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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-preprocessor-whitespace.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esrupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-preprocessor-whitespace.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-preprocessor-whitespace.html | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-preprocessor-whitespace.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-preprocessor-whitespace.html new file mode 100644 index 0000000000..c8e31d5927 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-preprocessor-whitespace.html @@ -0,0 +1,62 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexWhitespace" type="text/something-not-javascript"> +// GLSL ES spec section 3.4 + # ifdef GL_ES +attribute vec4 v_Position; +void main() +{ + gl_Position = v_Position; +} +#endif +</script> +<script id="fragmentWhitespace" type="text/something-not-javascript"> +// GLSL ES spec section 3.4 + # ifdef GL_ES +precision mediump float; +void main() +{ + gl_FragColor = vec4(0.0,0.0,0.0,1.0); +} +#endif +</script> +<script> +"use strict"; +GLSLConformanceTester.runTests([ + { + vShaderId: 'vertexWhitespace', + vShaderSuccess: true, + linkSuccess: true, + passMsg: 'Vertex shader using space and tab characters around # should succeed' + }, + { + fShaderId: 'fragmentWhitespace', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Fragment shader using space and tab characters around # should succeed' + } +]); +var successfullyParsed = true; +</script> +</body> +</html> + + |