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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat3-construction.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat3-construction.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat3-construction.html | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat3-construction.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat3-construction.html new file mode 100644 index 0000000000..bca1bdb706 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat3-construction.html @@ -0,0 +1,72 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL mat3 construction test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"> </script> +<script src="../../../js/glsl-generator.js"> </script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="shader_emu" type="something-not-js"> +mat3 mat3_emu(vec3 v3_0, vec3 v3_1, vec3 v3_2) { + mat3 test; + test[0] = v3_0; + test[1] = v3_1; + test[2] = v3_2; + return test; +} +</script> +<script id="shader_test" type="something-not-js"> + vec3 v3 = vec3($(input).xyz); + mat3 m3 = $(conversion)(v3, v3, v3); + vec3 c; + if ($(input).y < 0.33) { + c = m3[0]; + } else if ($(input).y > 0.66) { + c = m3[1]; + } else { + c = m3[2]; + } + $(output) = vec4(c, 1); +</script> +<script> +"use strict"; +// See resources glsl-generator runBasicTest for how this works +var wtu = WebGLTestUtils; +GLSLGenerator.runBasicTest({ + gridRes: 8, + tests: [ + { + name: "vec3 to mat3", + reference: { + shader: wtu.getScript("shader_test"), + subs: { + emu: wtu.getScript("shader_emu"), + conversion: "mat3_emu" + } + }, + test: { + shader: wtu.getScript("shader_test"), + subs: { + conversion: "mat3" + }, + } + } + ] +}); +var successfullyParsed = true; +</script> +</body> +</html> + |