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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/float_literal.vert.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/float_literal.vert.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/float_literal.vert.html | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/float_literal.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/float_literal.vert.html new file mode 100644 index 0000000000..86bbf8a883 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/float_literal.vert.html @@ -0,0 +1,51 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexShader" type="text/something-not-javascript"> + +// parsing floating point literals should succeed +void main() { + float zero = 0.0; + float fractionalConstant = 1.0; + float fractionalConstantExponent = 1.0e1; + float fractionalConstantPosExponent = 1.0e+1; + float fractionalConstantNegExponent = 1.0e-1; + float digitSequenceExponent = 1e1; + float digitSequencePosExponent = 1e+1; + float digitSequenceNegExponent = 1e-1; + float pointDigit = .1; + float digitPoint= 1.; + float upperCaseExponent = 1.0E1; + highp float posInRange = 4611686018427387903.; // 2^62 - 1 + highp float posOutRange = 4611686018427387905.; // 2^62 + 1 + highp float posHuge = 1E100; + highp float negInRange = -4611686018427387903.; + highp float negOutRange = -4611686018427387905.; + highp float negHuge = -1E100; + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); +} +</script> +<script> +"use strict"; +GLSLConformanceTester.runTest(); +var successfullyParsed = true; +</script> +</body> +</html> |