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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/context/user-defined-properties-on-context.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/context/user-defined-properties-on-context.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/context/user-defined-properties-on-context.html | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/context/user-defined-properties-on-context.html b/dom/canvas/test/webgl-conf/checkout/conformance/context/user-defined-properties-on-context.html new file mode 100644 index 0000000000..4029087c1f --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/context/user-defined-properties-on-context.html @@ -0,0 +1,49 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL User-Defined Properties Test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body onload="initialize()"> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> +<script> +"use strict"; +description("This test ensures that if user-defined properties are set on the WebGL context object, that they don't disappear after garbage collection."); + +var gl2 = null; + +function initialize() { + var wtu = WebGLTestUtils; + var canvas = document.getElementById("canvas"); + var gl1 = wtu.create3DContext(canvas); + if (!gl1) { + testFailed("WebGL context does not exist"); + finishTest(); + } else { + testPassed("WebGL context exists"); + gl1.myProperty = 2; + wtu.requestAnimFrame(runTest); + } +} + +function runTest() { + webglHarnessCollectGarbage(); + var wtu = WebGLTestUtils; + var canvas = document.getElementById("canvas"); + gl2 = wtu.create3DContext(canvas); + shouldBe('gl2.myProperty', '2'); + finishTest(); +} +</script> +</body> +</html> |