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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/unary-minus-operator-float-bug.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/unary-minus-operator-float-bug.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/unary-minus-operator-float-bug.html | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/unary-minus-operator-float-bug.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/unary-minus-operator-float-bug.html new file mode 100644 index 0000000000..85f7231444 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/unary-minus-operator-float-bug.html @@ -0,0 +1,49 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL unary minus operator with float bug Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +void main () { + float f = -1.0; + // atan(tan(0.5), -f) is in range [1.5707, 1.5708) on Mac OSX 10.11 with Intel GPU. + // But it should be 0.5. + gl_FragColor = vec4(atan(tan(0.5), -f), 0.0, 0.0, 1.0); +} +</script> +<script> +"use strict"; +description("Test for unary minus operator with float bug on MacOSX 10.11 with Intel GPU"); +debug("This is a regression test for <a href='https://bugs.chromium.org/p/chromium/issues/detail?id=308366'>Chromium Issue 308366</a>"); +debug(""); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshader', + fShaderSuccess: true, + linkSuccess: true, + passMsg: "Evaluate unary minus operator and atan(x, y)", + renderTolerance: 3, + renderColor: [127, 0, 0, 255] +} +]); + +</script> + +</body> +</html> |