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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/qualcomm-loop-with-continue-crash.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/qualcomm-loop-with-continue-crash.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/qualcomm-loop-with-continue-crash.html | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/qualcomm-loop-with-continue-crash.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/qualcomm-loop-with-continue-crash.html new file mode 100644 index 0000000000..ff94c52268 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/qualcomm-loop-with-continue-crash.html @@ -0,0 +1,71 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Qualcomm loop with continue crash test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script id='vshader1' type='x-shader/x-vertex'> +void main () +{ +} +</script> +<script id='fshader1' type='x-shader/x-fragment'> +void main () +{ + int count1 = 0, count2 = 0; + for(int i=0;i<4;i++) + { + if(count1 == 2) + continue; + } +} +</script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("This test exercises a crash on Adreno 300 series GPUs when compiling certain loop constructs. <a href='https://code.google.com/p/chromium/issues/detail?id=527761'>crbug.com/527761</a>"); + +debug(""); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(); + +gl.canvas.addEventListener("webglcontextlost", function(e) { + testFailed("WebGL context lost"); +}); + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + debug(""); + + var program1 = wtu.setupProgram(gl, ['vshader1', 'fshader1']); + if (!gl.getProgramParameter(program1, gl.LINK_STATUS)) { + testFailed("Program failed to link"); + } + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); + + debug(""); +} + +// Cycle through a rAF once to give any webglcontextlost events a chance to propagate +window.requestAnimationFrame(function() { finishTest(); }); + +debug(""); +var successfullyParsed = true; +</script> + +</body> +</html> |