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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sketchfab-lighting-shader-crash.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sketchfab-lighting-shader-crash.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sketchfab-lighting-shader-crash.html | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sketchfab-lighting-shader-crash.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sketchfab-lighting-shader-crash.html new file mode 100644 index 0000000000..73416d17de --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/sketchfab-lighting-shader-crash.html @@ -0,0 +1,84 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Sketchfab Lighting Shader Crash</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script id='vshader1' type='x-shader/x-vertex'> +attribute float testValue; // Can be uniform as well. +varying mediump float FragVarying; // Necessary to reproduce. + +void main() { + // Crashes with mat4 as well. Does not crash with vectors. + mat2 projectionMatrix = mat2(0.0, 0.0, 0.0, 0.0); + if (testValue == 1.0) + { + // Using the matrix variable appears necessary. + projectionMatrix[0][0] = 1.0; + } + + FragVarying = 0.0; + // Referencing the matrix is necessary though clearly the compiler + // doesn't realize the assignment is useless. + gl_Position = vec4(projectionMatrix[1][0], 0.0, 0.0, 1.0); +} +</script> +<script id='fshader1' type='x-shader/x-fragment'> +precision mediump float; +varying float FragVarying; + +void main() { + gl_FragColor = vec4(FragVarying, 0.0, 0.0, 1.0); +} +</script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("This test demonstrates a crash on the Nexus 5 (Adreno 330) when compiling Sketchfab's lighting shader. <a href='https://code.google.com/p/chromium/issues/detail?id=551937'>crbug.com/551937</a>"); + +debug(""); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(); + +gl.canvas.addEventListener("webglcontextlost", function(e) { + testFailed("WebGL context lost"); +}); + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + debug(""); + + var program1 = wtu.setupProgram(gl, ['vshader1', 'fshader1']); + if (!gl.getProgramParameter(program1, gl.LINK_STATUS)) { + testFailed("Program failed to link"); + } else { + testPassed("Program linked successfully"); + } + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); + + debug(""); +} + +// Cycle through rAF a few times to give any webglcontextlost events a chance to propagate. +wtu.waitForComposite(function() { finishTest(); }); + +debug(""); +var successfullyParsed = true; +</script> + +</body> +</html> |