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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-struct-scope.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-struct-scope.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-struct-scope.html | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-struct-scope.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-struct-scope.html new file mode 100644 index 0000000000..a04faf03b1 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-struct-scope.html @@ -0,0 +1,231 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!-- author: Jamie Madill (jmadill at chromium) --> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Struct Scope Test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> + +<body> +<div id="description"></div> +<div id="console"></div> + +<script id="shader-vs-1" type="x-shader/x-vertex"> +void main(void) { + + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); + + { + struct T { + int v1; + }; + + T x; + gl_Position.x += float(x.v1); + } + + { + struct T { + float v2; + }; + + T x; + gl_Position.x += x.v2; + } + +} +</script> + +<script id="shader-vs-2" type="x-shader/x-vertex"> +void main(void) { + + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); + + struct T { + int v1; + }; + + T x; + gl_Position.x += float(x.v1); + + { + struct T { + float v2; + }; + + T x; + gl_Position.x += x.v2; + } + +} +</script> + +<script id="shader-vs-3" type="x-shader/x-vertex"> +void main(void) { + + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); + + { + struct T { + int v1; + }; + + T x; + gl_Position.x += float(x.v1); + } + + struct T { + float v2; + }; + + T x; + gl_Position.x += x.v2; +} +</script> + +<script id="shader-vs-bad" type="x-shader/x-vertex"> +void main(void) { + + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); + + struct T { + int v1; + }; + + T x; + gl_Position.x += float(x.v1); + + struct T { + float v2; + }; + + T y; + gl_Position.x += y.v2; +} +</script> + +<script id="shader-vs-anglebug" type="x-shader/x-vertex"> + +struct T_0 { + int v1; +}; + +void main(void) { + + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); + + struct T { + float v2; + }; + + T_0 x; + gl_Position.x += float(x.v1); + + T y; + gl_Position.x += y.v2; +} +</script> + +<script id="shader-vs-masked-struct-variable" type="x-shader/x-vertex"> + +struct T { + float f; +}; + +void main(void) { + + T a; + + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); + + struct T { + float q; + }; + + gl_Position.x += a.f; + + T b; + gl_Position.x += b.q; +} +</script> + +<script id="shader-fs" type="x-shader/x-fragment"> +precision mediump float; +void main(void) { + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); +} +</script> + +<script> +"use strict"; +description("Testing struct definition scope"); + +var wtu = WebGLTestUtils; +GLSLConformanceTester.runTests([ + { + vShaderId: "shader-vs-1", + vShaderSuccess: true, + fShaderId: "shader-fs", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "Two structs defined within non-overlapping scopes should be able to use the same name", + }, + { + vShaderId: "shader-vs-2", + vShaderSuccess: true, + fShaderId: "shader-fs", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "A struct defined inside a scope overrides a struct defined in a outer scope with the same name", + }, + { + vShaderId: "shader-vs-3", + vShaderSuccess: true, + fShaderId: "shader-fs", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "A struct can use the same name of another out-of-scope struct", + }, + { + vShaderId: "shader-vs-bad", + vShaderSuccess: false, + fShaderId: "shader-fs", + fShaderSuccess: true, + linkSuccess: false, + passMsg: "A struct can't be defined with the same name as another struct defined in the same scope", + }, + { + vShaderId: "shader-vs-anglebug", + vShaderSuccess: true, + fShaderId: "shader-fs", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "Structs with appended underscored numbers don't cause link errors (ANGLE bug)", + }, + { + vShaderId: "shader-vs-masked-struct-variable", + vShaderSuccess: true, + fShaderId: "shader-fs", + fShaderSuccess: true, + linkSuccess: true, + passMsg: "Variables of masked outer scope struct work with inner scope struct", + }, +]); + +debug(""); +var successfullyParsed = true; +</script> +</body> +</html> |