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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-cos.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-cos.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-cos.html | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-cos.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-cos.html new file mode 100644 index 0000000000..a62ffc76fc --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-cos.html @@ -0,0 +1,99 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL cos function test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"> </script> +<script src="../../../js/glsl-generator.js"> </script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; + +var piConstants = [ + "const float kPI = 3.14159265358979323846;", + "const float kHalfPI = (kPI * 0.5);", + "const float k2PI = (kPI * 2.0);" +].join("\n"); + +var kPI = Math.PI; +var kHalfPI = Math.PI * 0.5; +var k2PI = Math.PI * 2.0; +var cos = Math.cos; // shorthand + +GLSLGenerator.runReferenceImageTest({ + feature: "cos", + args: "$(type) value", + testFunc: "$(func)($(type))", + gridRes: 8, + tolerance: 3, + extra: piConstants, + tests: [ + { + source: ["$(output) = vec4(", + " $(func)($(input).x * kHalfPI + kHalfPI),", + " $(func)($(input).y * kHalfPI),", + " 0,", + " 1);"].join("\n"), + generator: function(x, y, z, w) { + return [ cos(x * kHalfPI + kHalfPI), + cos(y * kHalfPI), + 0, + 1 ]; + }, + }, + { + source: ["$(output) = vec4(", + " $(func)($(input).xy * vec2(kPI, k2PI)) * 0.5 + vec2(0.5, 0.5),", + " 0, 1);"].join("\n"), + generator: function(x, y, z, w) { + return [ cos(x * kPI) * 0.5 + 0.5, + cos(y * k2PI) * 0.5 + 0.5, + 0, + 1 ]; + }, + }, + { + // FIXME: for some reason, this test requires a higher tolerance when run in a vertex shader. + source: ["$(output) = vec4(", + " $(func)($(input).xyz * vec3(kPI, k2PI, 4.0)) * ", + " 0.5 + vec3(0.5, 0.5, 0.5),", + " 1);"].join("\n"), + generator: function(x, y, z, w) { + return [ cos(x * kPI) * 0.5 + 0.5, + cos(y * k2PI) * 0.5 + 0.5, + cos(z * 4.0) * 0.5 + 0.5, + 1 ]; + }, + tolerance: 7, + }, + { + source: ["$(output) = ", + " $(func)($(input) * vec4(k2PI, 4.0, kHalfPI, kPI)) *", + " 0.5 + vec4(0.5, 0.5, 0.5, 1);", + ].join("\n"), + generator: function(x, y, z, w) { + return [ cos(x * k2PI) * 0.5 + 0.5, + cos(y * 4.0) * 0.5 + 0.5, + cos(z * kHalfPI) * 0.5 + 0.5, + cos(w * kPI) * 0.5 + 1.0 ]; + }, + }, + ] +}); +var successfullyParsed = true; +</script> +</body> +</html> + |