-test-post.js"></script> +</body> +</html> |