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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/pow-with-constant-exponent-should-not-crash.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/pow-with-constant-exponent-should-not-crash.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/pow-with-constant-exponent-should-not-crash.html | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/pow-with-constant-exponent-should-not-crash.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/pow-with-constant-exponent-should-not-crash.html new file mode 100644 index 0000000000..8e95842b12 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/pow-with-constant-exponent-should-not-crash.html @@ -0,0 +1,65 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Bug - pow() with constant vector exponent should not crash</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderTest" type="x-shader/x-fragment"> +precision mediump float; +void main() +{ + // pow() with a constant vector exponent may cause a crash on NVIDIA 331 series OpenGL drivers + vec2 v = pow(gl_FragCoord.xy, vec2(2.0)); + float y = pow(v, vec2(0.45, 0.5)).y; + gl_FragColor = vec4(0.0, 1.0 + y - gl_FragCoord.y, 0.0, 1.0); +} +</script> +<script id="fshaderNestedTest" type="x-shader/x-fragment"> +precision mediump float; +void main() +{ + // pow() with a constant vector exponent may cause a crash on NVIDIA 331 series OpenGL drivers + // workarounds for this should work even if problematic pow() statements are nested within + // each other. + float y = pow(pow(gl_FragCoord.xy, vec2(2.0)), vec2(0.45, 0.5)).y; + gl_FragColor = vec4(0.0, 1.0 + y - gl_FragCoord.y, 0.0, 1.0); +} +</script> +<script> +"use strict"; + +// This test has quite a lot of tolerance since pow() doesn't have explicit precision requirements +// in ESSL1, and in ESSL3 the limits are very loose. +GLSLConformanceTester.runRenderTests([ + { + fShaderId: "fshaderTest", + fShaderSuccess: true, + linkSuccess: true, + renderTolerance: 20, + passMsg: "shader with pow() with a constant vector exponent should not crash", + }, + { + fShaderId: "fshaderNestedTest", + fShaderSuccess: true, + linkSuccess: true, + renderTolerance: 20, + passMsg: "shader with nested pow() calls with constant vector exponents should not crash", + } +]); +</script> +</body> +</html> + |