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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-smoothstep-float.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-smoothstep-float.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-smoothstep-float.html | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-smoothstep-float.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-smoothstep-float.html new file mode 100644 index 0000000000..a963ec0fb7 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-smoothstep-float.html @@ -0,0 +1,97 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL smoothstep-float function test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"> </script> +<script src="../../../js/glsl-generator.js"> </script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; + +function clamp(value, min, max) { + return Math.max(min, Math.min(value, max)); +} + +function smoothstep(edge0, edge1, value) { + var t = clamp((value - edge0) / (edge1 - edge0), 0, 1); + return t * t * (3 - 2 * t); +} + +GLSLGenerator.runReferenceImageTest({ + feature: "smoothstep", + args: "float edge0, float edge1, $(type) value", + testFunc: "$(func)(float, float, $(type))", + gridRes: 8, + tolerance: 4, + tests: [ + { + source: ["$(output) = vec4(", + " $(func)(0.3, 0.7, $(input).x),", + " $(func)(0.2, 0.8, $(input).y),", + " 0,", + " 1);"].join("\n"), + generator: function(x, y, z, w) { + return [ smoothstep(0.3, 0.7, x), + smoothstep(0.2, 0.8, y), + 0, + 1 ]; + }, + }, + { + source: [ "$(output) = vec4(", + " $(func)(0.4, 0.8, $(input).xy),", + " 0, 1);"].join("\n"), + generator: function(x, y, z, w) { + return [ smoothstep(0.4, 0.8, x), + smoothstep(0.4, 0.8, y), + 0, + 1 ]; + }, + }, + { + // FIXME: this test seems to need a higher tolerance when run in a vertex shader. + source: [ "$(output) = vec4(", + " $(func)(0.3, 0.7, $(input).xyz),", + " 1);"].join("\n"), + generator: function(x, y, z, w) { + return [ smoothstep(0.3, 0.7, x), + smoothstep(0.3, 0.7, y), + smoothstep(0.3, 0.7, z), + 1 ]; + }, + tolerance: 12, + fragmentTolerance: 3, + }, + { + // FIXME: this test seems to need a higher tolerance when run in a vertex shader. + source: ["$(output) = ", + " $(func)(0.3, 0.9, $(input));"].join("\n"), + generator: function(x, y, z, w) { + return [ smoothstep(0.3, 0.9, x), + smoothstep(0.3, 0.9, y), + smoothstep(0.3, 0.9, z), + smoothstep(0.3, 0.9, w) ]; + }, + tolerance: 7, + fragmentTolerance: 3, + }, + ] +}); +var successfullyParsed = true; +</script> +</body> +</html> + |