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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/boolean_precision.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/boolean_precision.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/boolean_precision.html | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/boolean_precision.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/boolean_precision.html new file mode 100644 index 0000000000..da0c55a164 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/boolean_precision.html @@ -0,0 +1,72 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexTest" type="text/something-not-javascript"> +// parsing boolean variables with precision should fail +void main() { + mediump $(type) fail = $(initializer); + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); +} +</script> +<script id="fragmentTest" type="text/something-not-javascript"> +// parsing boolean variables with precision should fail +void main() { + mediump $(type) fail = $(initializer); + gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); +} +</script> +<script> +"use strict"; +var wtu = WebGLTestUtils; + +var types = ['bool', 'bvec2', 'bvec3', 'bvec4']; +var tests = []; +var vTestSource = wtu.getScript("vertexTest"); +var fTestSource = wtu.getScript("fragmentTest"); + +for (var i = 0; i < types.length; ++i) { + var initializer = 'true'; + if (types[i] !== 'bool') { + initializer = types[i] + "(true"; + for (var j = 0; j < i; ++j) { + initializer += ", true"; + } + initializer += ")"; + } + var subs = {type: types[i], initializer: initializer}; + tests.push({ + vShaderSource: wtu.replaceParams(vTestSource, subs), + vShaderSuccess: false, + passMsg: "vertex shader with a " + types[i] + " variable with precision should fail." + }); + tests.push({ + fShaderSource: wtu.replaceParams(fTestSource, subs), + fShaderSuccess: false, + passMsg: "fragment shader with a " + types[i] + " variable with precision should fail." + }); +} +GLSLConformanceTester.runTests(tests); + +var successfullyParsed = true; +</script> +</body> +</html> + + |