diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/multiplication-assignment.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/multiplication-assignment.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/multiplication-assignment.html | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/multiplication-assignment.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/multiplication-assignment.html new file mode 100644 index 0000000000..cb157cdec6 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/multiplication-assignment.html @@ -0,0 +1,50 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Multiplication assignment operator compilation bug</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +uniform mat3 rot; +float foo(vec3 bar) { + bar *= rot; + return 0.0; +} + +void main(void){ + gl_FragColor = vec4(foo(vec3(0))); +} +</script> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; + +description(); +debug(""); +debug('Verify multiplication assignment operator compiles correctly - regression test for <a href="https://code.google.com/p/chromium/issues/detail?id=384847">Chromium bug 384847</a>'); + +GLSLConformanceTester.runTests([ +{ + fShaderId: 'fshader', + fShaderSuccess: true, + linkSuccess: true, + passMsg: "vec3 *= mat3 multiplication assignment operator", +} +]); + +</script> +</body> +</html> |