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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sequence-operator-evaluation-order.html
parentInitial commit. (diff)
downloadfirefox-esr-upstream.tar.xz
firefox-esr-upstream.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sequence-operator-evaluation-order.html
@@ -0,0 +1,116 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>GLSL short-circuiting operators should be evaluated after previous operands in a sequence</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<canvas id="canvas" width="64" height="64"> </canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script id="fshaderSequenceSideEffectsAffectTernary" type="x-shader/x-fragment">
+precision mediump float;
+
+bool correct = true;
+
+uniform float u_zero;
+
+float wrong() {
+ correct = false;
+ return 0.0;
+}
+
+void main() {
+ // ESSL 1.00 section 5.9, about sequence operator:
+ // "All expressions are evaluated, in order, from left to right"
+ // Also use a ternary operator where the third operand has side effects to make sure
+ // only the second operand is evaluated.
+ float a = u_zero - 0.5; // Result should be -0.5.
+ float green = (a++, a > 0.0 ? 1.0 : wrong());
+ gl_FragColor = vec4(0.0, correct ? green : 0.0, 0.0, 1.0);
+}
+</script>
+<script id="fshaderSequenceSideEffectsAffectAnd" type="x-shader/x-fragment">
+precision mediump float;
+
+uniform bool u_false;
+
+bool sideEffectA = false;
+bool funcA() {
+ sideEffectA = true;
+ return true;
+}
+
+bool sideEffectB = false;
+bool funcB() {
+ sideEffectB = true;
+ return true;
+}
+
+void main() {
+ bool b = (funcA(), u_false == sideEffectA && funcB());
+ gl_FragColor = (!b && sideEffectA && !sideEffectB) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+</script>
+<script id="fshaderSequenceSideEffectsAffectOr" type="x-shader/x-fragment">
+precision mediump float;
+
+uniform bool u_false;
+
+bool sideEffectA = false;
+bool funcA() {
+ sideEffectA = true;
+ return false;
+}
+
+bool sideEffectB = false;
+bool funcB() {
+ sideEffectB = true;
+ return false;
+}
+
+void main() {
+ bool b = (funcA(), (u_false == !sideEffectA) || funcB());
+ gl_FragColor = (b && sideEffectA && !sideEffectB) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
+}
+</script>
+<script type="application/javascript">
+"use strict";
+description();
+debug("");
+debug("This test is targeted to stress syntax tree transformations that might need to be done in shader translation to unfold operators.");
+
+GLSLConformanceTester.runRenderTests([
+{
+ fShaderId: 'fshaderSequenceSideEffectsAffectTernary',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Expression where first operand of a sequence operator has side effects which affect the second operand that is a ternary operator'
+},
+{
+ fShaderId: 'fshaderSequenceSideEffectsAffectAnd',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Expression where first operand of a sequence operator has side effects which affect the second operand that is an and operator'
+},
+{
+ fShaderId: 'fshaderSequenceSideEffectsAffectOr',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Expression where first operand of a sequence operator has side effects which affect the second operand that is an or operator'
+}
+]);
+</script>
+</body>
+</html>
+