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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-long-line.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-long-line.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-long-line.html | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-long-line.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-long-line.html new file mode 100644 index 0000000000..4f22beb027 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-long-line.html @@ -0,0 +1,67 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderWithLongLine" type="text/something-not-javascript"> +precision mediump float; +uniform float fooo; +#if defined(someSymbolNotDefined) +#error long +#endif +void main() +{ + gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, 1.0); +} +</script> +<script> +"use strict"; +description("checks shader with long line succeeds"); + +var wtu = WebGLTestUtils; +GLSLConformanceTester.runTests([ + { + fShaderId: 'fshaderWithLongLine', + fShaderSuccess: true, + fShaderPrep: function(str) { + function expand(str, re, replacement, count) { + for (var ii = 0; ii < count; ++ii) { + str = str.replace(re, replacement); + } + return str; + } + str = expand(str, new RegExp(" ", 'g'), " ", 12); + var manyZeros = expand("0", new RegExp("0", 'g'), "00", 8).substring(2); + str = expand(str, new RegExp("0", 'g'), manyZeros, 1); + str = expand(str, new RegExp("fooo", 'g'), "fooofooo", 6); + str = expand(str, new RegExp("long", 'g'), "longlong", 6); + //debug("len:" + str.length); + //debug(str); + return str; + }, + linkSuccess: true, + passMsg: 'shader that uses long lines should succeed', + } + ]); + +debug(""); +var successfullyParsed = true; + +</script> +</body> +</html> |