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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/overflow_leak.vert.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/overflow_leak.vert.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/overflow_leak.vert.html | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/overflow_leak.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/overflow_leak.vert.html new file mode 100644 index 0000000000..b11960dd5f --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/overflow_leak.vert.html @@ -0,0 +1,61 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="example" width="2" height="2"> </canvas> +<script id="vshader" type="x-shader/x-vertex"> +// float literal overflow should not affect next literal parsing. +precision mediump float; + +varying vec4 v_color; +attribute vec4 a_position; +void main() { + highp float floatOverflow = 1E100; + int i = 10; + if (i == 10) + v_color = vec4(0.0, 1.0, 0.0, 1.0); + else + v_color = vec4(1.0, 0.0, 0.0, 1.0); + gl_Position = a_position; +} +</script> +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; + +varying vec4 v_color; +void main() { + gl_FragColor = v_color; +} +</script> +<script> +"use strict"; +description(); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +wtu.setupUnitQuad(gl); +var program = wtu.setupProgram(gl, ["vshader", "fshader"]); +if (!program) + testFailed("Fail to setup program"); +wtu.clearAndDrawUnitQuad(gl); +wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); + +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> +</body> +</html> |