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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-index.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-index.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-index.html | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-index.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-index.html new file mode 100644 index 0000000000..084d532f8a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-index.html @@ -0,0 +1,53 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fragmentShader" type="text/something-not-javascript"> +// A matrix constructor with two writes and reads to the same variable inside it in different parameters must succeed "mat2(index++, vec4(index++))" +// ESSL 1.00 spec section 5.4 Constructors: "Arguments are evaluated from left to right." +precision mediump float; +bool equal(mat2 m1, mat2 m2) +{ + float EPSILON = 0.00001; + for (int i = 0; i < 2; i++) { + for (int j = 0; j < 2; j++) { + if (abs(m1[i][j] - m2[i][j]) > EPSILON) + return false; + } + } + return true; +} +void main() +{ + int i = 0; + mat2 m = mat2(i++, vec4(i++)); + if (equal(m, mat2(0, 1, 1, 1))) + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); + else + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); +} +</script> + +<script> +"use strict"; +GLSLConformanceTester.runRenderTest(); +var successfullyParsed = true; +</script> +</body> +</html> |