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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/character-set.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/character-set.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/character-set.html | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/character-set.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/character-set.html new file mode 100644 index 0000000000..6d6fca5f89 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/character-set.html @@ -0,0 +1,115 @@ +<!-- +Copyright (c) 2020 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Character Set</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> + +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="2" height="2"> </canvas> +<script> +"use strict"; +// See http://crbug.com/1108588 for original failing case. +// Check "OpenGL Registry The OpenGL ES Shading Language" +// Section 3.2 Character Sets For more info +description("This test checks character set validation for glsl."); + +debug(""); +debug("Canvas.getContext"); + +let wtu = WebGLTestUtils; +let gl = wtu.create3DContext("canvas"); +let consoleDiv = document.getElementById("console"); +if (!gl) { + testFailed("context does not exist"); +} else { + testPassed("context exists"); + + debug(""); + debug("Checking shader character set validation and compilation"); + + runTest(); +} + +function testShaderSource(shaderSource, msg) { + if (!quietMode()) { + wtu.addShaderSource(consoleDiv, "test fragment shader", shaderSource); + } + + let shader = gl.createShader(gl.FRAGMENT_SHADER); + if (shader == null) { + testFailed("*** Error: unable to create shader '" + shaderSource + "'"); + return; + } + + gl.shaderSource(shader, shaderSource); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, msg); +} + +function MUST(ifTruthy) { + return ifTruthy ? 'MUST' : 'MUST NOT'; +} + +function runTest() { + + const BAD_STRINGS = [ + '$', + '"', + '一些注释', + '#line 42 "foo.glsl"', + ]; + const TESTS = [ + ['in identifier', s => s, false], + ['in comment', s => `// ${s}`, true, true], + ['in ifdef-out', s => `#if 0 \n${s} \n#endif`, true], + ['in ifdef-out #preproc', s => `#if 0 \n#${s} \n#endif`, true], + ['in #preproc', s => `#${s}`, false], + ['in comment after #define', s => `#define TEST // ${s}`, true], // Regression test for crbug.com/940865 + ]; + + const glsl_tests = []; + + for (const s of BAD_STRINGS) { + for (const [where, template, validCompile] of TESTS) { + const st = template(s); + const src = ` +precision mediump float; +${st} +void main() { + gl_FragColor = vec4(1, 0, 0, 1); +}`.trim(); + + testShaderSource(src, `shaderSource allows Out-of-charset string '${s}' ${where} until compilation.`); + + glsl_tests.push( + { + fShaderSource: src, + fShaderSuccess: validCompile, + linkSuccess: validCompile, + passMsg: `Out-of-charset string '${s}' ${where} ${MUST(validCompile)} compile.` + } + ); + } + } + + GLSLConformanceTester.runTests(glsl_tests); +} + +debug(""); +var successfullyParsed = true; + +</script> +</body> +</html> |